Attending to Bud's floor in next version...jako.jako wrote:i agree. the colour is good but it really does look like a bathroom floor.edbeard wrote:Not a huge deal, but Bud's floor looks like a tile bathroom. Good colour though. Maybe it's just me. I'm fine with it either way though.
Madness (Our House) [Quenched]
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- Night Strike
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Starting out -1 doesn't warrant it???? It's a small map that -1 would really hurt unless you choose to take it.cairnswk wrote:No Night Strike...i'm immensely not in favour of neutrals any more, unless it's for very specific terts war games, in this case i don't think it warrants starting as neutral.Night Strike wrote:Will the Dog House start neutral?
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Madness (Our House) Version 6 Update
Version 6 Update
What's Changed:
1. The legend
2. Dog house bonus
3. Path bonus addition plus side path
4. Some roses for mum in the front garden
5. Attack/Join through the sewerage system
6. New grass
7. New side bushes
8. Bud's Carpet
9. Some furniture - although don't know if this is overkill
10. Ummmm...think that's enough eh? Oh forget the neighbours new curtains.
So Dim can't get too much of a peek
What does everyone think?
Version 6 Small

Version 6 Large

What's Changed:
1. The legend
2. Dog house bonus
3. Path bonus addition plus side path
4. Some roses for mum in the front garden
5. Attack/Join through the sewerage system
6. New grass
7. New side bushes
8. Bud's Carpet
9. Some furniture - although don't know if this is overkill
10. Ummmm...think that's enough eh? Oh forget the neighbours new curtains.
What does everyone think?
Version 6 Small

Version 6 Large


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lalaland..thanks for popping into Our House....lalaland wrote:how does sewage work around laundry/kitchen?
it doesn't. it's only there to unite the Dunees.
Perhaps i'll take those pipes out around the kitchen laundry. Consider it done.

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- DiM
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time to get back to this map and give some more feedback.
1. i have no idea what "dunees" means. is that a real word?
2. the graphics are coming along nicely so not much comment there except for the sewers that aren't very clearly presented.
3. some connections are somewhat unclear.
a. master bedroom <> den hallway. it looks like there's an open door there but it also looks like there's a wall instead of the dotted ine you have in other places. or maybe i'm just tired and not seeing well.
b. front path 2 connects to DiM? and path 1 to enya and lackattack? i'm 100% they do but i feel it should be a bit more clear.
4. dog house +2?? for 1 terit? it already has a great strategical value by attacking all the paths and the neighbours. so i think the previous -1 was better. but i admit i didn't have time to read everything so there might be a good point to making it +2. i fail to see it though.
5. just noticed some graphic things so i have to say. the bed sheets look too texture heavy compared to the rest of the furniture. and the round thingies in the den are something strange. what are they supposed to be?
and some terit labels could use better centering not to hit the walls. like siss' access and bud's access. also if i know my english it's not siss's but rather siss'. without the final s.
edit// instead of drawing the sewage system why not say in the legend that any toilet can attack any other toilet. that should be clear enough and removing the sewage makes the map less cluttered.
1. i have no idea what "dunees" means. is that a real word?
2. the graphics are coming along nicely so not much comment there except for the sewers that aren't very clearly presented.
3. some connections are somewhat unclear.
a. master bedroom <> den hallway. it looks like there's an open door there but it also looks like there's a wall instead of the dotted ine you have in other places. or maybe i'm just tired and not seeing well.
b. front path 2 connects to DiM? and path 1 to enya and lackattack? i'm 100% they do but i feel it should be a bit more clear.
4. dog house +2?? for 1 terit? it already has a great strategical value by attacking all the paths and the neighbours. so i think the previous -1 was better. but i admit i didn't have time to read everything so there might be a good point to making it +2. i fail to see it though.
5. just noticed some graphic things so i have to say. the bed sheets look too texture heavy compared to the rest of the furniture. and the round thingies in the den are something strange. what are they supposed to be?
and some terit labels could use better centering not to hit the walls. like siss' access and bud's access. also if i know my english it's not siss's but rather siss'. without the final s.
edit// instead of drawing the sewage system why not say in the legend that any toilet can attack any other toilet. that should be clear enough and removing the sewage makes the map less cluttered.
Last edited by DiM on Sat Oct 06, 2007 7:36 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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- DiM
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good to know but i think other people will have trouble understanding the aussie slagcairnswk wrote:A dunee, is the Aussie slang for toilet
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Thanks DiM.DiM wrote:time to get back to this map and give some more feedback.
Dunee is Aussie slang for toilet. I put it in because i wanted this map to not take itself so seriously but have that fun family perspective.1. i have no idea what "dunees" means. is that a real word?
Yes that's a good idea.2. the graphics are coming along nicely so not much comment there except for the sewers that aren't very clearly presented.
edit// instead of drawing the sewage system why not say in the legend that any toilet can attack any other toilet. that should be clear enough and removing the sewage makes the map less cluttered.
I'll fix.3. some connections are somewhat unclear.
a. master bedroom <> den hallway. it looks like there's an open door there but it also looks like there's a wall instead of the dotted ine you have in other places. or maybe i'm just tired and not seeing well.
b. front path 2 connects to DiM? and path 1 to enya and lackattack? i'm 100% they do but i feel it should be a bit more clear.
well some people didn't think -1 was justified and would stop people wanting to go there....so i made it an incentive by itself.4. dog house +2?? for 1 terit? it already has a great strategical value by attacking all the paths and the neighbours. so i think the previous -1 was better. but i admit i didn't have time to read everything so there might be a good point to making it +2. i fail to see it though.
Yes, can fix those.5. just noticed some graphic things so i have to say. the bed sheets look too texture heavy compared to the rest of the furniture. and the round thingies in the den are something strange. what are they supposed to be?
and some terit labels could use better centering not to hit the walls. like siss' access and bud's access.
Bugger DiM...that's the second time you've picked me up on that.also if i know my english it's not siss's but rather siss'. without the final s.
OK next version will reveal all above....soon.

