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WWII Pearl Harbor - [Quenched]

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Postby cairnswk on Sat Jul 21, 2007 7:42 pm

hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?

What can attack the island and where?


Hi Hulmey....Ford Island can be attacked from V4, SP Tender Tangier and Battleship Tennessee.

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Postby Geoster on Sun Jul 22, 2007 1:49 pm

cairnswk wrote:
hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?

What can attack the island and where?


Hi Hulmey....Ford Island can be attacked from V4, SP Tender Tangier and Battleship Tennessee.


Hey, love the map, but this seems like a major concern.

Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.

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Postby cairnswk on Sun Jul 22, 2007 2:05 pm

Geoster wrote:
cairnswk wrote:
hulmey wrote:it seems the middle island can not be attacked from outside itself??? Is this correct?

What can attack the island and where?


Hi Hulmey....Ford Island can be attacked from V4, SP Tender Tangier and Battleship Tennessee.


Hey, love the map, but this seems like a major concern.

Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.

G

Hi Geoster...yes you're correct, Can you suggest changes to improve that situation?
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Postby Geoster on Sun Jul 22, 2007 2:34 pm

cairnswk wrote:
Geoster wrote:
Hey, love the map, but this seems like a major concern.

Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.

G

Hi Geoster...yes you're correct, Can you suggest changes to improve that situation?


Well there's a few options as I see it:
1) Lower Ford Island's bonus. This seems suboptimal, since it's a big impressive military structure and getting +2 for holding it just wouldn't feel right.

2) Remove some of the one way attack conditions on the ships. Probably the most sensible thing to do, but I really like all the one way attacks on this map.

3) This is pretty crazy, but what if you let planes attack the runway? It makes some sense (they're planes... it's a runway) but if you really think about it, I guess we're imagining some guy landing a Zero amid anti-aircraft fire and unloading a squadron of ninjas to attack the island. While this is pretty cool, and would alleviate the game balance concern, it does kind of take us out of the authentic Pearl Harbor feel. Still, I think this is my favorite fix, and I bet Michael Bay wishes he'd thought of it first.

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Postby cairnswk on Sun Jul 22, 2007 2:44 pm

Geoster wrote:I bet Michael Bay wishes he'd thought of it first.
G

First before I consider all this, i gotta ask, who is Michael Bay?
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Postby cairnswk on Sun Jul 22, 2007 2:54 pm

Geoster wrote:
cairnswk wrote:
Geoster wrote:
Hey, love the map, but this seems like a major concern.

Since, as I understand it, V4 can only be attacked from the island itself, it is more or less a part of it. This would mean that Ford Island is basically a 10 or 11 territory continent worth 9 in bonuses (7+2 AA) with only 2 points to defend. This seems incredibly overpowered, particularly in triples play.

G

Hi Geoster...yes you're correct, Can you suggest changes to improve that situation?


Well there's a few options as I see it:
1) Lower Ford Island's bonus. This seems suboptimal, since it's a big impressive military structure and getting +2 for holding it just wouldn't feel right.

2) Remove some of the one way attack conditions on the ships. Probably the most sensible thing to do, but I really like all the one way attacks on this map.

3) This is pretty crazy, but what if you let planes attack the runway? It makes some sense (they're planes... it's a runway) but if you really think about it, I guess we're imagining some guy landing a Zero amid anti-aircraft fire and unloading a squadron of ninjas to attack the island. While this is pretty cool, and would alleviate the game balance concern, it does kind of take us out of the authentic Pearl Harbor feel. Still, I think this is my favorite fix, and I bet Michael Bay wishes he'd thought of it first.

G

I like your thinking on this. I also like the one way attacks, and having the planes attacking the runway doesn't matter since they are also attacking the ships (I would liken the ninjas landing to suicide pilots), but that made me think....what if we had a bonus -2 if you hold Ford Island + V4...that would equate to lowering the bonus for all that area.
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Postby Geoster on Sun Jul 22, 2007 2:55 pm

cairnswk wrote:
Geoster wrote:I bet Michael Bay wishes he'd thought of it first.
G

First before I consider all this, i gotta ask, who is Michael Bay?


Director of such films as Transformers, Armageddon, Bad Boys I & II and Pearl Harbor. He likes to make things explode.

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Postby cairnswk on Sun Jul 22, 2007 3:05 pm

Geoster wrote:
cairnswk wrote:
Geoster wrote:I bet Michael Bay wishes he'd thought of it first.
G

First before I consider all this, i gotta ask, who is Michael Bay?


Director of such films as Transformers, Armageddon, Bad Boys I & II and Pearl Harbor. He likes to make things explode.

G

OK Now i understand your statement...devil you! :twisted:
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Postby hulmey on Sun Jul 22, 2007 4:15 pm

hehe - even i think the bonus's are high. Could you give us a round up of the amount of countries per contintent and the number of borders they have. This will give us a good indication if the bonuses are balanced.

Also i think there maybe some conufusion with playes that dont follow our map concerning the islands attack points. Maybe you could make them clearer?
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Postby cairnswk on Mon Jul 23, 2007 5:08 am

hulmey wrote:hehe - even i think the bonus's are high. Could you give us a round up of the amount of countries per contintent and the number of borders they have. This will give us a good indication if the bonuses are balanced.

