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natty_dread wrote:I was wrong
Coleman wrote:I notified the proper people...Tisha wrote:http://www.conquerclub.com/game.php?game=1486071
yellow didn't start with a castle..
natty_dread wrote:I was wrong
Forza AZ wrote:I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
natty_dread wrote:I was wrong
gimil wrote:Forza AZ wrote:I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
thanks forza AZ, ill get these sorted in a day or two.
Forza AZ wrote:gimil wrote:Forza AZ wrote:I found a few mistakes in the XML:
-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3
thanks forza AZ, ill get these sorted in a day or two.
OK, looking forward to playing this map, but I'll wait with starting games untill all works like it should. Nice work again.
natty_dread wrote:I was wrong
Coleman wrote:yeti did it right, he did it for the large map...
See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.
Coleman wrote:yeti did it right, he did it for the large map...
See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.
Coleman wrote:It's all fixed, waiting for lack. Don't know about Iberia though.
cloudcatcher wrote:Description: Unsuccessful attack BUG in Feudal War
Detailed description: attacking from Great Kingdom Castle to Great Kingdom 6: if successful with dice - absolutely nothing happens. If unsuccessful, armies get taken away from Great Kingdom Castle as it should be. Attacks onto Great Kingdom 5 and 7 worked as it should.
Found where: Feudal War map, game 1497635
Possible idea: Great Kingdom 6 shows being occupied by 1 army neutral player. If there were 10 or so armies on it, it would make sense, but it really only showed 1 army at the start of my bombardment, and it still shows 1 army now
cloudcatcher wrote:Thanks for explaining that - now it makes sense.
Could there not be a legend on the map explaining what "bombardment" means? It cost me a lot of armies to find out. In "Instructions" - "Game Play Notes" bombardment is explained differently and only pertaining to two other maps, not Feudal War
Another question: to win, does one need to hold all castles as written on the top, or can one also eliminate all opponents, but have one castle still occupied by neutral player?
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