Moderator: Community Team
Swimmerdude99 wrote:Just gonna throw this out there - everything I know of mods is not that they are passive. They are passionate, want changes and wish they could provide more to the end-user. The problem is not with the mods, who have
1) no way to change the site's interface or programming
2) Literally all but one or two? get paid a premium membership so are probably making like 10 cents an hour.
3) Ungrateful posts and actions aimed at mods will continue to make CC decline. Move your feedback at the owner, generally - and not the mods.
4) If you want to see this place fall apart, wear the mods down a little more.
Craig25 wrote:I think the solution lies with the owners coming up with a better strategy for first, the way the site is ran. Secondly, the way the Clan Scene is ran. That is probably the part of the site that is failing the most. In terms of how popular it was before versus now. And if you can get those 2 sorted, then look at the way CC attracts Players and retains them. Those 3 things would go a long way to reversing the CC DEATH SPIRRAL.
TrafalgarLaw01 wrote:Craig25 wrote:
I wonder where u got ur "facts" about clans? 10 active players per clan in average? And what would be the solutions u proposse? Clans is one of the reason a lot of players are and stay in the site, not to say almost every skilled player plays in clans
I get my facts from this Post which you replied to and did not disagree with![]()
In fact, this is what you said:TrafalgarLaw01 wrote:I totally understand that clans might be struggling due to fewer members around.
Craig25 wrote:Super League is not declining, it is FLOURISHING
Craig25 wrote:The DONKEYS are approaching the WATERING HOLE TROOPS!
TrafalgarLaw01 wrote:Craig25 wrote:I think the solution lies with the owners coming up with a better strategy for first, the way the site is ran. Secondly, the way the Clan Scene is ran. That is probably the part of the site that is failing the most. In terms of how popular it was before versus now. And if you can get those 2 sorted, then look at the way CC attracts Players and retains them. Those 3 things would go a long way to reversing the CC DEATH SPIRRAL.
I wonder where u got ur "facts" about clans? 10 active players per clan in average? And what would be the solutions u proposse? Clans is one of the reason a lot of players are and stay in the site, not to say almost every skilled player plays in clans
IcePack wrote:TrafalgarLaw01 wrote:Craig25 wrote:I think the solution lies with the owners coming up with a better strategy for first, the way the site is ran. Secondly, the way the Clan Scene is ran. That is probably the part of the site that is failing the most. In terms of how popular it was before versus now. And if you can get those 2 sorted, then look at the way CC attracts Players and retains them. Those 3 things would go a long way to reversing the CC DEATH SPIRRAL.
I wonder where u got ur "facts" about clans? 10 active players per clan in average? And what would be the solutions u proposse? Clans is one of the reason a lot of players are and stay in the site, not to say almost every skilled player plays in clans
While the specifics maybe incorrect (10 average is wrong, it’s the minimum) it’s not a secret there has been a massive contraction over the last few years. Clans used to out perform the site decline (IE the site decline was 10%, and clans was declining at approx half the rate) and saw a higher % of premium and longer durations of sticking around the site.
Last I checked (a few years ago) it’s not the case anymore, a few years of stagnation has hurt the area to the point the mergers and things were necessary. It’s been an issue forever that there are more players then leaders without much of a solution.
In the end with the site still in decline, it’ll be hard to buck the trend to make it grow but it’s possible w the right plan and leadership.
IcePack wrote:TrafalgarLaw01 wrote:Craig25 wrote:I think the solution lies with the owners coming up with a better strategy for first, the way the site is ran. Secondly, the way the Clan Scene is ran. That is probably the part of the site that is failing the most. In terms of how popular it was before versus now. And if you can get those 2 sorted, then look at the way CC attracts Players and retains them. Those 3 things would go a long way to reversing the CC DEATH SPIRRAL.
I wonder where u got ur "facts" about clans? 10 active players per clan in average? And what would be the solutions u proposse? Clans is one of the reason a lot of players are and stay in the site, not to say almost every skilled player plays in clans
While the specifics maybe incorrect (10 average is wrong, it’s the minimum) it’s not a secret there has been a massive contraction over the last few years. Clans used to out perform the site decline (IE the site decline was 10%, and clans was declining at approx half the rate) and saw a higher % of premium and longer durations of sticking around the site.
Last I checked (a few years ago) it’s not the case anymore, a few years of stagnation has hurt the area to the point the mergers and things were necessary. It’s been an issue forever that there are more players then leaders without much of a solution.
In the end with the site still in decline, it’ll be hard to buck the trend to make it grow but it’s possible w the right plan and leadership.
Less players in the site less players available for clans. Now lets take the last 4 years as an example:
2022: 61,807
2023: 54,183
2024: 50,681
2025: 48,592
That's a 22% Decline in the site numbers.
IcePack wrote:Less players in the site less players available for clans. Now lets take the last 4 years as an example:
2022: 61,807
2023: 54,183
2024: 50,681
2025: 48,592
That's a 22% Decline in the site numbers.
I’m not home so it’s hard for me to reply at the moment but what numbers are these so I can reply later? They aren’t player numbers and don’t seem like it’s game count or anything either so idk what numbers you’re referencing
You mention players but no chance these are player numbers and it’s roughly a monthly game number so it can’t be yearly games. Not sure.
