Conquer Club

[CR@W] the Bannermen [Complete] - House of Fire (TOFU) Wins!

Finished challenges between two competitive clans.

Moderator: Clan Directors

Forum rules
Please read the Community Guidelines before posting.

Re: CLAN REALMS at WAR: the Bannermen [Turn 24 IP Update Day

Postby rockfist on Wed Apr 05, 2017 10:09 am

Maybe this has been covered before, but will the winners of the game get medals?

Also might it help to break the realms into two realms (like Clan Leagues)? Yes, if there is the same number of participants it would be almost the same amount of updating, but having 10 clans interacting vs 20 would limit the updating needed on map views and diplomacy.
Image
User avatar
Brigadier rockfist
 
Posts: 2170
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: CLAN REALMS at WAR: the Bannermen [Turn 24 IP Update Day

Postby IcePack on Wed Apr 05, 2017 10:53 am

I could probably be convinced that the winners should get medals. We didn't really discuss it other than to briefly discuss whether it should be in Tribes / allow Tribes to join up. Because it's poly it fits more w/ Tribes even though it was a fun 10 year clan celebration event.

In short, probably clan medals yes.
----
Personally I don't think splitting it would make it easier for me, having two going at once will get confusing for updates and tracking purposes etc. (unless we have two totally seperate TO's).

The other thing is splitting by ranks or whatever, the event is really focused to make sure the bottom 5 clans have a decent shot st winning just as much as top 5, so splitting really takes away from that mix.

For future versions, the focus has been getting some of this automated (lie the map) and integrated into the site so I just have to focus on diplo and economy etc
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 24 IP Update Day

Postby rockfist on Wed Apr 05, 2017 11:01 am

IcePack wrote:Personally I don't think splitting it would make it easier for me, having two going at once will get confusing for updates and tracking purposes etc. (unless we have two totally seperate TO's).

The other thing is splitting by ranks or whatever, the event is really focused to make sure the bottom 5 clans have a decent shot st winning just as much as top 5, so splitting really takes away from that mix.


The first point was what I had in mind. As for the 2nd point, its going to be a top ten clan that wins, I would bet.
Image
User avatar
Brigadier rockfist
 
Posts: 2170
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: CLAN REALMS at WAR: the Bannermen [Turn 24 IP Update Day

Postby IcePack on Thu Apr 06, 2017 2:04 am

I took a vacation day tomorrow from work since I didn't get a weekend, I'll have the rest of it updated by noon tomorrow.
I'll extend the deadline to submit because not everyone will get the full 24 hours.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 25 Clan Submit D

Postby ElricTheGreat on Sat Apr 08, 2017 12:23 am

Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for

Thanks and keep the entertainment coming!!
Image
Stormbringer is thirsty --- Thursting for YOUR Soul!
User avatar
Captain ElricTheGreat
 
Posts: 3404
Joined: Tue Sep 28, 2010 11:37 am
Location: Montreal, Canada

Re: CLAN REALMS at WAR: the Bannermen [Turn 25 Clan Submit D

Postby Yynatago on Sat Apr 08, 2017 4:14 am

ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for

Thanks and keep the entertainment coming!!


Good idea, I second that.
User avatar
Colonel Yynatago
 
Posts: 104
Joined: Thu Sep 12, 2013 10:10 pm

Re: CLAN REALMS at WAR: the Bannermen [Turn 25 Clan Submit D

Postby IcePack on Sat Apr 08, 2017 10:30 pm

Yynatago wrote:
ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for

Thanks and keep the entertainment coming!!


Good idea, I second that.


Some of them I can adjust pretty easily. The diplo one would be kind of a huge pain, they all were in the same order and kept it the same. Maybe eventually but diplo page probably won't be done very quickly bcuz of the time required to do it and get all the changes correct
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 25 Clan Submit D

Postby ElricTheGreat on Sun Apr 09, 2017 4:56 pm

Yynatago wrote:
ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for

Thanks and keep the entertainment coming!!


Good idea, I second that.


Thank You !!! - Looks Great
Image
Stormbringer is thirsty --- Thursting for YOUR Soul!
User avatar
Captain ElricTheGreat
 
Posts: 3404
Joined: Tue Sep 28, 2010 11:37 am
Location: Montreal, Canada

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 Clan Submit D

Postby IcePack on Mon Apr 10, 2017 3:05 am

Taxes are done.
CR@W Update is done.
1am.
Need to be awake in 4 hours.

