Moderator: Clan Directors
IcePack wrote:IcePack is a POS. IcePack is 1/2 done the update. IcePack will attempt to finish tonight. IcePack is sorry.
IcePack wrote:IcePack is a POS. IcePack is 1/2 done the update. IcePack will attempt to finish tonight. IcePack is sorry.
IcePack wrote:IcePack is a POS. IcePack is 1/2 done the update. IcePack will attempt to finish tonight. IcePack is sorry.
IcePack wrote:IcePack is a POS. IcePack is 1/2 done the update. IcePack will attempt to finish tonight. IcePack is sorry.
IcePack wrote:I've booked my evening free for CR@W, update will happen this evening.
Ice
Dukasaur wrote:I see in the poll that I'm in the minority...
I think this is a great game. Part of the greatness is that even someone who only looks at it once every two or three days can still understand what is going on. Adding more bells and whistles will jeopardize this essential simplicity.
Once it gets so complicated that people need to spend an hour a day studying their options, a lot of people will tune out. They may still play, under the guidance of their clan's mastermind, but they will cease being invested in what's going on. We're actually close to that now. 90% of the decisions we've made as a group, but about 10% of the time it got so complex that we just said to our resident mastermind, "do whatever you think is best, because the rest of us don't have a clue." That's okay when it's 90/10, but if it was 10/90 I think I and a great many others would just not bother even trying to understand what is going on.
IcePack wrote:New Poll
One of my thoughts for v2.0 is to impliment a health point (HP) & damage system. One of the big feedback I've heard was that one unlucky / bad game could end a Lords participation in CR@W. Now, with the HP / DMG system there STILL is a chance that could happen, but there would be different strategies you could impliment (TBD) that could help your health, or deal more damage per win etc.
I have some ideas for this system, but I want to know what peoples thoughts are on it before I really start digging into the time it would take to really balance this system well.
But the essential idea is, one loss would ensure you take damage, but you might be able to survive more then one loss (maybe not). But it gives you the chance.
Thanks
Ice
IcePack wrote:Any feedback or reasons for the hate / dislike group?
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