Moderator: Cartographers
Tisha wrote:a couple of the names are bolded or a bigger font them some of the others.. don't know if that is on purpose
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Risky_Stud wrote:Tisha wrote:a couple of the names are bolded or a bigger font them some of the others.. don't know if that is on purpose
Why was this never fixed?
really throw's off the map which is kind of messy in my opinion.
a.sub wrote:For those of you who havent noticed, i am starting a tournament called Doodle in a Doodle
because it requires a lot of TO involvement im going to put this map ON PAUSE*** until it gains enough momentum for me to handle it with enough ease that i can also work on this
*** On pause means i am by NO MEANS abandoning it, nor in anyway suggesting that it wont be finished. I will finish this map!
a.sub wrote:ITS BACK
edits made:
- Added more access to Tlane so its still a choke hold but it has more borders
- renamed Erica as Corinne and made her a thug so its takes more to hold it
- made Joe and Charlie into people so there are more starting positions
- note that with Corinne as a Thug the net change is one more starting position
- the messy text has been fixed, if you see any that i messed please let me know
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
lzrman wrote:Move it back! =P
lzrman wrote:Gimme a week
a.sub wrote:lzrman wrote:Gimme a week
well let it get another stamp or two so youre not rewriting it each time i make a small change
a.sub wrote:Thanks!
so there are two different categories to look at now; graphics, and gameplay. for the former i think the icons need a slight blur to look less pixelated, but beyond that i dont see much. for the latter i think we need another starting position or two, what does everyone else think?
lzrman wrote:In regards to the graphics I have the following to comment on:
1. Inspector Kelsey = To Faint, lighten this up. done
2. Major Major Major Major = The Circle is is connected with the alarm, move up a few pixles. done
3. Vault Door = Could use a circle, so it's balanced like the Back Door. done
4. Jack the Hat = Make a non-bonus i left jack because there is no reason to use Avi then, so instead i took out Jerry the wolf, who is now just jerry
5. Adith the Nut = Make a non-bonus done, (even tho i wanna be a thug lol)
6. Right Sticky Note = "get it to Mad Dog" the d on Mad is cut off, consider revising positioning. done
7. One Way's = Smoots, Big Tuna & One Ear to Mad Dog perhaps make a subtle path that's very opaque with windows on the right of those rooms? done
8. Should we not add other ways to gain bonuses in the map? Hold the 4 corner office people for 4?
- Lieutenant Rubin - Toles
- Joe
- One Ear
- Sherrif Kenny
idk i thought this would make the map too complex, i wanted to keep it simple even though i see your point, right now its much too hard to get any bonuses. what if instead of +1 per 3 places, its +1 per 2?
lzrman wrote:My math was bad to gain 2 to make it 48 droppable spots we need to create 2 more circles to hold. That are not thugs or alarms.
Was thinking putting one below "Chester" and have it connect to:
Chester, Michael, Andrei, Andrew and The Monk
Was thinking of naming it "Joy"
The second one will be placed Above "Karan" at where the lines T and be connected to Karan and Inspector Kelsey and Mo
Was thinking naming it "Robert"
Other then that It looks good so far, I'll continue to look at it to see if we need changes.
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