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sully800 wrote:I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
oaktown wrote:sully800 wrote:I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
... and look friggin' awesome.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
AndyDufresne wrote:MeDeFe wrote:I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
It was inherently unique at the time, both in gameplay (size) and in graphics style.
--Andy
Zajnet wrote:Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?
Zajnet wrote:Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?
hecter wrote:Here's a little proposal for the idea, presented in point form:
- Each atom is a proper atom, with nucleus and electrons (as apposed to just H, or C)
- Each electron can attack the nucleus it orbits around
- Each electron can attack the nucleus of it's neighbour atoms
- Each nucleus can attack any electron in it's orbit
- Bonuses for holding a whole atom
- Bonuses for holding all of one type of atom (all H's, all C's, etc.)
- Bonuses for holding sections
- Two connections mean nuclei can attack each other
Take from it what you will, but I think that would be a pretty bad ass map...
Merciless Wong wrote:Put two caffine molecules on the page... Call one S-bucky and the other one DD Nuts.. Call it coffee wars
and come up with a bonus scheme on number of C's, O's and H's achieved. Use careful neutral placement to achieve balance.
As long its non geographical
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
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