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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby InkL0sed on Mon Jun 23, 2008 7:04 pm

Quench.
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby TaCktiX on Mon Jun 23, 2008 7:04 pm

Um, this time you missed Desert 81.
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Mon Jun 23, 2008 7:08 pm

TaCktiX wrote:Um, this time you missed Desert 81.

*headdesk*
fail
lol
i'll fix it.

EDIT: fixed, uploading to photobucket now.
EDIT2: posted. go check the new image.
Last edited by wcaclimbing on Mon Jun 23, 2008 7:15 pm, edited 2 times in total.
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby ZeakCytho on Mon Jun 23, 2008 7:09 pm

The only things I would change are in the banner. The word "Bonuses" floating above the desert looks a bit odd. I think that section is perfectly understandable without it, so I'm in favor of getting rid of that word altogether. I agree that the color of the desert in the legend looks a bit off, still, too. Also, maybe capitalize the "a" in "a map by wcaclimbing"? And perhaps move the "XML by Zimmah" a bit closer to the corner.

These are all very minor things, though. I basically agree with Ink: quench!
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Mon Jun 23, 2008 7:16 pm

desert 81 has been fixed. see the new image (replaced the old one)
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Mon Jun 23, 2008 7:23 pm

ZeakCytho wrote:The only things I would change are in the banner. The word "Bonuses" floating above the desert looks a bit odd. I think that section is perfectly understandable without it, so I'm in favor of getting rid of that word altogether. I agree. I'll get rid of it.I agree that the color of the desert in the legend looks a bit off, still, too. So its not just me that didn't like the colors. I'll fix that also.Also, maybe capitalize the "a" in "a map by wcaclimbing"? maybe. I'll see how it looks.And perhaps move the "XML by Zimmah" a bit closer to the corner. I'll move it a bit more to the right.

These are all very minor things, though. I basically agree with Ink: quench! Yes please (but I still need the small version and the XML for that) :roll:
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby Kaplowitz on Mon Jun 23, 2008 7:24 pm

I dont understand why this doesnt have any stamps.
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby InkL0sed on Mon Jun 23, 2008 7:26 pm

Kaplowitz wrote:I dont understand why this doesnt have any stamps.


Well, game play at least is still a little up in the air. Not sure about the graphics though. :?
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Mon Jun 23, 2008 7:27 pm

Kaplowitz wrote:I dont understand why this doesnt have any stamps.

gameplay wasn't fair for Assassin style.
graphics didn't have enough room for numbers (well, it did, but they still wanted more space)

both are fixed. at least, I think they are fixed. Gimil and Oaktown might not agree ;)
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Mon Jun 23, 2008 8:02 pm

wcaclimbing wrote:
ZeakCytho wrote:The only things I would change are in the banner. The word "Bonuses" floating above the desert looks a bit odd. I think that section is perfectly understandable without it, so I'm in favor of getting rid of that word altogether. I agree. I'll get rid of it.[done] word deleted. I agree that the color of the desert in the legend looks a bit off, still, too. So its not just me that didn't like the colors. I'll fix that also.[done] sides are lighter now Also, maybe capitalize the "a" in "a map by wcaclimbing"? maybe. I'll see how it looks.[done] tried it, it didn't look too great. And perhaps move the "XML by Zimmah" a bit closer to the corner. I'll move it a bit more to the right.[done] moved

These are all very minor things, though. I basically agree with Ink: quench! Yes please (but I still need the small version and the XML for that) :roll:


I'll wait for any other suggestions, and then I'll post all these changes at once.
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Re: Oasis ---- Another Update! June 23rd (on page 1 and 37) [I]

Postby Ditocoaf on Mon Jun 23, 2008 11:52 pm

Yeah, leave the "a" uncapitalized.

This is looking awesome. I can't wait to play it.
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Re: Oasis ---- stamps please? June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Tue Jun 24, 2008 9:15 am

So, looks like 6 is going to be the winner of the poll, unless anything big changes.

