Moderator: Clan Directors
TheSpaceCowboy wrote:IC3 QUARTERFINALS
VERSUS
Contacts:
The Republic
TheSpaceCowboy
Swimmerdude99
Contacts:
Retribution
cpusurfer
Bobby4254
WAR TERMS
Layout
Best of 40 Games (2 Sets) + Tie-Breaker
6 Doubles, 7 Triples & 7 Quads per Clan
1 x Tie-Breaker: Triples - Classic, Fog, Chained, Escalating
Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games. In those games, they are optional to the home clan's choice.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round
New settings that are implemented after the start of the competition will be excluded from wars
Tiebreaker not included in maximum game count (16 games for Round 1)
Schedule
1st Set: March 29th 3D, 3T, 4Q (2 weeks to fill)
2nd Set: April 12th 3D, 4T, 3Q (2 weeks to fill)
Link to War Page
https://www.conquerclub.com/public.php? ... WarId=3931
First Set
Second Set
Doc_Brown wrote:So, IP, no longer announcing that games have fallen. Have they gone republican?
Doc_Brown wrote:So, IP, no longer announcing that games have fallen. Have they gone republican?
Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.
IcePack wrote:Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.
If it’s not listed it’s the standard. Not the made up one.
Caymanmew wrote:IcePack wrote:Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.
If it’s not listed it’s the standard. Not the made up one.
idk, the CAT representative for RET had never even heard of "the standard one" before, they may think the modern version is in use.
Caymanmew wrote:Obviously I have no source information past a general (uncounted)consensus that 12 hours means 12 hours as well as a lack of knowledge of your source info by the majority of CAT reps who've posted.
The reality is the CD's support the 12 hours no matter who starts rule as evidenced by their support in the RL case, as well as an official response from a member of the CD team in the CAT thread stating the CD's understanding of the rule being both teams must wait the 12 hours.
But ya, I'll let you get back to your war, you can kindly not come back into our thread and harass us if you wish for no further discussion to happen in your thread.
IcePack wrote:Caymanmew wrote:Obviously I have no source information past a general (uncounted)consensus that 12 hours means 12 hours as well as a lack of knowledge of your source info by the majority of CAT reps who've posted.
The reality is the CD's support the 12 hours no matter who starts rule as evidenced by their support in the RL case, as well as an official response from a member of the CD team in the CAT thread stating the CD's understanding of the rule being both teams must wait the 12 hours.
But ya, I'll let you get back to your war, you can kindly not come back into our thread and harass us if you wish for no further discussion to happen in your thread.
Consensus? At least 4+ people disagreed. Hardly a consensus majority.
Where the the CD’s say that they support it? One out of what, four commented they didn’t know it?
I didn’t harass you in your thread I asked a simple question you dick
JPlo64 wrote:In competitions that have 12 hour fog rule, I have always assumed that both sides must wait if not notified the other has a snap. Not just the team to join second.
IcePack wrote:“Harass is a strong word” dude, I asked about the war link. That’s it.
JP is clearly talking about his personal experience.
The CD's didn't get involved in the RL decision. They just allowed the TO to decide. Latest off the press, Keefie had the ruling changed and the original game now stands.
Because it wasn’t the 12 hour fog rule. Go away
Caymanmew wrote:IcePack wrote:“Harass is a strong word” dude, I asked about the war link. That’s it.
JP is clearly talking about his personal experience.
The CD's didn't get involved in the RL decision. They just allowed the TO to decide. Latest off the press, Keefie had the ruling changed and the original game now stands.
Because it wasn’t the 12 hour fog rule. Go away
I was referencing EW more then you lol
My understanding is Benga and Bergy changed the decision in RL, I believe Keefie was/is complaining about not knowing what was happening in regards to the RL decision..
Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.
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