Conquer Club

Age of Realms: Age of Might [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes : 68

Postby Aerial Attack on Sun Nov 25, 2007 1:27 am

Aerial Attack wrote:Congrats DiM !!!

And, as promised - I've started a tourney to be played on this map


This tourney needs SEVEN players (of 54) you guys should rock at this map !!!
Image
My Conquer Club Scripts | Bests: 2133, #205
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Postby Coleman on Sun Nov 25, 2007 1:44 am

http://www.conquerclub.com/game.php?game=1264657

This bothered me. Teal killed Green first turn.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby sparkyball on Sun Nov 25, 2007 1:45 am

I was going to bring that up since I was the one who started that game
Lieutenant sparkyball
 
Posts: 324
Joined: Fri Sep 08, 2006 4:10 pm
Location: if i was up your ass youd know

Postby Coleman on Sun Nov 25, 2007 1:51 am

It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)

I think we may need to raise the neutral army count on Qy, Nyt, and Bef but I'm not sure by how much. If they were all 6 it would make them comparable to the odds of other castles killing each other but that seems a bit high.

If you jumped Chu, Nyt, Wun and Qy by 2 each that would probably solve the problem in a less obtrusive way. Meaning the territories don't look so impossible to take people never want them, but it would discourage this maneuver.

It's still risky as it is now. 60% chance of leaving a nice trail of 1s to yourself... Even then it still screws the other 4 players if these two castles fight right away like that.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Bad Speler on Sun Nov 25, 2007 2:06 am

Wow, i've just only taken one turn on this map and I think this might be my favourite map. Good job, but I do suggest fixing that possibility of getting killed in the first round.
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby Coleman on Sun Nov 25, 2007 2:36 am

I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%

Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble. :lol:

I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby rebelman on Sun Nov 25, 2007 8:02 am

Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)

I think we may need to raise the neutral army count on Qy, Nyt, and Bef but I'm not sure by how much. If they were all 6 it would make them comparable to the odds of other castles killing each other but that seems a bit high.

If you jumped Chu, Nyt, Wun and Qy by 2 each that would probably solve the problem in a less obtrusive way. Meaning the territories don't look so impossible to take people never want them, but it would discourage this maneuver.

It's still risky as it is now. 60% chance of leaving a nice trail of 1s to yourself... Even then it still screws the other 4 players if these two castles fight right away like that.


its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby cena-rules on Sun Nov 25, 2007 8:37 am

I love this map
19:41:22 ‹jakewilliams› I was a pedo
User avatar
Lieutenant cena-rules
 
Posts: 9740
Joined: Sat Apr 28, 2007 2:27 am
Location: Chat

Postby Gilligan on Sun Nov 25, 2007 8:53 am

I played 4 1v1s, and didn't lose any :D
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby cena-rules on Sun Nov 25, 2007 8:56 am

Gilligan wrote:I played 4 1v1s, and didn't lose any :D


100% win record for me asa well
19:41:22 ‹jakewilliams› I was a pedo
User avatar
Lieutenant cena-rules
 
Posts: 9740
Joined: Sat Apr 28, 2007 2:27 am
Location: Chat

Postby Gilligan on Sun Nov 25, 2007 8:58 am

cena-rules wrote:
Gilligan wrote:I played 4 1v1s, and didn't lose any :D


100% win record for me asa well


You only played one game! :lol:
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby Coleman on Sun Nov 25, 2007 10:50 am

rebelman wrote:
Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)


its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed


It is mathematically a 40% chance, that's not acceptable. I'm not sure what you mean by judging too quickly...
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Herakilla on Sun Nov 25, 2007 10:54 am

i played one turn and it rocked, i then proceeded to start a 6 player flat rate unlimited with FOG! *jumps in joy!*
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby yeti_c on Sun Nov 25, 2007 10:59 am

I've joined about 20 of them!! Looking forward to my turns...

I reckon this is gonna be my new favourite!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby DiM on Sun Nov 25, 2007 10:59 am

i lost twice to benjikat on my own map :(

anyway i'm already thinking about changing neutral values. i've been thinking about it since this morning when benjikat told me about the suicide run from Xi to Figyie.

so i've thought of making Chu 5 instead of 3 Nyt 5 instead of 2.
and Wun 4 instead of 2 and Qy 4 instead of 2.

this wil increase the number of neutrals needed to advance to enough to ensure a victory is very unlikely. and at the same time because inum and the others keep their value unchanged the castles can expand normally. so basically i just increased the defence on those 2 border bridges.

here's the new xml:

http://www.sendspace.com/file/s5wlkn
also sent to lack.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby rebelman on Sun Nov 25, 2007 11:05 am

Coleman wrote:
rebelman wrote:
Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)


its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed


It is mathematically a 40% chance, that's not acceptable. I'm not sure what you mean by judging too quickly...


agreed completely my earlier post fitted into the category of post first, think later - something I tend to do occasionally :oops:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby tim02 on Sun Nov 25, 2007 11:07 am

It's not only there... People don't go for ressource pairs and instead just kill your castles 3 player game the guy in figye got killed by another guy with a portsecond round:(
Highest/Current
Score: 2900
User avatar
Colonel tim02
 
Posts: 249
Joined: Fri Mar 16, 2007 7:51 pm
Location: Vancouver

Postby Herakilla on Sun Nov 25, 2007 11:07 am

join my 6 player fog flat rate! 1266929
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby DiM on Sun Nov 25, 2007 11:08 am

on another note i'm actually surprised to see the map so successful. it already has 4 pages of games. in just half a day. i'm glad

*jumps for joy* :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Kaplowitz on Sun Nov 25, 2007 11:11 am

Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby DiM on Sun Nov 25, 2007 11:14 am

Kaplowitz wrote::cry: My game ended in 3 rounds

http://www.conquerclub.com/game.php?game=1263623


that game would have been yours if you had attacked xi castle instead of wasting troops on neutrals. and leave yourself defenceless in front of the guy that had Xi
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Kaplowitz on Sun Nov 25, 2007 11:18 am

DiM wrote:
Kaplowitz wrote::cry: My game ended in 3 rounds

http://www.conquerclub.com/game.php?game=1263623


that game would have been yours if you had attacked xi castle instead of wasting troops on neutrals. and leave yourself defenceless in front of the guy that had Xi


I hadnt realized that it was so close, either way it turns out i didnt have good enough dice to do it anyway
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby yeti_c on Sun Nov 25, 2007 12:35 pm

1266560 - Coleman - I just Whacked Wac on my first turn!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby dominationnation on Sun Nov 25, 2007 12:39 pm

I dont know if I just have bad eyes or what but I think you should of made the docks a little bigger and brighter. I just lost a speed game cause I didnt realize I had taken any docks.
Cook dominationnation
 
Posts: 4234
Joined: Sat Jan 13, 2007 10:20 am

Postby Gilligan on Sun Nov 25, 2007 12:51 pm

I'm 5-0 on this map! :D
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron