So I’m thinking that it would be good if in-game directed messages - perhaps made with an @, eg @zen_330: (message here) - were more clearly brought to a user’s attention to help more important messages be seen and read.
I realize that two other ways (the wall and DMs) already exist towards this end, though those are a bit more work and can also rather easily be missed.
What I’m thinking of is one or both of the following:
1) The * that already shows up for new chat turns red when a directed message (see above) is posted.
2) On the central command tab, the grey boxes that show the games one is playing also has a red * or even a statement “new direct message(s)” written out near the bottom of the box when a directed message is made.
Clearer notifications of in-game direct messages
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And don't forget to search for previously suggested ideas first!
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Thomashorne
- Posts: 1
- Joined: Thu Dec 11, 2025 6:07 am
Re: Clearer notifications of in-game direct messages
Hello zen330 : This is a very reasonable suggestion. It's possible to highlight @ messages by changing the * to red or displaying 'new direct message(s)' on the Central Command tab, helping players avoid missing important messages.
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bradyhancock
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- Joined: Wed Feb 25, 2026 11:54 pm
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Re: Clearer notifications of in-game direct messages
I really like this idea. Directed messages can definitely get lost in active chats, especially during busy games.
Turning the existing * red for @mentions sounds like a clean and non-intrusive solution. It builds on a system that’s already there instead of adding something completely new. I also like the idea of showing a small “new direct message(s)” indicator on the central command tab — that would make it much harder to miss something important.
Since walls and DMs require extra steps, improving visibility for in-game @mentions seems like a practical quality-of-life upgrade. Hopefully this is something that could be implemented without too much UI complexity.
Turning the existing * red for @mentions sounds like a clean and non-intrusive solution. It builds on a system that’s already there instead of adding something completely new. I also like the idea of showing a small “new direct message(s)” indicator on the central command tab — that would make it much harder to miss something important.
Since walls and DMs require extra steps, improving visibility for in-game @mentions seems like a practical quality-of-life upgrade. Hopefully this is something that could be implemented without too much UI complexity.
Re: Clearer notifications of in-game direct messages
This is a waste of a suggestion.
The person that suggested game chat able to be pinned solved this whole issue.
The site already runs off ancient coding and sources. And you want to try to add an @ feature when it's not even available in the forums and you have to use the bracket player insert frame to link a profile.
Messages being able to be pinned and unpinned would solve this. This idea is as trash as the crybaby that suggested it.
The person that suggested game chat able to be pinned solved this whole issue.
The site already runs off ancient coding and sources. And you want to try to add an @ feature when it's not even available in the forums and you have to use the bracket player insert frame to link a profile.
Messages being able to be pinned and unpinned would solve this. This idea is as trash as the crybaby that suggested it.
Didn't ya miss me?!??!!!!!!
Re: Clearer notifications of in-game direct messages
there is also a user script that does this: https://www.conquerclub.com/forum/viewt ... p?t=201233 or something similar at least
plurple is not purple

- owenshooter
- Posts: 13363
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Re: Clearer notifications of in-game direct messages
The Black Jesus could not have said it any better. Gracias, my child... The Black Jesus has spoken...-Jesus noir
p.s.-then you would need a script to opt out of it. some people don't care what anyone says or does in their games.

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
