yea! yea! yea! yea! huzzah! whoop it up! (just getting ready for Andrew's postpepperonibread wrote:How do I post the map with the XML? Do I just show a screenshot with the numbers? And yes, the XML is now done.
Moderator: Cartographers

All this stuff sounds interesting, but the thing is, the map is already crowded as it is, and stuff like this would just make it worse.Lupo wrote:I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.
in fact these are the zone where there are the biggest deserts nowadays.
I would like to indroce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zonesin southern USA and similar staff...
in this way it will be possible to add both positive both negative territories bonuses...
* also if this may not be linked with climate changes
save it for World Apocalypsepepperonibread wrote:All this stuff sounds interesting, but the thing is, the map is already crowded as it is, and stuff like this would just make it worse.Lupo wrote:I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.
in fact these are the zone where there are the biggest deserts nowadays.
I would like to indroce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zonesin southern USA and similar staff...
in this way it will be possible to add both positive both negative territories bonuses...
* also if this may not be linked with climate changes
yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss itNight Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).
BBCode doesn't work in the title.wrightfan123 wrote:yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss itNight Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).

I know, but I like purplehecter wrote:BBCode doesn't work in the title.wrightfan123 wrote:yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss itNight Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).
How do I post the XML? Do I just post a link to the file on the uploading site? Or do I just do this:edbeard wrote:well the XML file hasn't even been posted so things can't really move forward until then wright. also, keyogi asked about clearing up the continent text in the legend and that hasn't been addressed or commented on yet.
don't take this the wrong way, but all of the bumps with no content don't help at all. it just clutters up the thread making it harder to find posts with actual content.
Code: Select all
<xml here>