Conquer Club

New Game Option - Plague

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

New Game Option - Plague

Postby Ruffington on Tue Jul 30, 2019 8:19 pm

New Game Option - Plague


'


Concise description:
  • Introduce a new Game Option called Plague
  • All neutral spots are treated as plague and take its turn as a "player" after all other players.
  • The Plague(neutrals) grow each turn and also spread to nearby spots when reached a certain level
  • The Plague gets a random spoil/card each turn which will turn that spot in to Plague

Specifics/Details:
  • Introduce a new Game Option - Plague
  • If selected, all neutrals are treated as Plague
  • After all other players take its turn, Plague will take its turn
  • Each turn Plague will/can do 3 things. It will increase, spread and have a new card/spot randomly selected
  • Increase:
  • Each turn, All plague spots will increase with +1
  • Spreading:
  • Each turn, if a Plague spot has reached 10 in size it will no longer increase, instead the Plague "spreads" and all bordering spots will decrease with -1
  • Bordering spots which also are Plague owned are not affected by this decrease
  • Bordering spots which are not Plague owned and by the Plague spread loses its last troop will turn in to Plague and have 1 Plague troop.
  • Non Plague spots can each turn be affected by several bordering Plague spots spreading and hence loose more than 1 troop each turn
    C
  • New random Card/Spoil:
  • Each turn, after Plague spreading, a The Plague gets a new random card/spoil in which spot the Plague appears
  • This card is selected randomly from all cards/spoils not owned by any player
  • The spot which the plague appears will turn into Plague owned
  • If the spot was preaviously a non Plague owned spot, it will turn into Plague owned with as many troops as it had Before , capped at 10
  • If the spot was already Plague owned, it will decrease into 1 troop.

How this will benefit the site and/or other comments:
  • It adds a new dimension to the game.
  • Both complexity and random increase.
  • The Plague can actually win the game. All human looses if all spots turns into Plague.
  • Skilled players gets a new challenge to evolve their gameplay, rookie players has more random to play
  • If not handled (attacked) the Plague will be an force to Count with after a while. The Plague must be handled if not to spread and take over land.
  • It will cause new dimension of discussions which player who should be obliged to attack the Plague.
  • Players may want to keep cards on hand not to get certain spots possible for the Plague to draw.
  • It must however be studied how/if The Plague should work with other game options as parachute and others.
User avatar
Major Ruffington
 
Posts: 18
Joined: Sun Jul 07, 2019 10:29 am

Re: New Game Option - Plague

Postby riskllama on Wed Jul 31, 2019 7:41 pm

meh, could be fun...
Image
User avatar
Lieutenant riskllama
 
Posts: 8907
Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.

Re: New Game Option - Plague

Postby mrswdk on Fri Aug 02, 2019 10:54 am

A board full of enormous 10 stacks of cancer that no one in their right mind is going to waste troops attacking, but that slowly turn every other tert on the board into similarly unassailable cancer stacks by assimilating both their neighboring terts and also converting random terts all over the board? Plague is going to end up with a win ratio of 100%.

On a side note, if the areas that are infected with plague see population increases while those not infected with plague see their population decrease, that is basically the opposite of a plague. You should call this suggestion 'the blob that ate everything', because what your cancer stacks are doing is actually growing and spreading in blob fashion. Although even with a better name this idea would still deserve to be rejected.

Image
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: New Game Option - Plague

Postby Ruffington on Fri Aug 02, 2019 4:18 pm

Playing the boardgame Risk a lot we use the Plague all the time since many, many years. Of course it is challanging and deserves Another strategy. And yes, if the game goes on for a time and the Plagues is not handled it will be a factor in the game. One can end up in a corner fighting against only the plague. U can use the plague to harass your opponents if u steer it right. If the game goes in to stalemate with no action the Plague can actually be the thing that speed games. If u have boardgame of Risk try once and adapt the Plague and most experiance player will fancy it
User avatar
Major Ruffington
 
Posts: 18
Joined: Sun Jul 07, 2019 10:29 am

Re: New Game Option - Plague

Postby mrswdk on Fri Oct 25, 2019 11:09 am

miajacob098 wrote:Agree with the 2nd comment.


Thanks buddy.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School


Return to Suggestions

Who is online

Users browsing this forum: No registered users