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Mmmmm, let's get that one right DiM.....there's a BIG difference between slang and slag.DiM wrote:good to know but i think other people will have trouble understanding the aussie slagcairnswk wrote:A dunee, is the Aussie slang for toilet
EDIT/// maybe that could be the one "trick" in the map.

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- DiM
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yeah sorry my bad.cairnswk wrote:Mmmmm, let's get that one right DiM.....there's a BIG difference between slang and slag.DiM wrote:good to know but i think other people will have trouble understanding the aussie slagcairnswk wrote:A dunee, is the Aussie slang for toilet![]()
![]()
as i said i'm tired. it's 4.13 AM here
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
no worries...yes i am also, although it's coming on midday here, but i've been up since 4am doing mod stuff and a little map stuff...so when everyone goes to bed soon in the northern hemisphere, i'll choof off down the supermarket and then have a granny nap this arvo.DiM wrote:yeah sorry my bad.cairnswk wrote:Mmmmm, let's get that one right DiM.....there's a BIG difference between slang and slag.DiM wrote:good to know but i think other people will have trouble understanding the aussie slagcairnswk wrote:A dunee, is the Aussie slang for toilet![]()
![]()
as i said i'm tired. it's 4.13 AM here

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- Night Strike
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- DiM
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garage and bbq.Night Strike wrote:What are the borders for Dad's areas??? I can clearly see 2 borders, but could you clearly outline them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Night Strike
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mmmm. luv to asl80...but i think this might be a fold away clothes line house...i think the HH would clutter up things too much.asl80 wrote:gotta get the hills hoist in there somewhere cairns!
(maybee the top left name could go to bottom right, butterfly could move to the next section to the left and you could have the hill's hoist top left?)

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Fixing the Suite Night Strike...thanks for that pickup...big blunderbus meNight Strike wrote:Just noticed: It should be "Siss's Suite", not "Siss's Sweet".
Path Bonus should be +5 and Dog House should be +1.
I really want the dog to have +2 so he can hit the neighbours etc...but i will increase the paths to +4....dog has lot of territory to cover.

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Version 7 Update
Version 7 Update.
These maps have now been split into two version, so any updates from here on in have to be completed on two maps.
Small V7

Large V7

These maps have now been split into two version, so any updates from here on in have to be completed on two maps.
Small V7

Large V7

Last edited by cairnswk on Sun Oct 07, 2007 2:48 pm, edited 1 time in total.

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