Kind of what I was thinking. Thanks again for taking the time to put those together.koontz1973 wrote:The first 8 in the row. I did the numbers in the order that players appear.
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Kind of what I was thinking. Thanks again for taking the time to put those together.koontz1973 wrote:The first 8 in the row. I did the numbers in the order that players appear.
RedBaron0 wrote:Good to go kiddo.
cairnswk wrote:Hey Seamus, congrats
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Seamus76 wrote:Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
<territory>
<name>Big Ship Whatever</name>
<borders>
<border>Small boat with half eaten man</border>
</borders>
<coordinates>
<smallx>177</smallx>
<smally>474</smally>
<largex>207</largex>
<largey>550</largey>
</coordinates>
<neutral>4</neutral>
</territory>
<positions max="2">
<position>
<territory>Big Ship Whatever</territory>
</position>
<position>
<territory>Big Ship of Lost souls</territory>
</position>
<position>
<territory>Seamus ship of wenches</territory>
</position>
<position>
<territory>Seamus ship of wenches</territory>
</position>
Seamus76 wrote:Thanks buddy.
The codes are classic as well.<position>
<territory>Seamus ship of wenches</territory>
</position>
BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
Seamus76 wrote:Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
Seamus76 wrote:as per our discussion regarding the game engine assigning out a third to neutral. They look right, but I could be wrong. Thanks.
Seamus76 wrote:koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.
Thanks DC! That makes all of the mental, and physical, abuse from V.J. totally worth it.DearCyrus wrote:Can't wait guys! TKoC is my favorite map right now!
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