I invite you to post this in the General Discussion map thread... it could use a bump anyway.
http://www.conquerclub.com/forum/viewtopic.php?t=32474
Moderator: Cartographers

I like this idea. Once we all agree upon naming and territory location I will try make the animation smoother and file size smaller. Plus the single sweep idea is great. It gives the map the radar feel but does not become an eyesore.pepperonibread wrote:I agree, it gets annoying. Maybe you could make it not a loop, so it only goes around once. That way, it could sweep the board once after you make a move, and show your current position. Also, I don't mind the limited colors, it makes it look more radar-ish.gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.

do you see britain on the map? i dont... and besides america made him famous! you just splitting hairs!Keredrex wrote:007 is a BRITISH SpyHerakilla wrote:make one of the american spies 007
Yeah love the single sweep...WidowMakers wrote:I like this idea. Once we all agree upon naming and territory location I will try make the animation smoother and file size smaller. Plus the single sweep idea is great. It gives the map the radar feel but does not become an eyesore.pepperonibread wrote:I agree, it gets annoying. Maybe you could make it not a loop, so it only goes around once. That way, it could sweep the board once after you make a move, and show your current position. Also, I don't mind the limited colors, it makes it look more radar-ish.gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.
WM

But it's not just the screens that are grainy (which works). The control panel looks grainy as well, which doesn't quite work as well. And personally, if given a choice between an animated map and a crisp map, I'd always vote for the latter.yeti_c wrote:Gimil - the grainy look isn't due to the GIF - it's cos Wid made it grainy...
C.
NO!!!!!!!!! 007, i.e. James Bond, i.e. a British secret service agent, i.e. NOT AN AMERICAN, will not be used as an American spy!!!Herakilla wrote:do you see britain on the map? i dont... and besides america made him famous! you just splitting hairs!Keredrex wrote:007 is a BRITISH SpyHerakilla wrote:make one of the american spies 007
Plus it would then require that an icon be assigned to the spies. There is not enough room to do that. I will be keeping the spies black circles and Spy 1 & 2 for reach country.wikipedia wrote: James Bond 007 is a fictional British agent........
Actually it is a little of both. Mostly because of gif but also I played with the settings of the gif compression to get the best looking grain. But if it is animated, then it will be grainy. But we will come to that later.yeti_c wrote:Gimil - the grainy look isn't due to the GIF - it's cos Wid made it grainy...
C.

Actually - if you're gonna name the spies... then you need to put the American Spies - in Russia and vice versa...WidowMakers wrote:NO!!!!!!!!! 007, i.e. James Bond, i.e. a British secret service agent, i.e. NOT AN AMERICAN, will not be used as an American spy!!!Herakilla wrote:do you see britain on the map? i dont... and besides america made him famous! you just splitting hairs!Keredrex wrote:007 is a BRITISH SpyHerakilla wrote:make one of the american spies 007
http://en.wikipedia.org/wiki/007Plus it would then require that an icon be assigned to the spies. There is not enough room to do that. I will be keeping the spies black circles and Spy 1 & 2 for reach country.wikipedia wrote: James Bond 007 is a fictional British agent........
================================================Actually it is a little of both. Mostly because of gif but also I played with the settings of the gif compression to get the best looking grain. But if it is animated, then it will be grainy. But we will come to that later.yeti_c wrote:Gimil - the grainy look isn't due to the GIF - it's cos Wid made it grainy...
C.
Are there any other issues people have with territory layout/position/bonuses/etc?
Thanks
WM


Loving that Mibster...mibi wrote:Here is another animation... its 9 frames, with a 3 second delay on the first frame and 10ms on the other frames... the radar moves at 20 degree intervals
its only 359kb which means I can probably double the frame count and still keep it under WidowMakers version... muahaha!
full 250 colors with full dithering and no loss

your right, but my brain is working properly enough to figure out the exact timing. Maybe you can do better. Each frame is currently 10ms apart and 20 degrees different at angle. But the finished one will most likely me 10-15 degrees. So what is the proper delay before the sweep would 'come back on screen'?yeti_c wrote:Loving that Mibster...mibi wrote:Here is another animation... its 9 frames, with a 3 second delay on the first frame and 10ms on the other frames... the radar moves at 20 degree intervals
its only 359kb which means I can probably double the frame count and still keep it under WidowMakers version... muahaha!
full 250 colors with full dithering and no loss
That's exactly what I meant earlier in the thread... like you say - the sweep can be properly timed...
Remember though the sweep isn't actually half - the origin point is beyond the display...
C.