Line of Duty Mafia game - DAY 3

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hjelp
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Re: Line of Duty Mafia game - DAY 3

Post by hjelp »

@ SoN!c

What I have found on Djfireside that could be of interest are

So far votes have been
SoN!c - Charle - Kingm - General Code - TrafalgarLaw01 - hjelp
not sure if I missed one, and not sure if in the right order.

Not that many posts - though reasoning - until the last three posts no reasoning.
These two are the only from D3 and seems to be "dont have anything of importance to add" and "dont have anything special to clear myself yet".
Djfireside wrote: Wed Apr 08, 2026 4:32 pm Sorry about the wrong thoughts on no vanillas, that felt like a stab to the heart.

It appears the two piece of info we have are where Kong went and how Sonic got the letter as it was not a mod gift but had to be an action. I waiting out the information too but curious on both. I dont have anything of importance to add.
Djfireside wrote: Thu Apr 09, 2026 5:50 pm I dont have anything special to clear myself yet, I wish I did so Ill try what I can cause Im curious as to what Hjelp noted as their role as it being a backup role needing activation, I have an idea what that could be and i'm willing to push that and see what happens.

Vote Hjelp

Son!c is right in one thing though, Ragian had a tracking role exposed but hasnt come with any information.
This one is a bit strange - how can Djfireside know they are not aligned ?
Djfireside wrote: Fri Mar 13, 2026 1:59 pm ...
3) Annie unvoted King to Vote Cod as an inactive push and returned despite the ease of just sliding away if aligned with King so I know they are not aligned, based on current knowledge will trust their choices on Cod.
...
I still think that Ragian sort to speak defended DJF as I stated "... the conversation rearding DJF-Ragian is nothing reliable to built upon (more than that Ragian sort to speak defended DJF) and it would be a "long shot" ...".

Djfireside has qualified to my list.
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Re: Line of Duty Mafia game - DAY 3

Post by Ragian »

Well, I do apologise that I "seem happy", which I think is only in your head. I understand how you're frustrated with the game, but don't take it out on me. Unless you have an agenda with it at least. Your play this game doesn't do you any favours to be honest. Why on earth didn't you provide hard cover for Homer? I find that really scummy. If you weren't cleared by Charle, I would still be betting that you were scum.

Speaking of Charle, he's one of the ones that I find most scummy too, and I feel that it's odd that the big dog of the show only has a one shot ability. I know that he's not the main man in the show, but he's always there leading the heavy interrogations. But yeah, since no one has counterclaimed Charle, I guess Charle must be town, too. Despite his gameplay.

So, yeah, the two people I find the most scummy in this game are two of three cleared townies. It's not going to be easy, then.

---

Finally, I have time for non-rushed post. Despite it emerging that Homer received no protection last night (unfathomable as it is), I will maintain that going for the main interrogator is very ballsy. Moreover, it is in stark contrast to the kill N1 (sorry, Dev 1.0) where they chose from the middle of the park. An inconspicuous kill choice. Obviously, I'm aware that no PRs had emerged, but a lot of people were much more vocal and some even enjoyed a townish status with most of the players. Surely, you'd pick one of them off. I would've killed off Annie. Sorry, Annie, it's really a compliment. All this leads me to believe that scum were confident that their kill was going through. Basically, what I'm saying is that I think that Traf has found scum. Traf followed Kong to Son!c. Scum must've banked on Son!c protecting homer (I know I did), so for them to successfully kill off homer, they must've blocked Son!c. I think that's what Kong did. Vote Kong Moreover, there's my role, which also has one element of protection (which I can elaborate if needed), and I seriously doubt that there are three protective roles in play.

---

I'm less confident about the following, but I want it on record. I can't see how hjelp has h(j)elped town this game. To me, he has just been going along with consensus, trying not to make a scene. Keeping his head down basically. And when called upon D3, he made a veeeeeeeeery long post quoting everyone but Shakespeare with no real substance. And even though he offers up a scum list, I couldn't find his vote anywhere. I could've missed it, though. I am very tired.

Lastly, I can't see a mod providing a clue that anyone is town, so in my book, KingM is not cleared at all. Neither is Strike - and I'm wary about him, but he needs time to get in the game more before I can accuse him of anything.

DJF has completely alluded me, too. I wouldn't know where to place him.

If you ask for my four contestants for non-town (scum), the above four is my pick.

