Moderator: Cartographers
I like this idea. Once we all agree upon naming and territory location I will try make the animation smoother and file size smaller. Plus the single sweep idea is great. It gives the map the radar feel but does not become an eyesore.pepperonibread wrote:gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.
I agree, it gets annoying. Maybe you could make it not a loop, so it only goes around once. That way, it could sweep the board once after you make a move, and show your current position. Also, I don't mind the limited colors, it makes it look more radar-ish.
Keredrex wrote:Herakilla wrote:make one of the american spies 007
007 is a BRITISH Spy
WidowMakers wrote:I like this idea. Once we all agree upon naming and territory location I will try make the animation smoother and file size smaller. Plus the single sweep idea is great. It gives the map the radar feel but does not become an eyesore.pepperonibread wrote:gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.
I agree, it gets annoying. Maybe you could make it not a loop, so it only goes around once. That way, it could sweep the board once after you make a move, and show your current position. Also, I don't mind the limited colors, it makes it look more radar-ish.
WM
yeti_c wrote:Gimil - the grainy look isn't due to the GIF - it's cos Wid made it grainy...
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NO!!!!!!!!! 007, i.e. James Bond, i.e. a British secret service agent, i.e. NOT AN AMERICAN, will not be used as an American spy!!!Herakilla wrote:Keredrex wrote:Herakilla wrote:make one of the american spies 007
007 is a BRITISH Spy
do you see britain on the map? i dont... and besides america made him famous! you just splitting hairs!
wikipedia wrote:James Bond 007 is a fictional British agent........
Actually it is a little of both. Mostly because of gif but also I played with the settings of the gif compression to get the best looking grain. But if it is animated, then it will be grainy. But we will come to that later.yeti_c wrote:Gimil - the grainy look isn't due to the GIF - it's cos Wid made it grainy...
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WidowMakers wrote:NO!!!!!!!!! 007, i.e. James Bond, i.e. a British secret service agent, i.e. NOT AN AMERICAN, will not be used as an American spy!!!Herakilla wrote:Keredrex wrote:Herakilla wrote:make one of the american spies 007
007 is a BRITISH Spy
do you see britain on the map? i dont... and besides america made him famous! you just splitting hairs!
http://en.wikipedia.org/wiki/007wikipedia wrote:James Bond 007 is a fictional British agent........
Plus it would then require that an icon be assigned to the spies. There is not enough room to do that. I will be keeping the spies black circles and Spy 1 & 2 for reach country.
================================================Actually it is a little of both. Mostly because of gif but also I played with the settings of the gif compression to get the best looking grain. But if it is animated, then it will be grainy. But we will come to that later.yeti_c wrote:Gimil - the grainy look isn't due to the GIF - it's cos Wid made it grainy...
C.
Are there any other issues people have with territory layout/position/bonuses/etc?
Thanks
WM
Night Strike wrote:Now it doesn't seem like a real radar because of the large delay for the beam to come back off the other half circle.
mibi wrote:Here is another animation... its 9 frames, with a 3 second delay on the first frame and 10ms on the other frames... the radar moves at 20 degree intervals
its only 359kb which means I can probably double the frame count and still keep it under WidowMakers version... muahaha!
full 250 colors with full dithering and no loss
yeti_c wrote:mibi wrote:Here is another animation... its 9 frames, with a 3 second delay on the first frame and 10ms on the other frames... the radar moves at 20 degree intervals
its only 359kb which means I can probably double the frame count and still keep it under WidowMakers version... muahaha!
full 250 colors with full dithering and no loss
Loving that Mibster...
That's exactly what I meant earlier in the thread... like you say - the sweep can be properly timed...
Remember though the sweep isn't actually half - the origin point is beyond the display...
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