Moderator: Cartographers
... and look friggin' awesome.sully800 wrote:I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
I think that is all there is to say if you can fix these, good for youoaktown wrote:... and look friggin' awesome.sully800 wrote:I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
It was inherently unique at the time, both in gameplay (size) and in graphics style.MeDeFe wrote:I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
That is true but maybe he could make a few molecules and some cool graphics then this might workAndyDufresne wrote:It was inherently unique at the time, both in gameplay (size) and in graphics style.MeDeFe wrote:I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
--Andy
sorry i just down see the appeal what is so cool about being able to conquer an atom?Zajnet wrote:Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?
Zajnet wrote:Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?



I like the idea a lot, but O has 6 valence electrons, N has 5, C has 4, and H has 1. This would be 96 territories total for caffeine. Maybe this idea would work on a simpler molecule, maybe Rubbing Alcohol (CH3CH2CH2OH), which would have 38 territories. Or, possible 3 or more water molecules Hydrogen bonded together (11 territs per H20).hecter wrote:Here's a little proposal for the idea, presented in point form:
Take from it what you will, but I think that would be a pretty bad ass map...
- Each atom is a proper atom, with nucleus and electrons (as apposed to just H, or C)
- Each electron can attack the nucleus it orbits around
- Each electron can attack the nucleus of it's neighbour atoms
- Each nucleus can attack any electron in it's orbit
- Bonuses for holding a whole atom
- Bonuses for holding all of one type of atom (all H's, all C's, etc.)
- Bonuses for holding sections
- Two connections mean nuclei can attack each other



I like this idea.Merciless Wong wrote:Put two caffine molecules on the page... Call one S-bucky and the other one DD Nuts.. Call it coffee wars
and come up with a bonus scheme on number of C's, O's and H's achieved. Use careful neutral placement to achieve balance.
As long its non geographical
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
- 1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
