Moderator: Cartographers
natty_dread wrote:I was wrong
gimil wrote:No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river
gimil wrote:yeah lol.
but right now i need someithing to do lol:P
Spockers wrote:make it more interesting.
natty_dread wrote:I was wrong
gimil wrote:Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
DiM wrote:gimil wrote:Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
just ignore spockers. i have never seen him make a positive comment or give a proper feedback.
he's the reason i think the ignore list should also have effect in the forums
natty_dread wrote:I was wrong
gimil wrote:I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages
yeti_c wrote:Why the broken one?
C.
natty_dread wrote:I was wrong
gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.
natty_dread wrote:I was wrong
KEYOGI wrote:gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.
So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless.
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