I've added a "stamps please" to the title of this thread. maybe the mods will notice it (I don't want to harass them with more PMs about it.)

EDIT: ah, just remembered that I still need to make a small version first....
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Re: Oasis ---- stamps please? June 23rd (on page 1 and 37) [I]

Postby wcaclimbing on Tue Jun 24, 2008 9:43 am

updated Big:
Click image to enlarge.
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Small!:
Click image to enlarge.
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby oaktown on Tue Jun 24, 2008 10:26 am

I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker. :)

I've been looking and I haven't found any, but make sure that none of your fictitious territory names can be confused for another.
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby wcaclimbing on Tue Jun 24, 2008 10:43 am

oaktown wrote:I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker. :)
I'll get that done later today. [click here] The neutrals will be set like they are in that update [V6.0] but adjusted because the bottom is now fertile. The numbers go in rings around the fertile land. first 4s, then 3s, then 2s, then 1s. oases close to the grand oasis get 5, far oases get 3.
I've been looking and I haven't found any, but make sure that none of your fictitious territory names can be confused for another. I dont think that will be much of a problem. Allet and Ellit are a bit similar and right next to eachotehr, but they are different enough that I don't think it'll be a problem. Inklo, Kaplo, Loclo, and Marlo won't be a problem. and Kain + Klien are different enough. I think those are the only ones that are similar.
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby rocky mountain on Tue Jun 24, 2008 12:59 pm

the small map seems quite a lot smaller than other maps' smalls... it will still work though.
does graphics have to come before gameplay, vice versa, or does it matter?

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Re: Oasis ----small version! June 24th (see first post) [I]

Postby AndyDufresne on Tue Jun 24, 2008 1:56 pm

Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.


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Re: Oasis ----small version! June 24th (see first post) [I]

Postby wcaclimbing on Tue Jun 24, 2008 8:09 pm

AndyDufresne wrote:Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.


--Andy

Sure, I'll give that a try.
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby ZeakCytho on Tue Jun 24, 2008 11:19 pm

The small map does seem unusually small...oh well, I always play the large anyway. I agree with Andy about the font colors...other than that, not much to say. Could you post the small and large with 88s and/or 888s?
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby wcaclimbing on Tue Jun 24, 2008 11:23 pm

ZeakCytho wrote:Could you post the small and large with 88s and/or 888s?


I think zimmah will be providing those images after he finishes up with the XML, which will probably be a few days from now.
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby InkL0sed on Wed Jun 25, 2008 8:54 pm

ZeakCytho wrote:The small map does seem unusually small...oh well, I always play the large anyway. I agree with Andy about the font colors...other than that, not much to say. Could you post the small and large with 88s and/or 888s?


I think the small map could be a little bigger, no?

Also, I do believe you don't need the bigimg tags for the small.
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Re: Oasis ----small version! June 24th (see first post) [I]

Postby yeti_c on Fri Jun 27, 2008 2:55 am

oaktown wrote:I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker. :)

I've been looking and I haven't found any, but make sure that none of your fictitious territory names can be confused for another.


You might consider moving 55 56 65 & 66 away from each other a bit?

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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby wcaclimbing on Fri Jun 27, 2008 5:56 pm

this image shows the neutral armies.
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oaktown wrote:I think I'm good to go on this one in terms of gameplay... you settle on the starting values and let's start stamping this sucker. :)

Thats done.

yeti_c wrote:You might consider moving 55 56 65 & 66 away from each other a bit?

where would I move them to?


AndyDufresne wrote:Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.

I haven't tried that yet, but I will.
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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby oaktown on Sat Jun 28, 2008 1:21 am

I'm satisfied... let's play this shizzle.

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the numbering is indeed strange in the area mentioned above... if you change 66 to be 56 then kept up the numbering it would move 65 to the far left.
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Re: Oasis ----small+neutral #s June 24th (see first post) [I]

Postby TaCktiX on Sat Jun 28, 2008 1:42 am

Woot! Grats on the Gameplay, hope Graphics comes fast.
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