Kind of what I was thinking. Thanks again for taking the time to put those together.koontz1973 wrote:The first 8 in the row. I did the numbers in the order that players appear.
District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Re: District of Alaska - v11.7 [2013-09-02] pg15
Re: District of Alaska - v11.7 [2013-09-02] pg15
It might just be me, but man! that Olive is hard to tell from the standard green... Maybe I am colorblind!
Re: District of Alaska - v11.7 [2013-09-02] pg15
Really your only big issue is testing the newer green (personally I like the original Kelly green myself, but c'est la vie...) of the first 8 players, its the only one that's different from the original 8. If the gameplay is hinged on the ships, then I'd advise capping the player amount at 8, and thusly you won't even need to worry about the other 4 colors.


Re: District of Alaska - v11.7 [2013-09-02] pg15
Call me a liar... the grey/slate/sliver color is different too.(player #8) Test this color too.


Re: District of Alaska - v11.7 [2013-09-02] pg15
CURRENT UPDATE INFO - 2013-09-08:
- Updated the 888 army numbers to the new colors. See the OP.
Also, because the 8 starting Exploration Ships are such a large part of the gameplay this map should be limited to 8 players max.
- Updated the 888 army numbers to the new colors. See the OP.
Also, because the 8 starting Exploration Ships are such a large part of the gameplay this map should be limited to 8 players max.
Re: District of Alaska - v11.7 [2013-09-08] pg15
Hey Seamus, congrats 

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: District of Alaska - v11.7 [2013-09-08] pg15
RedBaron0 wrote:Good to go kiddo.
Thanks guys!cairnswk wrote:Hey Seamus, congrats
Re: District of Alaska - v11.7 [2013-09-08] pg15
Awesome Job, Seamus! Maybe I will get a stamp one day... lol
Re: Alaska - v5.1 [2013-05-03] pg6
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Alaska - v5.1 [2013-05-03] pg6
With the ships, place a neutral into the regions code. So all ships will start neutral if not deployed.Seamus76 wrote:Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Code: Select all
<territory>
<name>Big Ship Whatever</name>
<borders>
<border>Small boat with half eaten man</border>
</borders>
<coordinates>
<smallx>177</smallx>
<smally>474</smally>
<largex>207</largex>
<largey>550</largey>
</coordinates>
<neutral>4</neutral>
</territory>Code: Select all
<positions max="2">
<position>
<territory>Big Ship Whatever</territory>
</position>
<position>
<territory>Big Ship of Lost souls</territory>
</position>
<position>
<territory>Seamus ship of wenches</territory>
</position>
Re: District of Alaska - v11.7 [2013-09-08] pg15
Thanks buddy.
The codes are classic as well.
The codes are classic as well.
<position>
<territory>Seamus ship of wenches</territory>
</position>
Re: District of Alaska - v11.7 [2013-09-08] pg15
Seamus76 wrote:Thanks buddy.
The codes are classic as well.![]()
<position>
<territory>Seamus ship of wenches</territory>
</position>

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- BuckNasty00
- Posts: 62
- Joined: Tue Jun 01, 2010 10:08 pm
- Location: parts unknown
Re: District of Alaska - v11.7 [2013-09-08] pg15
map looks good and looks like it have a nice gameplay. hope it makes it through
Re: District of Alaska - v11.7 [2013-09-08] pg15
Amen, brother!BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Re: District of Alaska - v11.7 [2013-09-08] pg15
Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:Amen, brother!BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.7 [2013-09-08] pg15
Kick V.J. Seamus.Seamus76 wrote:Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:Amen, brother!BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through

-
jigger1986
- Posts: 1699
- Joined: Wed Sep 16, 2009 10:15 pm
- Gender: Male
- Location: Peterborough, Ontario, Canada
Re: District of Alaska - v11.7 [2013-09-08] pg15
Patiently waiting for this one....the map looks so good.
- macbone
- Posts: 6217
- Joined: Wed Jun 03, 2009 7:12 pm
- Gender: Male
- Location: Running from a cliff racer
- Contact:
Re: District of Alaska - v11.7 [2013-09-08] pg15
Same here! Very pretty map, guys. =)
Re: District of Alaska - v11.7 [2013-09-08] pg15
Any word from V.J. on this yet? 
Re: District of Alaska - v11.7 [2013-09-08] pg15
Right. Anyone reading this, feel free to Wall him and ask.DearCyrus wrote:Any word from V.J. on this yet?
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
CURRENT UPDATE INFO - 2013-09-26:
- The finished XML has been attached, and posted in the Official XML thread. Thanks v.j., and to everyone along the way who helped. We're excited for this one.
- The finished XML has been attached, and posted in the Official XML thread. Thanks v.j., and to everyone along the way who helped. We're excited for this one.
- Attachments
-
- alaska3.xml
- Final XML as of 2013-09-26
- (28.25 KiB) Downloaded 647 times
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
I started to go insane how can we have 9 regular territories for 2 player game when there is 29 territories so it must be 14 and then I found this small post on page 10!Seamus76 wrote:as per our discussion regarding the game engine assigning out a third to neutral. They look right, but I could be wrong. Thanks.
Fucking Seamus, thanks for letting me know they changed this in the game! I fell asleep at 2.30am last night asshole thinking I'm going crazy and can't do math and I'm not even American!
I actually said we can't have 2 max filters because in 2 player game we'll have 14 territories plus 2 ships and Seamus wants 9 plus 2, since you are an old fart you couldn't come to the conclusion that I'm calculating wrong because I wasn't informed that 1/3 of the territories goes to neutralsSeamus76 wrote:Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Anyways xml has been posted to the check thread so we can get the party started. Thanks to everyone for their contribution!
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
Can't wait guys! TKoC is my favorite map right now!
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
Thanks DC! That makes all of the mental, and physical, abuse from V.J. totally worth it.DearCyrus wrote:Can't wait guys! TKoC is my favorite map right now!







