Blitzaholic...what are u talking about.Blitzaholic wrote:I would vote for B, but see no poll
Battle of Waterloo [Quenched]
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Re: Waterloo: V26 (p24) [Final Forge]
He's probably speaking of this old poll in your first post.cairnswk wrote: Poll Results
How Should Napoleon's Waterloo map be represented?
A. Standard Risk Style Territory Map like Classic 30% [ 8 ]
B. Standard Risk Style Using Different Shapes for Artillery, Cavalry, & Infantry 57% [ 15 ]
C. An Attack line map like Pearl Harbor with icons 11% [ 3 ]
D. Another Option - please explain in thread. 0% [ 0 ]
Total Votes : 26

Version 28.
This map has now been split in two...a large and small version.


http://i155.photobucket.com/albums/s282 ... o_V28S.jpg
http://i155.photobucket.com/albums/s282 ... o_V28L.jpg
This map has now been split in two...a large and small version.


http://i155.photobucket.com/albums/s282 ... o_V28S.jpg
http://i155.photobucket.com/albums/s282 ... o_V28L.jpg

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asl80...in order to achieve that i'd have to remove the terts from near the roadside or place a layer over the top of the road....both would achieve disastrous results with the terte bevelling. Sorry.asl80 wrote:beautiful, beautiful
unless this is already finished, i'd like to see the road look not so 3d/round edged

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Here are the XML coordinate tests for the small map:
Small Test 88:

Small Test 888:

Concerns:
1) On the small map, the following coordinate numbers go off the map when having three or more digits: Ziethen 05, Ziethen 06, v. Blucher 03.
To fix the Ziethens, you can switch the army circle with the Calvary graphic. For the v. Blucher 03, it doesn't go off for three digits, and I don't think that four digits will be necessary. So I don't think you will need to change that one.
2) On the large map, I'm thinking you will either have to make your army circles one pixel longer or one pixel shorter for heighth and length. The army count is always either one pixel too far down or too far up, and always too far left or too far right. It is impossible to have to coordinates centered.
--lanyards
Small Test 88:

Small Test 888:

Concerns:
1) On the small map, the following coordinate numbers go off the map when having three or more digits: Ziethen 05, Ziethen 06, v. Blucher 03.
To fix the Ziethens, you can switch the army circle with the Calvary graphic. For the v. Blucher 03, it doesn't go off for three digits, and I don't think that four digits will be necessary. So I don't think you will need to change that one.
2) On the large map, I'm thinking you will either have to make your army circles one pixel longer or one pixel shorter for heighth and length. The army count is always either one pixel too far down or too far up, and always too far left or too far right. It is impossible to have to coordinates centered.
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
laynards, can you post the xml link on this thread please?lanyards wrote:
Concerns:
1) On the small map, the following coordinate numbers go off the map when having three or more digits: Ziethen 05, Ziethen 06, v. Blucher 03.
To fix the Ziethens, you can switch the army circle with the Calvary graphic. For the v. Blucher 03, it doesn't go off for three digits, and I don't think that four digits will be necessary. So I don't think you will need to change that one.
2) On the large map, I'm thinking you will either have to make your army circles one pixel longer or one pixel shorter for heighth and length. The army count is always either one pixel too far down or too far up, and always too far left or too far right. It is impossible to have to coordinates centered.
--lanyards

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
Thanks for that...here are the new images for your centering....still posted as version 28...F5 if you can't see the changes.lanyards wrote:http://h1.ripway.com/lanyards/WaterlooXML.txt
Large army shadows reduced to 24 x 18, and small ones on those terts you requested re-positioned.
http://i155.photobucket.com/albums/s282 ... o_V28S.jpg
http://i155.photobucket.com/albums/s282 ... o_V28L.jpg

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Question for gameplay. The current xml allows artillery terts to attack neighbouring terts and take them over. Do we want this, or should artillery only be allowed to bombard?cairnswk wrote:Appreciate your thoughts yeti_C!yeti_c wrote:Still loving this map Cairns... just thought I'd drop in to say great work...
C.
Need to sort this one out....i will put up a three day poll...starting 7:30pm Jan 2 EST.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Lanyards....just some errors if i can advise...aftrer using Kevin C checker.lanyards wrote:http://h1.ripway.com/lanyards/WaterlooXML.txt
1. wellington needs to be able to attack U01?
2. B08 can attack B05? It shouldn't be able to?
3. L06 can attack L03 but not L04?
That's all i could find for now, please check again.
I gotta say, with those bobmardments and cavalry, you've done a fantastic job with this xml. Be very proud of yourself.

