Dukasaur wrote:I see in the poll that I'm in the minority...
I think this is a great game. Part of the greatness is that even someone who only looks at it once every two or three days can still understand what is going on. Adding more bells and whistles will jeopardize this essential simplicity.
Once it gets so complicated that people need to spend an hour a day studying their options, a lot of people will tune out. They may still play, under the guidance of their clan's mastermind, but they will cease being invested in what's going on. We're actually close to that now. 90% of the decisions we've made as a group, but about 10% of the time it got so complex that we just said to our resident mastermind, "do whatever you think is best, because the rest of us don't have a clue." That's okay when it's 90/10, but if it was 10/90 I think I and a great many others would just not bother even trying to understand what is going on.
Well, I think there will be some simplification in some areas (such as ambushes, moving in / out of engagements) but currently am adding some limited complexity. However, I AM trying to keep it simple enough that the majority can log in and still understand whats going on. My attempt is also, where adding complexity I also will make efforts to make it much easier to follow and very clear.
But yes, I've receive a lot of feedback / compliments on making it interesting yet simple, to where after a short albeit kinda overwhelming familiarization with just the concept in general (since it was totally different to anything CC or Clans had offered previously) it got easier once those things were grasped. I still plan and hope to have that as a central tenant to the game, just maybe a few extra bells and whistles.
The way I see it maybe we are at a 3-5 (out of 10) in complexity, and I'll try removing some of the 5's, and add new 5's that add more to the game and maybe make it a 3-6 overall (out of 10). After we've had 2 editions, we can decide if I went to far, not far enough, whatever and go from there. Version 1 was a HUGE experiment (just to see if people were interested, and if it would work) which I got answered as a yes, and no. Yes, people are interested, yes, it works, but no, its not managable in its current form (for me). So I, and the site are taking steps so that the whole "crap we missed 4 days in a row cuz IcePack got busy" just wont happen again.
If everyone can play the game in under an hour (especially me) then I'm a happy camper. Most people said there was a bit of a learning curve and played 15-30 mins up to an hour, and now that they've gotten the hang of the more complex things that time has decreased considerably. I'm hoping the same sort of thing will happen again, except on my side of things stay dropped lol
Hope that helps calm / reassure people and just generally explain where we (might) be headed moving forward.