Moderator: Tournament Directors
Hunting for a partner willing to commit to this. I LOVE the idea.tentamu wrote:FRIENDS CLOSE V ENEMIES CLOSER
as four games will sent out each time
Each Team will play following amount of games: (53 games)
Each Individual will play following amount of games: (78 games)
Map Setup
Map: Random
Game Type: Standard
Play order: Sequential
Cards: Random
Fort: Random
Fog: Random
Random items will be determined weekly and same for everyones games for that week. Will be determined using Random.org
Thank you, was going for something different, currently running a smaller tournamant, so looking to do more. Thanks for input.Kinnison wrote:This is HUGELY ambitious. I LIKE it.This is not a criticism, but an observation or three, and a couple questions...
You are in the same individual division as team division, exactly explained as above.Kinnison wrote: 1> Division Structure, Individuals: Will the individual divisions be the same as the team divisions, only with both team members in the division? i.e. if there's a team division with teams "AB", "CD", "EF", and "GH"; will there be an indie division with players A, B, C, D, E, F, G and H? Note that if individual divisions are randomly scrambled, some folks will gain an advantage playing their teammate more times than others...
Yeah I was trying to design it to fit the theme, hopefully the system will work. Strong team will help, but overall invidivual peformance will win out.Kinnison wrote: 2> I REALY LIKE the way you've approximately balanced team and indie points. On lookingit over, with team negatives, and higher indie points, you've made it quite difficult for a great partner to carry an indifferent partner into the INDIVIDUAL playoffs, something I was concerned about at first.
This something I will probably be changing before games starts. I do want random maps for sure. Thanks for input, I will ponder this for sure.Kinnison wrote: 3> 131 games, 4/week. 33 weeks to run, plus playtime. I KNOW you have maps and cards set to random, but I'd seriously suggest doing something to manage game length. All you need is for one week, especially one of the late ones, to come up 'Circus Maximvs, no cards' and we're on the road to nowhere.Simplest solution would be to make Escalating a mandatory lock-in... but you could leave it this way and keep fingers crossed.
This is in individual play because you will have to play your teammate same amount of times as ever other individual in your division this is to seperate each individual or strengthen one single individual the whole theme idea.Kinnison wrote: 4>*Multiplier* is only when playing teammate... so why is there a chart for it in team standings? Your team can't play itself.I would suggest just making games against teammate (already 4 points, in-division, if question 1 is as I suspect) doubled?
Yeah if i can ever to get it filled it should be intresting. Thanks for all your input.Kinnison wrote: Hunting for a partner willing to commit to this. I LOVE the idea.