Goodnight

FP'ed. It won't be tonight.
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Unvote

Don't get me wrong: I still think your scum based on the 5 scum list (not cleared as town / didn't got the golden willy wonka ticket...) but you are here + comitted while DJ is absent for now.. And it makes zero difference for me (as i have you both listed as scum) so following that reasoning i should flip to DJfireside anyday because you deserve that with outstanding play (wether that is scum or town).
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

FP by Ragian
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Ragian wrote: Fri Apr 10, 2026 2:49 pm Well, I do apologise that I "seem happy", which I think is only in your head. I understand how you're frustrated with the game, but don't take it out on me. Unless you have an agenda with it at least. Your play this game doesn't do you any favours to be honest. Why on earth didn't you provide hard cover for Homer? I find that really scummy. If you weren't cleared by Charle, I would still be betting that you were scum.

Speaking of Charle, he's one of the ones that I find most scummy too, and I feel that it's odd that the big dog of the show only has a one shot ability. I know that he's not the main man in the show, but he's always there leading the heavy interrogations. But yeah, since no one has counterclaimed Charle, I guess Charle must be town, too. Despite his gameplay.

So, yeah, the two people I find the most scummy in this game are two of three cleared townies. It's not going to be easy, then.

---

Finally, I have time for non-rushed post. Despite it emerging that Homer received no protection last night (unfathomable as it is), I will maintain that going for the main interrogator is very ballsy. Moreover, it is in stark contrast to the kill N1 (sorry, Dev 1.0) where they chose from the middle of the park. An inconspicuous kill choice. Obviously, I'm aware that no PRs had emerged, but a lot of people were much more vocal and some even enjoyed a townish status with most of the players. Surely, you'd pick one of them off. I would've killed off Annie. Sorry, Annie, it's really a compliment. All this leads me to believe that scum were confident that their kill was going through. Basically, what I'm saying is that I think that Traf has found scum. Traf followed Kong to Son!c. Scum must've banked on Son!c protecting homer (I know I did), so for them to successfully kill off homer, they must've blocked Son!c. I think that's what Kong did. Vote Kong Moreover, there's my role, which also has one element of protection (which I can elaborate if needed), and I seriously doubt that there are three protective roles in play.

---

I'm less confident about the following, but I want it on record. I can't see how hjelp has h(j)elped town this game. To me, he has just been going along with consensus, trying not to make a scene. Keeping his head down basically. And when called upon D3, he made a veeeeeeeeery long post quoting everyone but Shakespeare with no real substance. And even though he offers up a scum list, I couldn't find his vote anywhere. I could've missed it, though. I am very tired.

Lastly, I can't see a mod providing a clue that anyone is town, so in my book, KingM is not cleared at all. Neither is Strike - and I'm wary about him, but he needs time to get in the game more before I can accuse him of anything.

DJF has completely alluded me, too. I wouldn't know where to place him.

If you ask for my four contestants for non-town (scum), the above four is my pick.

Goodnight

FP'ed. It won't be tonight.
Well i can't argue with that Ragian - but i can say: you took your time.. 24 hours to think about it and get every part covered..

Don't get me wrong Ragian, i still wnt to believe your town, however:

The town key to solve this puzzle is pretty simple.

We clear the townsy peeps by evidence.

When we do that we get a very small scum pool in any case.. From that small pool we lynch the most obvious scum while town PR should be on the look out in the following night..

If you have a better TOWN plan then bring it..

The list sofar is pretty obvious also;

1. strike wolf
2. TrafalgarLaw01 TOWN (cleared by Homer)
3. ORIGINAL Devante TOWN ALIGNED - PAPER TRAIL - KILLED NIGHT 1
4. Ragian
5. Djfireside
6. Cofari VANILLA TOWN - MODKILLED DAY2
7. hjelp
8. homer_jay TOWN ALIGNED - INTEROGATOR - KILLED NIGHT 2
9. NEW DEVANTE TOWN (cleared by mod pm)
10. ORIGINAL Kingm VANILLA TOWN - LYNCHED DAY2
11. Charle TOWN (cleared by claim)
12. kongming3 TOWN cleared by Doc claim - uncountered
13. SoN!c TOWN (cleared by Charle's letter)
14. NEW KINGM townish due to the mechanical mod clue
15. annieh

You are not cleared in any way. Sorry to say that but Im sure you understand. Moreover, your not claiming who you tracked..., why you tracked that target... (town reasons - not scums!), and what the simple result is...

That looks real scummy - im sure you understand
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Re: Line of Duty Mafia game - DAY 3

Post by hjelp »

Djfireside wrote: Thu Apr 09, 2026 5:50 pm I dont have anything special to clear myself yet, I wish I did so Ill try what I can cause Im curious as to what Hjelp noted as their role as it being a backup role needing activation, I have an idea what that could be and i'm willing to push that and see what happens.
...
I visited Charle N1 and strike wolf N2. The visiting is the key to activate the PR.
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Also Ragian - as super experienced mafia player you must realise your TILTING every box::::

A) Aggressive Undermining of Cleared Townies (me and Charle)

This is a textbook scum technique: “I know you're cleared, but im still saying you're still bad/scummy” to isolate and pressure without directly counter-claiming sowing doubt.

