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Postby gimil on Mon Jul 09, 2007 5:09 am

BUMP :roll:
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Postby DiM on Mon Jul 09, 2007 5:33 am

hey gimil, i had absolutely no free time to work on those bridges over the weekend. but i tomorrow you'll have them.
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Postby gimil on Mon Jul 09, 2007 5:36 am

No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river
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Postby DiM on Mon Jul 09, 2007 5:44 am

gimil wrote:No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river


ok cool. broken bridge :)
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Postby gimil on Mon Jul 09, 2007 5:45 am

yeah lol.

but right now i need someithing to do lol:P
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Postby DiM on Mon Jul 09, 2007 5:47 am

gimil wrote:yeah lol.

but right now i need someithing to do lol:P


work on portugal. you still have some fixes to do there before you get in final forge.
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Postby gimil on Mon Jul 09, 2007 5:50 am

:shock: ball no wonder nothing getting done there. i did the updates and forgot to uplaod the new version haha
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Postby Spockers on Mon Jul 09, 2007 6:56 am

The idea to me is fairly bland, and the map itself sparks no interest whatsoever.

Far too gimmickey.

The map is the same all over. make it more interesting.
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Postby gimil on Mon Jul 09, 2007 6:58 am

Spockers wrote:make it more interesting.


expand . . .

its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc

Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
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Postby DiM on Mon Jul 09, 2007 8:54 am

gimil wrote:
Spockers wrote:make it more interesting.


expand . . .

its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc

Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.


just ignore spockers. i have never seen him make a positive comment or give a proper feedback.

he's the reason i think the ignore list should also have effect in the forums
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Postby gimil on Mon Jul 09, 2007 9:22 am

DiM wrote:
gimil wrote:
Spockers wrote:make it more interesting.


expand . . .

its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc

Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.


just ignore spockers. i have never seen him make a positive comment or give a proper feedback.

he's the reason i think the ignore list should also have effect in the forums


lol.

id like to see him produce something of a reasonable quality.
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Postby DiM on Tue Jul 10, 2007 5:04 am

here are the bridges:

map with stone bridges:
Image
map with wood bridges:
Image
stone bridges:
Image
Image
wood bridges:
Image
Image
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Postby gimil on Tue Jul 10, 2007 5:07 am

I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages
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Postby yeti_c on Tue Jul 10, 2007 5:10 am

Why the broken one?

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Postby DiM on Tue Jul 10, 2007 5:12 am

gimil wrote:I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages


i too was thinking about making them thiner but they tend to lose the detail if you do that.

play with them and see what you get.
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Postby DiM on Tue Jul 10, 2007 5:13 am

yeti_c wrote:Why the broken one?

C.


why not? :roll:
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Postby gimil on Tue Jul 10, 2007 5:13 am

DiM wrote:
yeti_c wrote:Why the broken one?

C.


why not? :roll:
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Postby yeti_c on Tue Jul 10, 2007 6:34 am

I asssume it's impassable?

Was it meant to be?

If so - that's fine.

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Postby gimil on Tue Jul 10, 2007 6:37 am

cant pass a bridge if its broke :roll:

P.S yeti_c me and DiM have a new project in the works you might be intrested in.

PM him and im sure he'll give you teh details :wink:
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Postby yeti_c on Tue Jul 10, 2007 6:54 am

Sounds interesting...

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Postby gimil on Tue Jul 10, 2007 6:59 am

you in 8)
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Postby KEYOGI on Tue Jul 10, 2007 8:27 am

gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.

So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless. :?
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Postby gimil on Tue Jul 10, 2007 8:31 am

this ones under the radar for now. Kind of a side project to this one. But it not jsut a map. more a series.

Adding an extra person brings more skills to the table.

DiM's imagination has sparked intrest and excitmetn for this new idea.

but back to this.

I need to put in terr naems for the new boarders. Will you move this KEYOGI once i do that?
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Postby yeti_c on Tue Jul 10, 2007 8:33 am

KEYOGI wrote:
gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.

So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless. :?


GFX can quite easily be a joint affair - agree that coding (bar testing) is mostly a 1 man job in this instance...

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Postby KEYOGI on Tue Jul 10, 2007 8:35 am

Personally, I don't feel the map warrants being moved. From what I understand, this map isn't feasable under the current XML system and I don't believe the map has sufficient support to continue its development.

We'll just have to wait until Andy gets back so the matter can be discussed. It's nothing personal against you gimil, I'm just a bit anal about moving maps until I'm sure they're ready. :wink:
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