Moderator: Cartographers
*headdesk*TaCktiX wrote:Um, this time you missed Desert 81.


ZeakCytho wrote:The only things I would change are in the banner. The word "Bonuses" floating above the desert looks a bit odd. I think that section is perfectly understandable without it, so I'm in favor of getting rid of that word altogether. I agree. I'll get rid of it.I agree that the color of the desert in the legend looks a bit off, still, too. So its not just me that didn't like the colors. I'll fix that also.Also, maybe capitalize the "a" in "a map by wcaclimbing"? maybe. I'll see how it looks.And perhaps move the "XML by Zimmah" a bit closer to the corner. I'll move it a bit more to the right.
These are all very minor things, though. I basically agree with Ink: quench! Yes please (but I still need the small version and the XML for that)![]()

Well, game play at least is still a little up in the air. Not sure about the graphics though.Kaplowitz wrote:I dont understand why this doesnt have any stamps.
gameplay wasn't fair for Assassin style.Kaplowitz wrote:I dont understand why this doesnt have any stamps.

I'll wait for any other suggestions, and then I'll post all these changes at once.wcaclimbing wrote:ZeakCytho wrote:The only things I would change are in the banner. The word "Bonuses" floating above the desert looks a bit odd. I think that section is perfectly understandable without it, so I'm in favor of getting rid of that word altogether. I agree. I'll get rid of it.[done] word deleted. I agree that the color of the desert in the legend looks a bit off, still, too. So its not just me that didn't like the colors. I'll fix that also.[done] sides are lighter now Also, maybe capitalize the "a" in "a map by wcaclimbing"? maybe. I'll see how it looks.[done] tried it, it didn't look too great. And perhaps move the "XML by Zimmah" a bit closer to the corner. I'll move it a bit more to the right.[done] moved
These are all very minor things, though. I basically agree with Ink: quench! Yes please (but I still need the small version and the XML for that)![]()



oaktown wrote:I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker.
I'll get that done later today. [click here] The neutrals will be set like they are in that update [V6.0] but adjusted because the bottom is now fertile. The numbers go in rings around the fertile land. first 4s, then 3s, then 2s, then 1s. oases close to the grand oasis get 5, far oases get 3.
I've been looking and I haven't found any, but make sure that none of your fictitious territory names can be confused for another. I dont think that will be much of a problem. Allet and Ellit are a bit similar and right next to eachotehr, but they are different enough that I don't think it'll be a problem. Inklo, Kaplo, Loclo, and Marlo won't be a problem. and Kain + Klien are different enough. I think those are the only ones that are similar.

InkL0sed wrote:Quench.
Sure, I'll give that a try.AndyDufresne wrote:Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.
--Andy

I think zimmah will be providing those images after he finishes up with the XML, which will probably be a few days from now.ZeakCytho wrote:Could you post the small and large with 88s and/or 888s?

I think the small map could be a little bigger, no?ZeakCytho wrote:The small map does seem unusually small...oh well, I always play the large anyway. I agree with Andy about the font colors...other than that, not much to say. Could you post the small and large with 88s and/or 888s?
You might consider moving 55 56 65 & 66 away from each other a bit?oaktown wrote:I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker.
I've been looking and I haven't found any, but make sure that none of your fictitious territory names can be confused for another.


Thats done.oaktown wrote:I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker.![]()
where would I move them to?yeti_c wrote: You might consider moving 55 56 65 & 66 away from each other a bit?
I haven't tried that yet, but I will.AndyDufresne wrote:Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.

