DiM wrote:time to get back to this map and give some more feedback.
Thanks DiM.
1. i have no idea what "dunees" means. is that a real word?
Dunee is Aussie slang for toilet. I put it in because i wanted this map to not take itself so seriously but have that fun family perspective.
2. the graphics are coming along nicely so not much comment there except for the sewers that aren't very clearly presented.
edit// instead of drawing the sewage system why not say in the legend that any toilet can attack any other toilet. that should be clear enough and removing the sewage makes the map less cluttered.
Yes that's a good idea.
3. some connections are somewhat unclear.
a. master bedroom <> den hallway. it looks like there's an open door there but it also looks like there's a wall instead of the dotted ine you have in other places. or maybe i'm just tired and not seeing well.
b. front path 2 connects to DiM? and path 1 to enya and lackattack? i'm 100% they do but i feel it should be a bit more clear.
I'll fix.
4. dog house +2?? for 1 terit? it already has a great strategical value by attacking all the paths and the neighbours. so i think the previous -1 was better. but i admit i didn't have time to read everything so there might be a good point to making it +2. i fail to see it though.
well some people didn't think -1 was justified and would stop people wanting to go there....so i made it an incentive by itself.
5. just noticed some graphic things so i have to say. the bed sheets look too texture heavy compared to the rest of the furniture. and the round thingies in the den are something strange. what are they supposed to be?
and some terit labels could use better centering not to hit the walls. like siss' access and bud's access.
Yes, can fix those.
also if i know my english it's not siss's but rather siss'. without the final s.
Bugger DiM...that's the second time you've picked me up on that.
OK next version will reveal all above....soon.