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Feudal War [Quenched]
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- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
LARGE
http://i25.photobucket.com/albums/c64/G ... copy-9.png
SMALL
http://i25.photobucket.com/albums/c64/G ... copy-9.png
XML
http://h1.ripway.com/gimil/feudalwarCONQUEST.xml
here ya go andy ripway shut my ass down lol, Ill also PM these directly to lack.
http://i25.photobucket.com/albums/c64/G ... copy-9.png
SMALL
http://i25.photobucket.com/albums/c64/G ... copy-9.png
XML
http://h1.ripway.com/gimil/feudalwarCONQUEST.xml
here ya go andy ripway shut my ass down lol, Ill also PM these directly to lack.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
this bug plus a few incorrect neutrals have been already fixed and are awaiting upload.Coleman wrote:I notified the proper people...Tisha wrote:http://www.conquerclub.com/game.php?game=1486071
yellow didn't start with a castle..
i also asked lack to delete that game for you tisha
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- lord voldemort
- Posts: 9596
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- Location: Launceston, Australia
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I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
Highest score: 3130 (9 July 2009)
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
thanks forza AZ, ill get these sorted in a day or two.Forza AZ wrote:I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
OK, looking forward to playing this map, but I'll wait with starting games untill all works like it should. Nice work again.gimil wrote:thanks forza AZ, ill get these sorted in a day or two.Forza AZ wrote:I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
Highest score: 3130 (9 July 2009)
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Ill PM you myself once there doneForza AZ wrote:OK, looking forward to playing this map, but I'll wait with starting games untill all works like it should. Nice work again.gimil wrote:thanks forza AZ, ill get these sorted in a day or two.Forza AZ wrote:I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Sweet!!!Coleman wrote:yeti did it right, he did it for the large map...
See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.
Of course this is unlucky for you Gimil - you've got some work to fix that!!!
C.

Highest score : 2297
OK, I checked it with the small map (which I always play on). So, that's 2 maps in which the small and large were uploaded with different borders (also Iberia).Coleman wrote:yeti did it right, he did it for the large map...
See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.
Highest score: 3130 (9 July 2009)
- Bad Speler
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- cloudcatcher
- Posts: 42
- Joined: Fri Nov 23, 2007 2:28 pm
- Gender: Female
- Location: South Africa
Unsuccessful attack BUG in Feudal War map
Description: Unsuccessful attack BUG in Feudal War
Detailed description: attacking from Great Kingdom Castle to Great Kingdom 6: if successful with dice - absolutely nothing happens. If unsuccessful, armies get taken away from Great Kingdom Castle as it should be. Attacks onto Great Kingdom 5 and 7 worked as it should.
Found where: Feudal War map, game 1497635
Possible idea: Great Kingdom 6 shows being occupied by 1 army neutral player. If there were 10 or so armies on it, it would make sense, but it really only showed 1 army at the start of my bombardment, and it still shows 1 army now
Detailed description: attacking from Great Kingdom Castle to Great Kingdom 6: if successful with dice - absolutely nothing happens. If unsuccessful, armies get taken away from Great Kingdom Castle as it should be. Attacks onto Great Kingdom 5 and 7 worked as it should.
Found where: Feudal War map, game 1497635
Possible idea: Great Kingdom 6 shows being occupied by 1 army neutral player. If there were 10 or so armies on it, it would make sense, but it really only showed 1 army at the start of my bombardment, and it still shows 1 army now
Re: Unsuccessful attack BUG in Feudal War map
cloudcatcher wrote:Description: Unsuccessful attack BUG in Feudal War
Detailed description: attacking from Great Kingdom Castle to Great Kingdom 6: if successful with dice - absolutely nothing happens. If unsuccessful, armies get taken away from Great Kingdom Castle as it should be. Attacks onto Great Kingdom 5 and 7 worked as it should.
Found where: Feudal War map, game 1497635
Possible idea: Great Kingdom 6 shows being occupied by 1 army neutral player. If there were 10 or so armies on it, it would make sense, but it really only showed 1 army at the start of my bombardment, and it still shows 1 army now
bombardment means that you kill off everything and leave one neutral.
me have no sig
- cloudcatcher
- Posts: 42
- Joined: Fri Nov 23, 2007 2:28 pm
- Gender: Female
- Location: South Africa
Thanks for explaining that - now it makes sense.
Could there not be a legend on the map explaining what "bombardment" means? It cost me a lot of armies to find out. In "Instructions" - "Game Play Notes" bombardment is explained differently and only pertaining to two other maps, not Feudal War
Another question: to win, does one need to hold all castles as written on the top, or can one also eliminate all opponents, but have one castle still occupied by neutral player?
Could there not be a legend on the map explaining what "bombardment" means? It cost me a lot of armies to find out. In "Instructions" - "Game Play Notes" bombardment is explained differently and only pertaining to two other maps, not Feudal War
Another question: to win, does one need to hold all castles as written on the top, or can one also eliminate all opponents, but have one castle still occupied by neutral player?
they can eliminate all opponents, or in assassin, eliminate their target, or just eliminate anybody for terminatorcloudcatcher wrote:Thanks for explaining that - now it makes sense.
Could there not be a legend on the map explaining what "bombardment" means? It cost me a lot of armies to find out. In "Instructions" - "Game Play Notes" bombardment is explained differently and only pertaining to two other maps, not Feudal War
Another question: to win, does one need to hold all castles as written on the top, or can one also eliminate all opponents, but have one castle still occupied by neutral player?