Long but successful day. Carry on killing each other :lol: :twisted:

CR@W Turn 26 due Monday April 10th @ 2400 CCT
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 Clan Submit D

Postby IcePack on Mon Apr 10, 2017 3:25 am

As we enter Turn 26, the Realm advances into a new age.

As the horrors of war spread through the Realm, the Lords need for a centralized place to drink ale and tell their tales rise. The bards desire a place for their songs to be sung, so their tales will last lifetimes and be told to their childrens childrens children.

Welcome to Ye Olde Tavern!

A place for all houses to gather, drinking in a dark corner of a lively building where nobody knows yer name.
Ye Olde Tavern provides a unique opportunity for Houses of the Realm to interact without really knowing who, or what is going on,
a place that gathers the worst of the worst kinds of people, a place available in all communities.

Actions that are Unlocked by Ye Olde Tavern
[Ye Olde Tavern has no set location, every Castles and Cities in the Realm develop one. You MUST control a Castle or City in order to utilize this feature]
[all actions must be sent to IcePack under CR@W YE Olde Tavern Heading]
[transactions are done without either party knowing who provided the GP]
[all promised funds are set aside in a "escrow" of sorts until someone claims it]
[You can claim a reward or bounty simply by kidnapping a posted Tavern note and messaging IcePack to receive it]

- You can post anonymous global messages [spread information - or misinformation at will without knowing who sent it]
- You can post rewards for Lords and Ladys heads (wanted dead 'er alive)
- You can post bountys for Lords and Ladys you've never met
- You can ransom off a kidnapped Lord or Lady to the highest anonymous bidder [You wont know who took possession of the Lord]
- You can promise to execute a kidnapped Lord or Lady if a bidder pays a price
- Feel free to get creative and think of something else not listed. If its fair and fits the mechanics, I'll probably consider it.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby IcePack on Tue Apr 11, 2017 1:04 pm

Added a new poll, now that some time has passed. Please provide feedback as the ones who play / run it.

People have suggested everything from boats, to different units / movement rates, terrain affecting movements, etc. based on all these suggestions I would (assume) that there might be some room to add complexity. But please let me know your thoughts.
I have a lot of ideas for v2 that could really add to the game development, especially if I get some site improvements that are promised to reduce my time running the event. However, with most of these add ons it causes the game to be more complicated for the folks who are running things for their clans. So in need to make sure I'm not going in the wrong direction here. If people want more of the same, then I need to scrap the direction I'm headed and re tool my thought process.

Thanks
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby Robespierre__ on Wed Apr 12, 2017 7:01 am

IcePack wrote:I have a lot of ideas for v2 that could really add to the game development, especially if I get some site improvements that are promised to reduce my time running the event. However, with most of these add ons it causes the game to be more complicated for the folks who are running things for their clans. So in need to make sure I'm not going in the wrong direction here. If people want more of the same, then I need to scrap the direction I'm headed and re tool my thought process.


The one thing I'd do is anticipate the questions you are going to get and do an FAQ prepped. I.e.

I set up a watchtower and leave it unguarded. "What happens if another clan moves adjacent to it?" I think you can elim some of the constant questioning ahead of time.

Great job by you on this event.

Robes
Image
User avatar
Captain Robespierre__
 
Posts: 515
Joined: Sat Jun 28, 2008 2:23 pm
Location: New Jersey

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby IcePack on Wed Apr 12, 2017 9:33 am

Sorry I was working on updating platoon report before it was time to update CR@W and I ended up falling asleep. I'll update tonight for sure :)
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby Bentelbow on Wed Apr 12, 2017 8:10 pm

How do we know what sorts of things have been posted in Ye Olde Tavern?

Also, on the note of increasing the complexity of the game, I would be for it, as long is it is not making the updating things more difficult on your end. I realize that with any new venture there are growing pains, while bugs are smoothed out and whatnot, but this process has been somewhat difficult when there is not accurate data at hand with which to plan and decide on moves.
User avatar
Sergeant 1st Class Bentelbow
 
Posts: 288
Joined: Sun Aug 31, 2014 9:00 pm
Location: Over the hills and far away

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby IcePack on Wed Apr 12, 2017 9:11 pm

Bentelbow wrote:How do we know what sorts of things have been posted in Ye Olde Tavern?

Also, on the note of increasing the complexity of the game, I would be for it, as long is it is not making the updating things more difficult on your end. I realize that with any new venture there are growing pains, while bugs are smoothed out and whatnot, but this process has been somewhat difficult when there is not accurate data at hand with which to plan and decide on moves.


Once I receive the first "Tavern" posting, I'll open a new thread for everyone to look for new postings. It will be pretty clear its the Tavern.