B) The Kong Theory


Your building the clean mechanical case that is so obvious for scum to build: Traf tracked Kong visiting SoN!c so Kong must have blocked SoN!c to successfully land the Homer kill...

But i say: Ragian (scum) knew the real night actions. Pushing a tracker with blocker narrative on a town doc is an excellent way to manufacture a mis-lynch on a protective townie while sounding analytical.

C) Your "Selective / Convenient Suspicion List"


This creates the illusion of broad solving while avoiding real scum buddies. Because what did he say exactly who the sums are? The “I'm less confident about these” disclaimer is a hedge so he can backpedal easily.

D) The Defensive Opener + Tone Management

Scum often over-defend their emotional reads (“I don't seem happy, that's in your head”) right after a big town death, especially when they benefited from it. The tone management screams scum.

E) Your "role hint as Cover"

It’s a well-crafted town impression:

Sounds logical and effortful (good mechanical theory).
Shows “independent reads” by criticizing clears.

But underneath it’s designed to:

Weaken the clear pool (SoN!c/Charle).
Push a mis-lynch on a town protector/doc (Kong).
Build fake credibility with a partial role hint.
Keep suspicion spread on low-threat targets.

This is high-level scum play
— the post looks like an active townie solving, but every major point serves to hurt town more than help in the end.
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

FP by Hjelp
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

edit:

"This creates the illusion of broad solving while avoiding real scum buddies. Because what did he say exactly who the scums are?"
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Re: Line of Duty Mafia game - DAY 3

Post by annieh »

Djfireside wrote: Wed Apr 08, 2026 4:32 pm Sorry about the wrong thoughts on no vanillas, that felt like a stab to the heart.

It appears the two piece of info we have are where Kong went and how Sonic got the letter as it was not a mod gift but had to be an action. I waiting out the information too but curious on both. I dont have anything of importance to add.
If the D. tone thing is a thing than this ^^^ is suspicious. As far as A., I'm kinda with Rags on this one and find the play wacky, sorry.

I wrote this next bit before I read Sonic's post. I think the main difference in our takes is how seriously to take the Kong role block theory and I can shed a little light on that.

First off, If I am to accept the pool and the 4 scum theory, and I count myself as town (I do). That leaves:

Ragian
King Cod- not ready to put him as townie cleared
DJfireside
Hjelp
Strike Wolf

Out of those I would put the most townie faith in Ragian. That leaves:

King Cod- mod hesitancy in elimination suggesting PR with townie top three PR’s accounted for (supposedly), no chat or vote history to look at, I am very curious about the mystery of this role more than others. If serial killings start tonight, I know who I will be looking at. There’s a very vague question of what wasn’t Cod doing nights 1 and 2.
DJfireside- Most invisible player, could be a scum skill. He’s kinda a better strike wolf because this version votes. That tone thing from earlier this post.
Hjelp- to me it looks like hjelp is putting in the effort in a townie way
Strike Wolf- most minor violations in that he asked for comments when he hadn’t been making comments and one time I thought his comment on the Charle name situation was inadequate, never cast a vote

These are all people who seem townie to me and I have very flimsy evidence on. I haven’t been adding much because I don’t have much to add.

As far as my pushiness on Kingm, I thought it was my job to explain it since I started it. That said, I might have gotten a little too ARE WE DOING THIS OR NOT by the end of the day in a crazy way. I think my actions are consistent with being suspicious of King and ready to see Cod go any time. I’m just trying to get us to do our extrajudicial killings as a unified group and I believe my actions reflect that. *salutes*

As far as Role blocker Kong or Doctor Kong,

I will say my role also has a limited protective element. So I think the question is, does my thing plus Ragian’s thing equal a doctor counterclaim?

Is there another way to find out about Kong? Do we carry on with Operation Shoot Fish in a Barrel?
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Yes keep Shooting Fish in a Barrel because it's Scum in a Barrel in the end.

If you wanna include Kong and King in the barrel then it's 4 out of 7 instead 4 out of 5...

No problem if that is what you - as town - believe
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

And no your thing plus Ragian’s thing does not equal a doctor counterclaim?

Also how do you know "Ragian’s thing" if your town?
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Sorry kids :-)

(Ragians thing is not ment for kid's eyes)
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Re: Line of Duty Mafia game - DAY 3

Post by annieh »

Ragian wrote: Fri Apr 10, 2026 2:49 pm
---

Finally, I have time for non-rushed post. Despite it emerging that Homer received no protection last night (unfathomable as it is), I will maintain that going for the main interrogator is very ballsy. Moreover, it is in stark contrast to the kill N1 (sorry, Dev 1.0) where they chose from the middle of the park. An inconspicuous kill choice. Obviously, I'm aware that no PRs had emerged, but a lot of people were much more vocal and some even enjoyed a townish status with most of the players. Surely, you'd pick one of them off. I would've killed off Annie. Sorry, Annie, it's really a compliment. All this leads me to believe that scum were confident that their kill was going through. Basically, what I'm saying is that I think that Traf has found scum. Traf followed Kong to Son!c. Scum must've banked on Son!c protecting homer (I know I did), so for them to successfully kill off homer, they must've blocked Son!c. I think that's what Kong did. Vote Kong Moreover, there's my role, which also has one element of protection (which I can elaborate if needed), and I seriously doubt that there are three protective roles in play.

---
SoN!c wrote: Fri Apr 10, 2026 4:28 pm And no your thing plus Ragian’s thing does not equal a doctor counterclaim?

Also how do you know "Ragian’s thing" if your town?
He said he was building theories based on number of protective roles. Certain aspects of things became more relevant to productive discussion. Maybe there is a “too many,” not my expertise.

Also If you have all figured out hjelp's thing, I have not at all.
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Okay - so both Hjelp and Ragian move up one place then..?

Leaving DJfireside and Strike as our top 2?

Who wants to steer away from DJfireside (and Strike) and why? And who says they are our top 2 indeed?
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Re: Line of Duty Mafia game - DAY 3

Post by Kingm »

Ok caught up after being AFK with some friends yesterday.

I will not be able to take that 4-5 hours break to read the whole thread before at earliest Sunday I think, maybe even later.
So I will still offer up my thought etc before that time.

First of all Unvote, hjelp is still on my sus list for sure, but probably one of the lowest ones now I feel on that list.

DJfireside
Strike
annieh
Ragian
Kong
Hjelp
Dev 2.0

This is probably my sus list at the moment, and with DJ the one I would vote on now if I had a gun pointed at my head.

Not sure why Dev 2.0 is cleared by mod pm you say Sonic, I'm reading what your are saying but it feels like it just goes over my head, but yeah I have him at the bottom of my sus list then, since I do not understand the hot cup of tea reference :P
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Re: Line of Duty Mafia game - DAY 3

Post by Kingm »

Far from happy with the seeds, changed it like 10 times, and want to change it again now, like maybe this is better.

No seeds

High Sus:
DJfireside
Strike
annieh
Ragian

Med/Lower sus:
Kong
Hjelp
Dev 2.0

thats probably a bit better
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Re: Line of Duty Mafia game - DAY 3

Post by TrafalgarLaw01 »

Hmmm scum has been doing a good job hiding.

I see Rag's theory it was my theory, that scum knew the kill would go through. That's why i thought Kong blocked Sonic (Which we all thought was gonna protect Homer), also he said he protected him cause Sonic asked to (Which unless u have an investigative role, u should not follow that).

But I would be hesitant to vote a possible doctor today.

Now I think that if any other town has a name should come forward with the name.
And I think we might consider a mass claiming and see what are the most unlikely.

At the moment for me:
Town
Traf - kate Flemming - tracker
Charle - Served the letter - Ted Hastings
Homer - Steve Arnott - unfortunatelly Dead.

Are those the only named?

Then Sonic he was cleared by the letter - Town by all means.

Those are town for sure.

Most Likely town
Ragian - He can see who visited and soft claimed a somehow protective role - I think I know what might be his role. Most likely town power
Annie - Either Exceptional mafia player or doing the best for town

Not enough info
King Cod
Dev 2-0

Then
Kong - Claimed Doctor could be having a straight doctor - but Also could be roleblocker. Not tempted to vote him tonight but we'll see
Hjelp - said his role activates upon visit - sounds 3rd party for now

Scum vives
Strike - Not much info staying quiet
DJ - Seems to jum every wagon

I would vote one of those 2 today
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Re: Line of Duty Mafia game - DAY 3

Post by annieh »

I support that top 2
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

Dev is town. Its mod himself (by pm) saying "Dev is town aligned" for crying out loud.

Since copy paste is not allowed i can't say it better then DEV IS TOWN. Ffs
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

And we need top 4. Not the safe top 2 that is a no brainer. Top 2 is not enough if we want to win
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Re: Line of Duty Mafia game - DAY 3

Post by hjelp »

We need four but we can only lynch one D3.
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

hjelp wrote: Sat Apr 11, 2026 1:32 pm We need four but we can only lynch one D3.
Do you realize how brilliant to say that IS when your actually top 4 ?
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Re: Line of Duty Mafia game - DAY 3

Post by hjelp »

I'm not in my top 4.
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Re: Line of Duty Mafia game - DAY 3

Post by SoN!c »

hjelp wrote: Sat Apr 11, 2026 2:20 pm I'm not in my top 4.
Too funny!
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