Perhaps with less entries (from 100 to 50)? this will take less than 16 months not dealing with deadbeat, I can add 99% turn taken to prevent to get player who more than once miss turn...xroads wrote:Now that the tournament is winding down, it will take approx 16 months.
What does everyone think, run it again?
[AT] Conquer Map Marathon Cup - Completed
Moderator: Tournament Directors
Re: [AT] Conquer Map Marathon Cup - Round 21
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Round 21
that is a good idea.
Maybe also have a min number of games played, or time on the site.
Maybe also have a min number of games played, or time on the site.
-
MTIceman41
- Posts: 1104
- Joined: Tue Jul 01, 2008 12:16 am
- Location: Orange County, CA
Re: [AT] Conquer Map Marathon Cup - Round 21
Generator seems off...I have had multiple times playing same player...3x against ABR...a very good player so that skews results somewhat. Also over 65% going second on maps. Things can be cleaned up; but the tourney was fun and thanks for the hard work and setting things upxroads wrote:that is a good idea.
Maybe also have a min number of games played, or time on the site.

Re: [AT] Conquer Map Marathon Cup - Round 21
I think I can found a way to straight the opponent generator, it may cost me extra time to brainstorm the way to code the tournament...Unfortunately I cannot Control the start position, 65% isn’t too bad though.MTIceman41 wrote:Generator seems off...I have had multiple times playing same player...3x against ABR...a very good player so that skews results somewhat. Also over 65% going second on maps. Things can be cleaned up; but the tourney was fun and thanks for the hard work and setting things upxroads wrote:that is a good idea.
Maybe also have a min number of games played, or time on the site.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Round 21
You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.
This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.
This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.
Re: [AT] Conquer Map Marathon Cup - Round 21
That would be awesome and there is a way to code the tournament to rank player by score (seeding by score) but the unfortunate part is the engine don’t have an option to chose 1st vs 2nd, 3rd vs 4th other than using the semi auto mode (it can be done, just more work for me each round).grt wrote:You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.
This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Round 21
I was going to tell this!grt wrote:You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.
This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.
Use pairing system like in chess, where top ranked players always play each other. If someone is the best he need to prove it vs the same leveled players.

