[Abandoned] - Conquer National Bank
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- Hopscotcher
- Posts: 733
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Re: Conquer National Bank - Updated P25 [D]
I think max 3 in Courtyard.
You could do 2 in Courtyard, one next to Erica, one next to Joe. You could be really cruel and put one in the vault. YOu know. the poor shmuck who was checking his safe deposit box when the thugs rolled in. Lots of stashes nearby, but all those minuses if he wants to get the loot.
Otherwise, I think 3 in Courtyard, one next to Joe. Or 2 in Courtyard, one by Joe, one by Perry.
ttfn,
Hopperlicious
You could do 2 in Courtyard, one next to Erica, one next to Joe. You could be really cruel and put one in the vault. YOu know. the poor shmuck who was checking his safe deposit box when the thugs rolled in. Lots of stashes nearby, but all those minuses if he wants to get the loot.
Otherwise, I think 3 in Courtyard, one next to Joe. Or 2 in Courtyard, one by Joe, one by Perry.
ttfn,
Hopperlicious
Re: Conquer National Bank - Updated P25 [D]
ok, so i think i should point out now that Tlane and Erica are now the only two good chokepoints that aren't either way off to the side or a cop. I have no idea whether or not you should do anything at all about this, i just think that there has to be some good strategy revolving around this fact.
- Risky_Stud
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Re: Conquer National Bank - Updated P25 [D]
Why was this never fixed?Tisha wrote:a couple of the names are bolded or a bigger font them some of the others.. don't know if that is on purpose
really throw's off the map which is kind of messy in my opinion.

Re: Conquer National Bank - Updated P25 [D]
alright, well i have a bit of yard work to do, but once im done sweating ill update 
Re: Conquer National Bank - Updated P25 [D]
For those of you who havent noticed, i am starting a tournament called Doodle in a Doodle
because it requires a lot of TO involvement im going to put this map ON PAUSE*** until it gains enough momentum for me to handle it with enough ease that i can also work on this
*** On pause means i am by NO MEANS abandoning it, nor in anyway suggesting that it wont be finished. I will finish this map!
because it requires a lot of TO involvement im going to put this map ON PAUSE*** until it gains enough momentum for me to handle it with enough ease that i can also work on this
*** On pause means i am by NO MEANS abandoning it, nor in anyway suggesting that it wont be finished. I will finish this map!
- rishaed
- Posts: 1051
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- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Conquer National Bank - Updated P25 [D]
I've been gone awhile and am really happy with what i see about this map. Good job guys 
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: Conquer National Bank - Updated P25 [D]
Indeed, Captain Peacock and Private Avi really stand out. I think it may just be the colour of the text.Risky_Stud wrote:Why was this never fixed?Tisha wrote:a couple of the names are bolded or a bigger font them some of the others.. don't know if that is on purpose
really throw's off the map which is kind of messy in my opinion.
Good job
Re: Conquer National Bank - Updated P25 [D]
ive been neglecting this map, ill get back on it asap
Re: Conquer National Bank - Updated P25 [D]
This should have been put on vacation a little while ago...a.sub wrote:For those of you who havent noticed, i am starting a tournament called Doodle in a Doodle
because it requires a lot of TO involvement im going to put this map ON PAUSE*** until it gains enough momentum for me to handle it with enough ease that i can also work on this
*** On pause means i am by NO MEANS abandoning it, nor in anyway suggesting that it wont be finished. I will finish this map!