Also i think there maybe some conufusion with playes that dont follow our map concerning the islands attack points. Maybe you could make them clearer?


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Postby hulmey on Mon Jul 23, 2007 5:18 am

cant understand how zero's and fort island come out with the same bonus of 7??
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Postby cairnswk on Mon Jul 23, 2007 6:10 am

hulmey wrote:cant understand how zero's and fort island come out with the same bonus of 7??

IN the table hulmey, the number ot defend to continent is important.
With the zeroes there are 7, and that will not change.
But I have counted 7 for Ford island, when i think is should only be 3 defending, to give a bonus of 4 for Ford Island.
So i'll get someone to check that out. Thanks. :)
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Postby cairnswk on Tue Jul 24, 2007 3:41 pm

Anyone want to have a go at calculating/checking the bonuses?
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Postby hulmey on Tue Jul 24, 2007 4:35 pm

the oil sttorage is not worth 5 either!!!!

Maybe you could get someone to calculate the bonus properly for u?
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V31 Update

Postby cairnswk on Wed Jul 25, 2007 3:50 am

hulmey wrote:the oil sttorage is not worth 5 either!!!!

Maybe you could get someone to calculate the bonus properly for u?


Actually, i've check the oil storage and itr is worth 5.
I'll get WM to check the bonuses.

Anyway

V31 Update

Changes are:
* Thicker area of connection to Ford Is from the Sp Tender and Battleship
* Change Ford Island bonus to 4.

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Re: V31 Update

Postby onbekende on Wed Jul 25, 2007 6:27 am

WHO MISSED ME? :D

cairnswk wrote:Small
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Lets see:

the maps are fine, thou this: V3 and V4, aren't those single attack routes? meanin Curtiss and PP Hangers can't shoot back (more obvious, IMO)

for bonusses:
Code: Select all
Bonus   Continent
5   Vals
6   Kates
7   Zeroes
4   Miners
5   Ford Is,
4   Cruisers
4   Naval Yard
4   SP Tenders
6   Destroyers
7   Battleships
5   Oil Storage

thats done with my formula

sure you can agrue over Fort Is. but it is the place to have in this map!!
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Postby cairnswk on Wed Jul 25, 2007 10:33 am

hulmey wrote:the oil sttorage is not worth 5 either!!!!

Maybe you could get someone to calculate the bonus properly for u?


WM wrote:for bonusses:
Code:
Bonus Continent
5 Vals
6 Kates
7 Zeroes
4 Miners
5 Ford Is,
4 Cruisers
4 Naval Yard
4 SP Tenders
6 Destroyers
7 Battleships
5 Oil Storage

thats done with my formula


Hulmey, would you be happy with those bonuses???? :P
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Postby hulmey on Wed Jul 25, 2007 11:08 am

oil storage should be 4 m8...Apart from that looks awesome..QUENCH QUENCH lol
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Postby cairnswk on Wed Jul 25, 2007 11:11 am

hulmey wrote:oil storage should be 4 m8...Apart from that looks awesome..QUENCH QUENCH lol

please explain 4 and how you arrive at that number....both WM and I agree 5 for oil storage.
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Postby thegeneralpublic on Wed Jul 25, 2007 11:31 am

cairnswk wrote:
hulmey wrote:oil storage should be 4 m8...Apart from that looks awesome..QUENCH QUENCH lol

please explain 4 and how you arrive at that number....both WM and I agree 5 for oil storage.

Well, let's use a benchmark. North America is worth five and it has (if I remember correctly) 9 territories to defend, three borders, for a bonus of 5. Oil here has 10 territories and three borders. Five seems like a reasonable bonus to me.
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Postby cairnswk on Wed Jul 25, 2007 4:02 pm

thegeneralpublic wrote:Well, let's use a benchmark. North America is worth five and it has (if I remember correctly) 9 territories to defend, three borders, for a bonus of 5. Oil here has 10 territories and three borders. Five seems like a reasonable bonus to me.

That's three saying 5 for oil tanks...Hulmey.
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Postby edbeard on Wed Jul 25, 2007 5:22 pm

Oil has 4 borders right?

Tap, A, C, and H
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Postby thegeneralpublic on Wed Jul 25, 2007 9:44 pm

edbeard wrote:Oil has 4 borders right?

Tap, A, C, and H

He's right. I totally missed C and A. That's actually FIVE borders (Tap, A, AA, C, H.) If I may revise my earlier comment, I think that the bonus should be increased to six.
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Postby cairnswk on Thu Jul 26, 2007 2:55 am

edbeard wrote:Oil has 4 borders right?

Tap, A, C, and H


That's correct edbeard :)
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Postby cairnswk on Thu Jul 26, 2007 2:56 am

thegeneralpublic wrote:
edbeard wrote:Oil has 4 borders right?

Tap, A, C, and H

He's right. I totally missed C and A. That's actually FIVE borders (Tap, A, AA, C, H.) If I may revise my earlier comment, I think that the bonus should be increased to six.


the generalpublic...AA does not have an outside border to another continent's tert.
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