Re: [AT] Conquer Map Marathon Cup - Round 21
Let me brainstorm something....Since I plan on reborn the Championship (but using the casual way, not the Auto Tournament style), I will see how much time I can invest in this 2nd version CMMC (Conquer Map Marathon Cup).josko.ri wrote:I was going to tell this!grt wrote:You could do Round 1 is random. After that players in 1st and 2nd play each other, 3rd and 4th play each other etc.
This means that you will be getting harder opponents if you are doing well. Not sure how it would work throughout the tournament but could make it more balanced.
Use pairing system like in chess, where top ranked players always play each other. If someone is the best he need to prove it vs the same leveled players.
Please all other player, don't hesitate to give more input in here...my initial goal was to get an Auto Tournament like this to be run on an annual basis...I think we can make this to happen and ask for bigger prizes to admin as well
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Round 18
Ironically, I did have a game where the delay from winning could have cost me a different game. I had loaded the whole set in different tabs to get an overview. I won a game, moved to the next tab, started that turn and hit the delay. I closed the tab, but the signal must've gotten through to CC first because when I came back to my computer I had the worst kind of "missed turn" where you don't get the deferred troops!evetobl13 wrote:You're def not the only one. I was going to ask about it at one point but figured after so many rounds it was just something to put up with. I guess it's better than the alternative! (Losing)agentcom wrote:...I was hoping that somebody else had this experience because if it's only affecting me ... well, I just can't think of anything that could/should be happening that would cause that.
The lag was easily biggest issue that I had with this tourney.
I'm not sure you can ever run a huge tourney and not have deadbeats. Anyone remember HA's 200th? Great tourney, but even the the TO had to be replaced by the end of that one haha. I think the best thing to do is try to get it filled as quick as possible to minimize attrition. The minimum games and attendance are also good ideas. Of course, any of these solutions will probably decrease the size of the tourney, so it's a trade off.
The lopsided first turns and duplicate matches are random, so it sucks when it hurts you, but I wouldn't burn too many calories trying to "fix" those things. I may not have gone 2nd 65% of the games, and I'm not gonna count, but I did feel like I had noticeably less than 50% overall. Of course, it's not hard to feel that way even if it's not true, and even if you're trying it's hard to keep track of in such a long tourney.
The idea of facing 1v2, etc. is interesting, but will probably only add to the number of sets with same players. The players will be closer in skill/score, so it would be interesting to see how it works out. With the sets so large, you probably won't have players facing same opponents in consecutive rounds. But I would guess that most players would end up with multiple sets against at least 1 other player who's in the same region of the scoreboard.
Re: [AT] Conquer Map Marathon Cup - Round 21
Congrats to grt on winning this race!
I’m likely going to finish with 179, so josko will need to win 10/11 to secure 2nd. Been a fun ride!
Would be interesting to somehow analyze the degree of difficulty for each of the top 20 finishers or so to see if over 242 games luck still played a role (i.e., faced deadbeat opponents, faced low score opponents, etc.)
Only way this could be improved is if there was a way to ensure a more equal distribution of games for and against everyone.
I’m likely going to finish with 179, so josko will need to win 10/11 to secure 2nd. Been a fun ride!
Would be interesting to somehow analyze the degree of difficulty for each of the top 20 finishers or so to see if over 242 games luck still played a role (i.e., faced deadbeat opponents, faced low score opponents, etc.)
Only way this could be improved is if there was a way to ensure a more equal distribution of games for and against everyone.
Re: [AT] Conquer Map Marathon Cup - Round 21
I really enjoyed it, would like 50 players with some restrictions on entrance.
Re: [AT] Conquer Map Marathon Cup - Round 21
I still haven’t heard back from BW and getting the auto tournament privileges back 
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Round 21
Its because he really doesnt give a shitMad777 wrote:I still haven’t heard back from BW and getting the auto tournament privileges back
Re: [AT] Conquer Map Marathon Cup - Round 21
xroads wrote:Its because he really doesnt give a shitMad777 wrote:I still haven’t heard back from BW and getting the auto tournament privileges back
It's because he was waiting for the opinion of the new Tournament Commissioner, and it was unclear who that would be.
Now that a new Commish has been appointed, I expect that situation will be clarified within the next day or two.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: [AT] Conquer Map Marathon Cup - Round 21
good news, I received the access to the Auto Tournament tool back, I will brainstorm another version of this tournament.
EDIT: this 1st edition last 17 months...counting on all deadbeat and Premium loss I'm sure ther eis a way to squeeze those 5 extra months
EDIT: this 1st edition last 17 months...counting on all deadbeat and Premium loss I'm sure ther eis a way to squeeze those 5 extra months
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Round 21
Why not automatically start a round every sunday with 5 games? More opponents, faster tourny
Re: [AT] Conquer Map Marathon Cup - Round 21
No, I don't want automated round, I need to have control round after round to maintain the tournament smooth...xroads wrote:Why not automatically start a round every sunday with 5 games? More opponents, faster tourny
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Last round
Hi all, few more game before officially announce the winner, grt
After reviewing the scoreboard, no change will occur about the list of the "150 wins", the following player received a GA medal for achieving 150 wins
grt
Fyrdraca
josko.ri
evetobl13
MTIceman41
kizkiz
Ukey
agentcom
Jurasu
updalions
fc1966
Keefie
osman76
Googilibear
Robespierre__
overlander
After reviewing the scoreboard, no change will occur about the list of the "150 wins", the following player received a GA medal for achieving 150 wins
grt
Fyrdraca
josko.ri
evetobl13
MTIceman41
kizkiz
Ukey
agentcom
Jurasu
updalions
fc1966
Keefie
osman76
Googilibear
Robespierre__
overlander
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Last round
Slightly surprised by the number - I thought 150 was quite an easy target but appears you had that number of games about right for the medal. I seem to remember teasing josko about getting 150 wins was going to be easy 
Re: [AT] Conquer Map Marathon Cup - Last round
Well...if you remove the "deadbeat" wins:grt wrote:Slightly surprised by the number - I thought 150 was quite an easy target but appears you had that number of games about right for the medal. I seem to remember teasing josko about getting 150 wins was going to be easy
grt -11
Fyrdraca -22
josko.ri
evetobl13 -11
MTIceman41 -11
kizkiz
Ukey -11
agentcom -11
Jurasu -11
updalions -11
fc1966 -11
Keefie -22
osman76 -33
Googilibear -11
Robespierre__
overlander -11
Only 7 would have recweive the GA
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Last round
Can’t just remove the total number of deadbeat wins though, because you have to assume each of those players would have won at least 50% of that number.
Re: [AT] Conquer Map Marathon Cup - Last round
True...that is why I let the count from the Auto Tournament scoreboard, I was only answering what grt mentioned about the 150 countFyrdraca wrote:Can’t just remove the total number of deadbeat wins though, because you have to assume each of those players would have won at least 50% of that number.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [AT] Conquer Map Marathon Cup - Last round
Yeah, some of us clearly had to work harder for itMad777 wrote:Well...if you remove the "deadbeat" wins:grt wrote:Slightly surprised by the number - I thought 150 was quite an easy target but appears you had that number of games about right for the medal. I seem to remember teasing josko about getting 150 wins was going to be easy
grt -11
Fyrdraca -22
josko.ri
evetobl13 -11
MTIceman41 -11
kizkiz
Ukey -11
agentcom -11
Jurasu -11
updalions -11
fc1966 -11
Keefie -22
osman76 -33
Googilibear -11
Robespierre__
overlander -11
Only 7 would have recweive the GA

Re: [AT] Conquer Map Marathon Cup - Last round
so this is the final list or?Mad777 wrote:Hi all, few more game before officially announce the winner, grt![]()
After reviewing the scoreboard, no change will occur about the list of the "150 wins", the following player received a GA medal for achieving 150 wins![]()
![]()
![]()
grt
Fyrdraca
josko.ri
evetobl13
MTIceman41
kizkiz
Ukey
agentcom
Jurasu
updalions
fc1966
Keefie
osman76
Googilibear
Robespierre__
overlander
Re: [AT] Conquer Map Marathon Cup - Last round
Awaiting few games to complete, but you won't have to do anything else but only moving this thread to "Completed 2018"...no database to play withbenga wrote:so this is the final list or?Mad777 wrote:Hi all, few more game before officially announce the winner, grt![]()
After reviewing the scoreboard, no change will occur about the list of the "150 wins", the following player received a GA medal for achieving 150 wins![]()
![]()
![]()
grt
Fyrdraca
josko.ri
evetobl13
MTIceman41
kizkiz
Ukey
agentcom
Jurasu
updalions
fc1966
Keefie
osman76
Googilibear
Robespierre__
overlander
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