[Moved]
One of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Conquer National Bank - Updated P25 [D]
ITS BACK
edits made:
edits made:
- Added more access to Tlane so its still a choke hold but it has more borders
- renamed Erica as Corinne and made her a thug so its takes more to hold it
- made Joe and Charlie into people so there are more starting positions
- note that with Corinne as a Thug the net change is one more starting position
- the messy text has been fixed, if you see any that i messed please let me know
Re: Conquer National Bank - Updated P25 [D]
a.sub wrote:ITS BACK
edits made:
- Added more access to Tlane so its still a choke hold but it has more borders
- renamed Erica as Corinne and made her a thug so its takes more to hold it
- made Joe and Charlie into people so there are more starting positions
- note that with Corinne as a Thug the net change is one more starting position
- the messy text has been fixed, if you see any that i messed please let me know
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:One fool reporting for duty!pmchugh wrote:BUMP- one more fool needed
Re: Conquer National Bank - Updated P25 [D]
Move it back! =P
Re: Conquer National Bank - Updated P25 [D]
we got our XML guy back!lzrman wrote:Move it back! =P
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
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Re: Conquer National Bank - Updated P25 [D]
Gimme a week 
Re: Conquer National Bank - Updated P25 [D]
well let it get another stamp or two so youre not rewriting it each time i make a small changelzrman wrote:Gimme a week
Re: Conquer National Bank - Updated P25 [D]
I'll waita.sub wrote:well let it get another stamp or two so youre not rewriting it each time i make a small changelzrman wrote:Gimme a week
- thenobodies80
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Re: Conquer National Bank - Updated P25 [D]
[ Moved ]
welcome back!
welcome back!
Re: Conquer National Bank - Updated P25 [D]
Thanks!
so there are two different categories to look at now; graphics, and gameplay. for the former i think the icons need a slight blur to look less pixelated, but beyond that i dont see much. for the latter i think we need another starting position or two, what does everyone else think?
so there are two different categories to look at now; graphics, and gameplay. for the former i think the icons need a slight blur to look less pixelated, but beyond that i dont see much. for the latter i think we need another starting position or two, what does everyone else think?
Re: Conquer National Bank - Updated P25 [D]
Edited the Main Post with the Following:
Map Specifics & Analysis:
Number of Territories: 56
Number of Money Carts: 6
Number of Alarms: 11
Note We have 2 more Thugs then Alarms
Number of Thugs: 13
Number of Non-Bonusable People: 22
Drop # on Start: Alarms + Thugs +Non-Bonusable People = 11 + 13 + 22 = 46
Note this number isn't divisable by 8 so we should remove two thugs and add them to the drop # on start to make it even.
Neutral Start Points:
1. Vault Door = 4 Neutral Armies
2. "Back Door" = 4 Neutral Armies
3. Get A Way Car = 4 Neutral Armies
4. Stash 1-6 = 2 Neutral Armies
Note that this is fair on drop so that no one has an advantage on owning a stash or the getaway car or any part of the objective, they have to work at the objective.
Map Specifics & Analysis:
Number of Territories: 56
Number of Money Carts: 6
Number of Alarms: 11
Note We have 2 more Thugs then Alarms
Number of Thugs: 13
Number of Non-Bonusable People: 22
Drop # on Start: Alarms + Thugs +Non-Bonusable People = 11 + 13 + 22 = 46
Note this number isn't divisable by 8 so we should remove two thugs and add them to the drop # on start to make it even.
Neutral Start Points:
1. Vault Door = 4 Neutral Armies
2. "Back Door" = 4 Neutral Armies
3. Get A Way Car = 4 Neutral Armies
4. Stash 1-6 = 2 Neutral Armies
Note that this is fair on drop so that no one has an advantage on owning a stash or the getaway car or any part of the objective, they have to work at the objective.
Re: Conquer National Bank - Updated P25 [D]
In regards to the graphics I have the following to comment on:a.sub wrote:Thanks!
so there are two different categories to look at now; graphics, and gameplay. for the former i think the icons need a slight blur to look less pixelated, but beyond that i dont see much. for the latter i think we need another starting position or two, what does everyone else think?
