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District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

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Re: District of Alaska - v11.7 [2013-09-02] pg15

Postby Seamus76 on Thu Sep 05, 2013 12:23 pm

koontz1973 wrote:The first 8 in the row. I did the numbers in the order that players appear.
Kind of what I was thinking. Thanks again for taking the time to put those together.
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Re: District of Alaska - v11.7 [2013-09-02] pg15

Postby DearCyrus on Sat Sep 07, 2013 10:36 pm

It might just be me, but man! that Olive is hard to tell from the standard green... Maybe I am colorblind! :shock:
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Re: District of Alaska - v11.7 [2013-09-02] pg15

Postby RedBaron0 on Sun Sep 08, 2013 9:29 am

Really your only big issue is testing the newer green (personally I like the original Kelly green myself, but c'est la vie...) of the first 8 players, its the only one that's different from the original 8. If the gameplay is hinged on the ships, then I'd advise capping the player amount at 8, and thusly you won't even need to worry about the other 4 colors.
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Re: District of Alaska - v11.7 [2013-09-02] pg15

Postby RedBaron0 on Sun Sep 08, 2013 4:18 pm

Call me a liar... the grey/slate/sliver color is different too.(player #8) Test this color too.
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Re: District of Alaska - v11.7 [2013-09-02] pg15

Postby Seamus76 on Sun Sep 08, 2013 10:21 pm

CURRENT UPDATE INFO - 2013-09-08:
- Updated the 888 army numbers to the new colors. See the OP.

Also, because the 8 starting Exploration Ships are such a large part of the gameplay this map should be limited to 8 players max.
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby RedBaron0 on Tue Sep 10, 2013 8:16 pm

Good to go kiddo.

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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby cairnswk on Tue Sep 10, 2013 8:22 pm

Hey Seamus, congrats =D>
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby Seamus76 on Tue Sep 10, 2013 9:24 pm

RedBaron0 wrote:Good to go kiddo.

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cairnswk wrote:Hey Seamus, congrats =D>

Thanks guys!
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby DearCyrus on Sun Sep 15, 2013 6:18 pm

Awesome Job, Seamus! Maybe I will get a stamp one day... lol
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Re: Alaska - v5.1 [2013-05-03] pg6

Postby Seamus76 on Wed Sep 18, 2013 11:40 am

koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.
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Re: Alaska - v5.1 [2013-05-03] pg6

Postby koontz1973 on Wed Sep 18, 2013 12:22 pm

Seamus76 wrote:
koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.

With the ships, place a neutral into the regions code. So all ships will start neutral if not deployed.
Code: Select all
    <territory>
          <name>Big Ship Whatever</name>
          <borders>
             <border>Small boat with half eaten man</border>
          </borders>
          <coordinates>
             <smallx>177</smallx>
             <smally>474</smally>
             <largex>207</largex>
             <largey>550</largey>
          </coordinates>
          <neutral>4</neutral>
       </territory>

Then at the beginning of the code, when you do your starting positions, give them a max handed out.
Code: Select all
    <positions max="2">
       <position>
          <territory>Big Ship Whatever</territory>
       </position>
       <position>
          <territory>Big Ship of Lost souls</territory>
       </position>
       <position>
          <territory>Seamus ship of wenches</territory>
       </position>


So what you will get is positions being handed out at a max of two per player. If a ship is not handed out, the region will start neutral 4. Positions will override the neutral when they et given out.
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby Seamus76 on Wed Sep 18, 2013 9:12 pm

Thanks buddy.

The codes are classic as well. :lol:

<position>
<territory>Seamus ship of wenches</territory>
</position>
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby cairnswk on Wed Sep 18, 2013 9:40 pm

Seamus76 wrote:Thanks buddy.

The codes are classic as well. :lol:

<position>
<territory>Seamus ship of wenches</territory>
</position>

:lol: :lol: :lol:
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby BuckNasty00 on Sat Sep 21, 2013 8:44 am

map looks good and looks like it have a nice gameplay. hope it makes it through
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby DearCyrus on Sat Sep 21, 2013 10:18 am

BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through

Amen, brother!
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby Seamus76 on Sat Sep 21, 2013 11:58 am

DearCyrus wrote:
BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through

Amen, brother!
Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby koontz1973 on Sat Sep 21, 2013 12:06 pm

Seamus76 wrote:
DearCyrus wrote:
BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through

Amen, brother!
Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.

Kick V.J. Seamus. :twisted: The xml should of only taken 30-40 minutes to write.
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby jigger1986 on Sun Sep 22, 2013 9:26 pm

Patiently waiting for this one....the map looks so good.
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby macbone on Sun Sep 22, 2013 11:51 pm

Same here! Very pretty map, guys. =)
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Re: District of Alaska - v11.7 [2013-09-08] pg15

Postby DearCyrus on Tue Sep 24, 2013 9:59 pm

Any word from V.J. on this yet? :)
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Re: District of Alaska - v11.7 [2013-09-26] pg15 XML

Postby Seamus76 on Thu Sep 26, 2013 8:41 am

CURRENT UPDATE INFO - 2013-09-26:

- The finished XML has been attached, and posted in the Official XML thread. Thanks v.j., and to everyone along the way who helped. We're excited for this one.
Attachments
alaska3.xml
Final XML as of 2013-09-26
(28.25 KiB) Downloaded 449 times
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Re: District of Alaska - v11.7 [2013-09-26] pg15 XML

Postby V.J. on Thu Sep 26, 2013 9:25 am

Seamus76 wrote:as per our discussion regarding the game engine assigning out a third to neutral. They look right, but I could be wrong. Thanks.

I started to go insane how can we have 9 regular territories for 2 player game when there is 29 territories so it must be 14 and then I found this small post on page 10!
Fucking Seamus, thanks for letting me know they changed this in the game! I fell asleep at 2.30am last night asshole thinking I'm going crazy and can't do math and I'm not even American! :)


Seamus76 wrote:
koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.

Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.


I actually said we can't have 2 max filters because in 2 player game we'll have 14 territories plus 2 ships and Seamus wants 9 plus 2, since you are an old fart you couldn't come to the conclusion that I'm calculating wrong because I wasn't informed that 1/3 of the territories goes to neutrals :P thanks for sharing Seamus, can't wait to go to lunch with you!


Anyways xml has been posted to the check thread so we can get the party started. Thanks to everyone for their contribution!
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Re: District of Alaska - v11.7 [2013-09-26] pg15 XML

Postby DearCyrus on Thu Sep 26, 2013 11:57 am

Can't wait guys! TKoC is my favorite map right now!
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Re: District of Alaska - v11.7 [2013-09-26] pg15 XML

Postby Seamus76 on Thu Sep 26, 2013 12:13 pm

DearCyrus wrote:Can't wait guys! TKoC is my favorite map right now!
Thanks DC! That makes all of the mental, and physical, abuse from V.J. totally worth it. :lol:
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