pepperonibread wrote:How do I post the map with the XML? Do I just show a screenshot with the numbers? And yes, the XML is now done.
yea! yea! yea! yea! huzzah! whoop it up! (just getting ready for Andrew's post )
Moderator: Cartographers
pepperonibread wrote:How do I post the map with the XML? Do I just show a screenshot with the numbers? And yes, the XML is now done.
Night Strike wrote:I'm glad this has moved to the final forge........I want to play it at least once. Sorry, I don't really have anything productive to say.
Unit_2 wrote:looks good, but are the islands above norway and ural norway and ural?
Lupo wrote:I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.
in fact these are the zone where there are the biggest deserts nowadays.
I would like to indroce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zonesin southern USA and similar staff...
in this way it will be possible to add both positive both negative territories bonuses...
* also if this may not be linked with climate changes
pepperonibread wrote:Lupo wrote:I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.
in fact these are the zone where there are the biggest deserts nowadays.
I would like to indroce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zonesin southern USA and similar staff...
in this way it will be possible to add both positive both negative territories bonuses...
* also if this may not be linked with climate changes
All this stuff sounds interesting, but the thing is, the map is already crowded as it is, and stuff like this would just make it worse.
Night Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).
wrightfan123 wrote:Night Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).
yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss it
hecter wrote:wrightfan123 wrote:Night Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).
yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss it
BBCode doesn't work in the title.
edbeard wrote:well the XML file hasn't even been posted so things can't really move forward until then wright. also, keyogi asked about clearing up the continent text in the legend and that hasn't been addressed or commented on yet.
don't take this the wrong way, but all of the bumps with no content don't help at all. it just clutters up the thread making it harder to find posts with actual content.
<xml here>
maxdetjens wrote:I would recommend simply putting a link. A whole XML file makes for a very long post. the code thing is really only for snippets
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