1. Inspector Kelsey = To Faint, lighten this up.
2. Major Major Major Major = The Circle is is connected with the alarm, move up a few pixles.
3. Vault Door = Could use a circle, so it's balanced like the Back Door.
4. Jack the Hat = Make a non-bonus
5. Adith the Nut = Make a non-bonus
6. Right Sticky Note = "get it to Mad Dog" the d on Mad is cut off, consider revising positioning.
7. One Way's = Smoots, Big Tuna & One Ear to Mad Dog perhaps make a subtle path that's very opaque with windows on the right of those rooms?
8. Should we not add other ways to gain bonuses in the map? Hold the 4 corner office people for 4?
- Lieutenant Rubin - Toles
- Joe
- One Ear
- Sherrif Kenny
Re: Conquer National Bank - Updated P25 [D]
ok so to keep Lzrman from having to constantly update the image file im going ot follow some advice he gave me not too long ago and post 2 images, a constantly changing image under the same URL and one on a completely new URL so we can keep the oldlzrman wrote: In regards to the graphics I have the following to comment on:
1. Inspector Kelsey = To Faint, lighten this up. done
2. Major Major Major Major = The Circle is is connected with the alarm, move up a few pixles. done
3. Vault Door = Could use a circle, so it's balanced like the Back Door. done
4. Jack the Hat = Make a non-bonus i left jack because there is no reason to use Avi then, so instead i took out Jerry the wolf, who is now just jerry
5. Adith the Nut = Make a non-bonus done, (even tho i wanna be a thug lol)
6. Right Sticky Note = "get it to Mad Dog" the d on Mad is cut off, consider revising positioning. done
7. One Way's = Smoots, Big Tuna & One Ear to Mad Dog perhaps make a subtle path that's very opaque with windows on the right of those rooms? done
8. Should we not add other ways to gain bonuses in the map? Hold the 4 corner office people for 4?
- Lieutenant Rubin - Toles
- Joe
- One Ear
- Sherrif Kenny
idk i thought this would make the map too complex, i wanted to keep it simple even though i see your point, right now its much too hard to get any bonuses. what if instead of +1 per 3 places, its +1 per 2?
http://i333.photobucket.com/albums/m390 ... 93/CCB.jpg
that will be constantly updated
http://i333.photobucket.com/albums/m390 ... k218-4.jpg
new version
Re: Conquer National Bank - Updated P25 [D]
My math was bad to gain 2 to make it 48 droppable spots we need to create 2 more circles to hold. That are not thugs or alarms.
Was thinking putting one below "Chester" and have it connect to:
Chester, Michael, Andrei, Andrew and The Monk
Was thinking of naming it "Joy"
The second one will be placed Above "Karan" at where the lines T and be connected to Karan and Inspector Kelsey and Mo
Was thinking naming it "Robert"
Other then that It looks good so far, I'll continue to look at it to see if we need changes.
Was thinking putting one below "Chester" and have it connect to:
Chester, Michael, Andrei, Andrew and The Monk
Was thinking of naming it "Joy"
The second one will be placed Above "Karan" at where the lines T and be connected to Karan and Inspector Kelsey and Mo
Was thinking naming it "Robert"
Other then that It looks good so far, I'll continue to look at it to see if we need changes.
Re: Conquer National Bank - Updated P25 [D]
alright that makes sense, but its late for me (10:15) so ill do it tomorrowlzrman wrote:My math was bad to gain 2 to make it 48 droppable spots we need to create 2 more circles to hold. That are not thugs or alarms.
Was thinking putting one below "Chester" and have it connect to:
Chester, Michael, Andrei, Andrew and The Monk
Was thinking of naming it "Joy"
The second one will be placed Above "Karan" at where the lines T and be connected to Karan and Inspector Kelsey and Mo
Was thinking naming it "Robert"
Other then that It looks good so far, I'll continue to look at it to see if we need changes.
Re: Conquer National Bank - Updated P25 [D]
sorry for the delay my sis is coming to town today.
updated everything lzrman said and i updated the CCB.jpg file so the front ought to be updated to
updated everything lzrman said and i updated the CCB.jpg file so the front ought to be updated to



