Craig25 wrote:This all makes perfect sense Troops! Ty for the info! Very informative. I was aware of some of it. Not all though.
If this could be approached differently from before, then CC may have a chance.
Board Games will never compete with Games Consoles.
Specialist Gaming Sites like CC will never compete with Board Game Manufacturers. But will put together a much better offering than any Board Game Manufacturer of Risk (Hasbro).
There simply must be money in collaboration here. Because, sales of the Board Game and New players on CC would go through the roof if this was done correctly. And it woulddn't take much to make it happen.
All very interestng stuff.
Yes, very interesting, all of this. I did read some of that discussion from 2008, and that too is interesting. I am assuming that Hasbro, who now owns the Risk game concept, wanted TOO MUCH $$ from lackattack and that is why that kind of "deal" never went forward.
I assumed that someone would have recall of those days and what happened. Thanks for ALL that, Iron Maid.
Yes, the board game and a website like CC are in some ways competition, BUT this site actually offers many advantages. When was the last time any of you have actually played the BOARD (physical or hard) version of this game? I doubt many have recently. The game takes a long time to play (a complaint from my childhood) and if someone had to leave (to go home, for example) there was not a really fair way to divide the territories, cards, troops, etc.
I played many a game about 4-5 years ago when I taught at public high school and had a games club, an evolution from my Chess Club. However, in the past few years I got very few students who wanted to play chess and NO ONE wanted to play a game of Risk that would take the ENTIRE 90 minutes allotted for the meeting and game play. We played lots of the Card Game Coup and some of its variations. Another teacher was into many different board games that he offered and taught. Ticket to Ride and Pandemic (I may have the names a bit confused here, as these were NOT MY board games) were among the more popular options. Most of these could be played quickly, under 30 minutes, even with 4-7 players. The speed of the completion of the game, easy to learn, but COMPLEX enough to make players THINK a bit were and are, in my assessments, the key features.
The 24 hour feature does offer many advantages, but for many younger players used to nearly instant gratification of internet offerings, this game on this site in 24 hours is TOO SLOW, imo, as I stated in other threads on improving or suggestions for this website (e.g., CC is Declining Again!).
https://www.conquerclub.com/forum/viewtopic.php?f=6&t=152877&start=4650Chess and Risk demand commitment to learn and to play, and few students were willing to do both to learn the games and become proficient. I even hooked up a Risk CD to a presentation device in my classroom and projected game play on a large white board (electronic one) and that did not generate enough interest in Risk.
BTW: I attracted two other groups of students on a Friday afternoon from 3:00 until 4:30. They was a group of some 5-8 playing Dungeons and Dragons and another smaller group who waited for friends and/or socialized and or played on or access the computers in the Library where we met. I moved from my classroom to the Library in order to accommodate the 20 or so students (and a few male teachers) who came to my classroom. We had FUN and did socialize a BIT, and those things to me were important to me. They did not have their face buried in a cell phone while not talking to anyone (or very few) sitting near them.
JP4F