hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?
What can attack the island and where?
Hi Hulmey....Ford Island can be attacked from V4, SP Tender Tangier and Battleship Tennessee.
Moderator: Cartographers
hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?
What can attack the island and where?
cairnswk wrote:hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?
What can attack the island and where?
Hi Hulmey....Ford Island can be attacked from V4, SP Tender Tangier and Battleship Tennessee.
Geoster wrote:cairnswk wrote:hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?
What can attack the island and where?
Hi Hulmey....Ford Island can be attacked from V4, SP Tender Tangier and Battleship Tennessee.
Hey, love the map, but this seems like a major concern.
Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.
G
cairnswk wrote:Geoster wrote:
Hey, love the map, but this seems like a major concern.
Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.
G
Hi Geoster...yes you're correct, Can you suggest changes to improve that situation?
Geoster wrote:cairnswk wrote:Geoster wrote:
Hey, love the map, but this seems like a major concern.
Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.
G
Hi Geoster...yes you're correct, Can you suggest changes to improve that situation?
Well there's a few options as I see it:
1) Lower Ford Island's bonus. This seems suboptimal, since it's a big impressive military structure and getting +2 for holding it just wouldn't feel right.
2) Remove some of the one way attack conditions on the ships. Probably the most sensible thing to do, but I really like all the one way attacks on this map.
3) This is pretty crazy, but what if you let planes attack the runway? It makes some sense (they're planes... it's a runway) but if you really think about it, I guess we're imagining some guy landing a Zero amid anti-aircraft fire and unloading a squadron of ninjas to attack the island. While this is pretty cool, and would alleviate the game balance concern, it does kind of take us out of the authentic Pearl Harbor feel. Still, I think this is my favorite fix, and I bet Michael Bay wishes he'd thought of it first.
G
cairnswk wrote:Geoster wrote:I bet Michael Bay wishes he'd thought of it first.
G
First before I consider all this, i gotta ask, who is Michael Bay?
Geoster wrote:cairnswk wrote:Geoster wrote:I bet Michael Bay wishes he'd thought of it first.
G
First before I consider all this, i gotta ask, who is Michael Bay?
Director of such films as Transformers, Armageddon, Bad Boys I & II and Pearl Harbor. He likes to make things explode.
G
hulmey wrote:hehe - even i think the bonus's are high. Could you give us a round up of the amount of countries per contintent and the number of borders they have. This will give us a good indication if the bonuses are balanced.
Also i think there maybe some conufusion with playes that dont follow our map concerning the islands attack points. Maybe you could make them clearer?
hulmey wrote:cant understand how zero's and fort island come out with the same bonus of 7??
hulmey wrote:the oil sttorage is not worth 5 either!!!!
Maybe you could get someone to calculate the bonus properly for u?
cairnswk wrote:Small
Large
Bonus Continent
5 Vals
6 Kates
7 Zeroes
4 Miners
5 Ford Is,
4 Cruisers
4 Naval Yard
4 SP Tenders
6 Destroyers
7 Battleships
5 Oil Storage
hulmey wrote:the oil sttorage is not worth 5 either!!!!
Maybe you could get someone to calculate the bonus properly for u?
WM wrote:for bonusses:
Code:
Bonus Continent
5 Vals
6 Kates
7 Zeroes
4 Miners
5 Ford Is,
4 Cruisers
4 Naval Yard
4 SP Tenders
6 Destroyers
7 Battleships
5 Oil Storage
thats done with my formula
hulmey wrote:oil storage should be 4 m8...Apart from that looks awesome..QUENCH QUENCH lol
cairnswk wrote:hulmey wrote:oil storage should be 4 m8...Apart from that looks awesome..QUENCH QUENCH lol
please explain 4 and how you arrive at that number....both WM and I agree 5 for oil storage.
thegeneralpublic wrote:Well, let's use a benchmark. North America is worth five and it has (if I remember correctly) 9 territories to defend, three borders, for a bonus of 5. Oil here has 10 territories and three borders. Five seems like a reasonable bonus to me.
edbeard wrote:Oil has 4 borders right?
Tap, A, C, and H
thegeneralpublic wrote:edbeard wrote:Oil has 4 borders right?
Tap, A, C, and H
He's right. I totally missed C and A. That's actually FIVE borders (Tap, A, AA, C, H.) If I may revise my earlier comment, I think that the bonus should be increased to six.
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