Regarding future complexities, one of the most time consuming / error filled area is the map and legend(s).
v2.0's goal is to have the main map / fog of war map and legends be produced by the site. So I will update one map on the site side of things, and each House will have a place to click to see their map and legend which will auto be updated (and filtered for each Houses allowable view) including legends, so theres no need for me to update 15 maps or worry about adding / deleting lords to legends, etc.

That will free up a HUGE amount of time for me, and the only tasks I will have to do are 1) update the main map and 2) update the econ etc and run the game. This will be an enormous time saver assuming that we get the site improvements needed to make this happen. (which I've made very clear I will need those improvements before a v2 will occur, and have been told its a high priority for the site to make that happen).

IcePack
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby IcePack on Thu Apr 13, 2017 12:16 am

Ok, giving Clans a little extra time to submit their turns this time.

Turns are due by Friday April 14th @ 2400 CCT. I'll use Saturday to update while you guys take the day off.

Cheers,
icePack
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby benga on Thu Apr 13, 2017 12:55 am

I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby IcePack on Thu Apr 13, 2017 1:20 am

benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.


There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby benga on Thu Apr 13, 2017 5:34 am

IcePack wrote:
benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.


There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.


but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby IcePack on Thu Apr 13, 2017 11:17 am

benga wrote:
IcePack wrote:
benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.


There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.


but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc


Understood. While it's a mini spoiler keep in mind there's still the possibility of other "ages" occurring in game where some things maybe become more / less relevant.
There's also ransoms, and now the tavern offerings / bountys, etc that can utilize gold and affect the game outside of your sphere of influence as well. Lot of potential for subversion there around the Realm etc
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby hjelp on Thu Apr 13, 2017 4:19 pm

benga wrote:
IcePack wrote:
benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.


There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.


but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc


- The game will never end if one can revive Lords ? I don't like the idea.
- If movement rate is increased then a fast development will kill all opponents. There is already a variable movement rate because of how fast battles will end.
- I like no Lord present -> no GP.
- I would like the option to get in contact with the "House of Undead". Lords can earn special abilities by performing tasks given by Relics ?
- I don't think that one shall have the possibility to buy Maps.

That's all for the moment being 8-)
User avatar
Major hjelp
 
Posts: 323
Joined: Thu Oct 06, 2011 2:50 pm

Re: CLAN REALMS at WAR: the Bannermen [Turn 27 Clan Submit D

Postby IcePack on Thu Apr 13, 2017 5:17 pm

A few people have suggested different versions of "reviving lords". The important thing to remember is this is v1.0 and kind of an experiment. It was hard to predict how many lords would be executed how soon etc (that is greatly affected by levels of diplo and the people playing)
For that reason, reviving lords wasn't included in the rules until we get a better idea of what the "base game" would look like. How long it lasts. What is the kill rate, etc
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 26 IP Update Day

Postby benga on Fri Apr 14, 2017 1:14 am

hjelp wrote:
benga wrote:
IcePack wrote:
benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.


There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.


but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc


- The game will never end if one can revive Lords ? I don't like the idea.
- If movement rate is increased then a fast development will kill all opponents. There is already a variable movement rate because of how fast battles will end.
- I like no Lord present -> no GP.
- I would like the option to get in contact with the "House of Undead". Lords can earn special abilities by performing tasks given by Relics ?
- I don't think that one shall have the possibility to buy Maps.

That's all for the moment being 8-)


Here are the ways for game to end:
Military Victory: If your Clan is the last Clan to hold a stronghold (Castle), even if there are other Lords still roaming the Realm, you will win a military objective.

Economic Victory: If your Clan acquires 500 gold (GP), you will earn an economic victory.

Cultural Victory: If your Clan acquires 125 fame, you will earn an cultural victory.

We can add abilites that would give more options on how game can be played.
Game can be played faster and give Lords possibility to make them more flexible and usable.
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: CLAN REALMS at WAR: the Bannermen [Turn 27 Clan Submit D

Postby IcePack on Fri Apr 14, 2017 1:25 am

Perhaps in future editions, I've taken a lot of the stuff like this posted here and made a list for consideration in the v2.0
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16639
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 27 Clan Submit D

Postby benga on Fri Apr 14, 2017 6:43 am

IcePack wrote:Perhaps in future editions, I've taken a lot of the stuff like this posted here and made a list for consideration in the v2.0


ok, not sure if anything I suggest would make CR@W better, just throwing ideas around
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

PreviousNext

Return to Complete Challenges

Who is online

Users browsing this forum: No registered users