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XML shared by zimmah and wcaclimbing
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Story:
-It is a fertile land split by a desert. rumor has it that there is a vast treasure in the center of the desert, hidden in the Grand Oasis. All of the tribes living in the fertile land rush to capture the Grand Oasis, each wanting to claim the treasure. If you control the entire Grand Oasis for a turn, you win the game.
Setup:
-All of the fertile land is split between the players.
-Each of the desert areas (tan) will have neutrals on them. 1s and 2s around the edges, 3s and 4s as you get closer to the Grand Oasis.
-Each small oasis will have 3 or 5 neutrals, depending on how important that oasis is.
-Each section of the Grand Oasis will have 6 neutral armies on it.
Bonuses:
-Each desert territory has a -1 decay (cause your soldiers might die from the heat/dehydration.)
-Each small oasis will give a +3.
-Each area of the grand oasis has a -3 decay (the treasure is booby trapped.)
This is a strategy map. Lots of possible strategies to win (rush to the Grand Oasis, Kill the people in the fertile land, take all the small oases, etc.). It will be a good challenge to play, and it will make for a very fast paced game with everyone fighting over the very limited resources, and then the final war for the Grand Oasis.
All suggestions are welcome.