Players in clans have gone from roughly 900 in 2018 to ~300 at best according to Keefies latest post. So that’s -66% over 6-7 years. Idk the numbers for last 4 years but I know once or twice in between I had numbers I could see if I still have for reference.
Regardless I think everyone’s on the same page that site growth hinders clans, but doesn’t mean it can’t grow. It’s definitely hard and generally if it’s outpacing / slower shrinking then the site decline it’s a sign of positive health area even if it’s not “growing” per se.
Number of clans (vs active members) relies heavily on leaders being available to invest the time
Craig25 wrote:There should be an option on the Game Search to search for Clan Games. But then, it would be humiliating to see how low the numbers actually are.
I posted Total Game Numbers Site Wide a few posts ago on this Forum.
And I see we are back to the, it's Nobody's Fault. It's because the Members are falling on the Site. That is complete nonsense, otherwise the Super League would be declining also. And it isn't. It is growing.
Sorry to Labour the point, but if we accept this from Clan Mods then it is NEVER GOING TO IMPROVE!
Look Mods, I don't want this site to die. But it will. Within 1 Year is my Prediction.
GOOD LUCK! I hope I am proved wrong.
ADDING THIS BIT:
I actually offered the Clan Mods to Collaborate Years ago to get Super League Players into Clans and Vice Versa. It was REFUSED. And look what's happened. Super League has GROWN to the extent it is responsible for 1 in EVERY 10 Games Set Up on CC. The Clan scene is now a BURNING BIN FIRE.
There is maybe an opportunity to re-visit this? But then Keefie, I don't think some Mods could handle that
TrafalgarLaw01 wrote:Craig25 wrote:There should be an option on the Game Search to search for Clan Games. But then, it would be humiliating to see how low the numbers actually are.
I posted Total Game Numbers Site Wide a few posts ago on this Forum.
And I see we are back to the, it's Nobody's Fault. It's because the Members are falling on the Site. That is complete nonsense, otherwise the Super League would be declining also. And it isn't. It is growing.
Sorry to Labour the point, but if we accept this from Clan Mods then it is NEVER GOING TO IMPROVE!
Look Mods, I don't want this site to die. But it will. Within 1 Year is my Prediction.
GOOD LUCK! I hope I am proved wrong.
ADDING THIS BIT:
I actually offered the Clan Mods to Collaborate Years ago to get Super League Players into Clans and Vice Versa. It was REFUSED. And look what's happened. Super League has GROWN to the extent it is responsible for 1 in EVERY 10 Games Set Up on CC. The Clan scene is now a BURNING BIN FIRE.
There is maybe an opportunity to re-visit this? But then Keefie, I don't think some Mods could handle that
Again you said absolutely nothing.
Clan Scene is not about having more active games. You cannot compared 1v1 games to teamgames and expect similar numbers. that's stupid
Craig25 wrote:I'm not comparing anything. Just HIGHLIGHTING the Popularity of the Super League. Being responsible for 1 in every 10 games being set up on CC is a HUGE ACHIEVEMENT for Myself who started it, the people who helped run it along the way, The Players who bought in and made it so Popular. I wouldn't say CC. There has been a lot of very envious Eyes. Although some in the MOD Community have helped massively too and still do.
When I mentioned searching specifically for Clan Games and how humiliating it would be. It would be to see the HUGE REDUCTION in Clan Games being Set Up while the Super League GREW in under 4 Years to be responsible for a HUGE PART of CC.
And now, by HIGHLIGHTING the DIRE STRAITS CC is in. I feel that I am the only one actually addressing the problem. While others just blame the decreasing Membership as the reason for all the problems the Clan Scene is experiencing.
It's MENTAL. Such a shame though.
I offer collaboration, and from the very people responsible for the DEMISE, I get this.
Hey Ho.
I look forward to seeing the Clan Scene improve to save CC..................GOOD LUCK and I genuinely mean it.TrafalgarLaw01 wrote:Craig25 wrote:There should be an option on the Game Search to search for Clan Games. But then, it would be humiliating to see how low the numbers actually are.
I posted Total Game Numbers Site Wide a few posts ago on this Forum.
And I see we are back to the, it's Nobody's Fault. It's because the Members are falling on the Site. That is complete nonsense, otherwise the Super League would be declining also. And it isn't. It is growing.
Sorry to Labour the point, but if we accept this from Clan Mods then it is NEVER GOING TO IMPROVE!
Look Mods, I don't want this site to die. But it will. Within 1 Year is my Prediction.
GOOD LUCK! I hope I am proved wrong.
ADDING THIS BIT:
I actually offered the Clan Mods to Collaborate Years ago to get Super League Players into Clans and Vice Versa. It was REFUSED. And look what's happened. Super League has GROWN to the extent it is responsible for 1 in EVERY 10 Games Set Up on CC. The Clan scene is now a BURNING BIN FIRE.
There is maybe an opportunity to re-visit this? But then Keefie, I don't think some Mods could handle that
Again you said absolutely nothing.
Clan Scene is not about having more active games. You cannot compared 1v1 games to teamgames and expect similar numbers. that's stupid
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