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-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Thanks. The cavalry was very complicating and confusing, and I didn't expect to get too few errors. But about the ones you found:cairnswk wrote:Lanyards....just some errors if i can advise...aftrer using Kevin C checker.lanyards wrote:http://h1.ripway.com/lanyards/WaterlooXML.txt
1. wellington needs to be able to attack U01?
2. B08 can attack B05? It shouldn't be able to?
3. L06 can attack L03 but not L04?
That's all i could find for now, please check again.
I gotta say, with those bobmardments and cavalry, you've done a fantastic job with this xml. Be very proud of yourself.
1) You are correct, I'll fix that.
2) No, it should be able to. B08 borders B10 which borders B05. Right?
3) L06 borders L02 which borders L03, so it should be able, but it should not be able to attack L04. Please correct me if I'm wrong.
What is this Kevin C checker? Where do I find it?
Thanks for the help.
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
In Map Making Tools...under the xml checker.lanyards wrote:Thanks. The cavalry was very complicating and confusing, and I didn't expect to get too few errors. But about the ones you found:cairnswk wrote:Lanyards....just some errors if i can advise...aftrer using Kevin C checker.lanyards wrote:http://h1.ripway.com/lanyards/WaterlooXML.txt
1. wellington needs to be able to attack U01?
2. B08 can attack B05? It shouldn't be able to?
3. L06 can attack L03 but not L04?
That's all i could find for now, please check again.
I gotta say, with those bobmardments and cavalry, you've done a fantastic job with this xml. Be very proud of yourself.
1) You are correct, I'll fix that.
2) No, it should be able to. B08 borders B10 which borders B05. Right?
3) L06 borders L02 which borders L03, so it should be able, but it should not be able to attack L04. Please correct me if I'm wrong.
What is this Kevin C checker? Where do I find it?
Thanks for the help.![]()
--lanyards
I'll check those other terts bordering again...it's almost work time again.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
Yes pepperonibread....apparently .txt works on Kevin Cs checker also.pepperonibread wrote:Shouldn't it be a .xml file?
Lanyards...can you adjust this please.
I have just checked it again on Kevin Cs border checker and all looks good.
I will post the final images and xml link as soon as you have changed the file extension.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Last edited by lanyards on Fri Jan 04, 2008 8:41 pm, edited 3 times in total.

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
Thanks lanyards....did you run this through the xml checker?lanyards wrote:Sorry 'bout that. Heres the real one:
http://h1.ripway.com/lanyards/WaterlooXML.xml
--lanyards

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Lanyards....i think u need to do this for Any Three Villages....the required tags come before the override tags.
<continent>
<name>Any Three Villages</name>
<bonus>7</bonus>
<components>
<component>Chapel S Lambert 01</component>
<component>Chapel S Lambert 02</component>
<component>Mont St Jean 01</component>
<component>Mont St Jean 02</component>
<component>Plancenoit 01</component>
<component>Plancenoit 02</component>
</components>
<required>3</required>
<overrides>
<override>Any Two Villages</override>
</overrides>
</continent>
<continent>
<name>Any Three Villages</name>
<bonus>7</bonus>
<components>
<component>Chapel S Lambert 01</component>
<component>Chapel S Lambert 02</component>
<component>Mont St Jean 01</component>
<component>Mont St Jean 02</component>
<component>Plancenoit 01</component>
<component>Plancenoit 02</component>
</components>
<required>3</required>
<overrides>
<override>Any Two Villages</override>
</overrides>
</continent>

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