Moderator: Clan Directors
IcePack wrote:Personally I don't think splitting it would make it easier for me, having two going at once will get confusing for updates and tracking purposes etc. (unless we have two totally seperate TO's).
The other thing is splitting by ranks or whatever, the event is really focused to make sure the bottom 5 clans have a decent shot st winning just as much as top 5, so splitting really takes away from that mix.
ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for
Thanks and keep the entertainment coming!!
Yynatago wrote:ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for
Thanks and keep the entertainment coming!!
Good idea, I second that.
Yynatago wrote:ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for
Thanks and keep the entertainment coming!!
Good idea, I second that.
IcePack wrote:I have a lot of ideas for v2 that could really add to the game development, especially if I get some site improvements that are promised to reduce my time running the event. However, with most of these add ons it causes the game to be more complicated for the folks who are running things for their clans. So in need to make sure I'm not going in the wrong direction here. If people want more of the same, then I need to scrap the direction I'm headed and re tool my thought process.
Bentelbow wrote:How do we know what sorts of things have been posted in Ye Olde Tavern?
Also, on the note of increasing the complexity of the game, I would be for it, as long is it is not making the updating things more difficult on your end. I realize that with any new venture there are growing pains, while bugs are smoothed out and whatnot, but this process has been somewhat difficult when there is not accurate data at hand with which to plan and decide on moves.
benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
IcePack wrote:benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.
benga wrote:IcePack wrote:benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.
but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc
benga wrote:IcePack wrote:benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.
but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc
hjelp wrote:benga wrote:IcePack wrote:benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
There is a gold objective, as well as fame outside of straight military objective.
But I do understand what you mean. v2 will also feature more use / options.
but it would also be handy to have
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc
- The game will never end if one can revive Lords ? I don't like the idea.
- If movement rate is increased then a fast development will kill all opponents. There is already a variable movement rate because of how fast battles will end.
- I like no Lord present -> no GP.
- I would like the option to get in contact with the "House of Undead". Lords can earn special abilities by performing tasks given by Relics ?
- I don't think that one shall have the possibility to buy Maps.
That's all for the moment being
IcePack wrote:Perhaps in future editions, I've taken a lot of the stuff like this posted here and made a list for consideration in the v2.0
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