.....Ice; it would seem s you are saying they cant share info outside of CR@W encounters ... can clans negotiate trading info with in CR@W encounters ?; a nomad might sell you info/a amap , but if you bumped into a lord from another clan you shouldn't (I think) sell him all your info in exchange for all his info; though you could argue that this could be a bargaining chip in exchange for not attacking , releasing a captive, etc ; and of course nothing says you couldn't share fake news.....IcePack wrote:You are correct - diplomacy should only be conducted with Houses you've met on the map. You should not be randomly sharing your map with friends or revealing what House you are etc until the game mechanics naturally allows for it.TX AG 90 wrote:IcePack,
I'm assuming there is an unwritten rule that if we haven't made contact with another House in order to establish Diplomacy, we shouldn't be exchanging in-game information. For instance Clan A and Clan B are friends and even though they are on opposite sides of the Map, they PM each other and share info.
To me, this would be akin to Secret Diplomacy. However, sine it's not explicitly pointed out in the Rules, some may think that by doing it they are practicing "gamesmanship".
If my assumption is correct and we shouldn't be doing that, can you put it into the rules?
I know it will be impossible to enforce, but for some that will be enough of a deterrent.
Thanks!
TX
I'll add it to the rules on my next update day.
I hope that this is not occurring. There's no way to control it but I would be disappointed if people took advantage of that type of thing w something so new / that we are working through together as a group to make better as we go.
[CR@W] the Bannermen [Complete] - House of Fire (TOFU) Wins!
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Re: CLAN REALMS at WAR: the Bannermen [Turn 6 Clan Submit Da
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....
If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 Clan Submit Da
You can trade / sell info to clans you meet in game. It can be part of a diplomacy package, ongoing, one time etc
You can't pm a clan whose leader you know and say hey I'll give / trade my map for yours etc if your two houses haven't met in the game.and yes, fake news / info / maps can be bought & sold just like anything else...
------
I'll be back later this weekend
make sure you get turns in etc
You can't pm a clan whose leader you know and say hey I'll give / trade my map for yours etc if your two houses haven't met in the game.and yes, fake news / info / maps can be bought & sold just like anything else...
------
I'll be back later this weekend

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 Clan Submit Da
I'm not going to get back into town until late tomorrow. Probably something like 24 hours from this post. I'll try to get to the updates before I crash and burn but it may have to be very early on Monday. Just fair warning.

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 Clan Submit Da
If we submitted a few days ago, will that be an issue? Is it worth sending a repeat email?
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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 Clan Submit Da
No issues, I have everything I need. Moved anything I needed for the turn submissions into a folder of its own so all is well.Yynatago wrote:If we submitted a few days ago, will that be an issue? Is it worth sending a repeat email?
Just got home, 11pm. I'm guessing a ~4 hour update so I'm going to head to bed and update everyone in the morning. Was a long 9 hour drive

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
Working on the update
Ignore me, I'm an idiot. Turns are due tonight.
Ignore me, I'm an idiot. Turns are due tonight.

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
IcePack,
What if a House is holding a kidnapped Lord for ransom and that House is destroyed by another. Does the conquering House take possession of the Lord or is he automatically freed?
I would think the conquering House gets possession.
Thanks,
TX
What if a House is holding a kidnapped Lord for ransom and that House is destroyed by another. Does the conquering House take possession of the Lord or is he automatically freed?
I would think the conquering House gets possession.
Thanks,
TX
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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
Correct, take a castle that's holding ransom / kidnapped Lords and you take possession of the Lords and determine what your House will now do with them.TX AG 90 wrote:IcePack,
What if a House is holding a kidnapped Lord for ransom and that House is destroyed by another. Does the conquering House take possession of the Lord or is he automatically freed?
I would think the conquering House gets possession.
Thanks,
TX
IcePack

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
thanks for all the hard work ; I just read through the thread and had 2 questions
attacking an inactive clans castle; it gets defended by icepack or Lindax or both; if I loose you roll a d10 for my penalty
but if I win I might get the castle ; should I get any gold for the defeated lord like I could if it were an active clans castle and I chose to ransom you(or Lindax) .... or will execution of the defeated defender be the only option (i.e. assuming I have an axe to grind through the defeated defender neck)?
I think your post about the attacker losing was about the 6th page
question 2: you discussed around the same time that we could only do diplomacy/exchange info with someone we met, but phased it in a way that made me think we could resume diplomacy well after we parted ways ,
e.g I meet Brave Sir Robin on turn 3 and he bravely runs away.... on turn 10 I dont really know where he is put could I offer to sell him some tasty minstrels through diplomatic posts ? (perhaps only if I know the true location of his castle?)
attacking an inactive clans castle; it gets defended by icepack or Lindax or both; if I loose you roll a d10 for my penalty
but if I win I might get the castle ; should I get any gold for the defeated lord like I could if it were an active clans castle and I chose to ransom you(or Lindax) .... or will execution of the defeated defender be the only option (i.e. assuming I have an axe to grind through the defeated defender neck)?
I think your post about the attacker losing was about the 6th page
question 2: you discussed around the same time that we could only do diplomacy/exchange info with someone we met, but phased it in a way that made me think we could resume diplomacy well after we parted ways ,
e.g I meet Brave Sir Robin on turn 3 and he bravely runs away.... on turn 10 I dont really know where he is put could I offer to sell him some tasty minstrels through diplomatic posts ? (perhaps only if I know the true location of his castle?)
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....
If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
another question;
3 lords siege a castle with 3 lords in it
attackers A and C win ; B, loses and is a prisioner for now in the castle .
attacker A now defeats defender B ; shouldn't that free defender B ?
I'll quote your earlier post on the abc scenario which didn't quite address what happens if B is merely kept prisioner till the siege is over
quote
"Attacker A defeats Defender A
Attacker B is defeated by Defender B
Attacker C defeats Defender C
So does that then mean that Attacker A or C must defeat Defender B?
Correct, so defender B would still be defending the Castle in this scenario and would get to decide what to do w attacked B (execute, ransom, release).
In theory defender B could try to ransom attacker B for gold or cease fire, but if executed then you are correct attacker a or c must finish the job (or at that point, could stop the siege and leave)"
3 lords siege a castle with 3 lords in it
attackers A and C win ; B, loses and is a prisioner for now in the castle .
attacker A now defeats defender B ; shouldn't that free defender B ?
I'll quote your earlier post on the abc scenario which didn't quite address what happens if B is merely kept prisioner till the siege is over
quote
"Attacker A defeats Defender A
Attacker B is defeated by Defender B
Attacker C defeats Defender C
So does that then mean that Attacker A or C must defeat Defender B?
Correct, so defender B would still be defending the Castle in this scenario and would get to decide what to do w attacked B (execute, ransom, release).
In theory defender B could try to ransom attacker B for gold or cease fire, but if executed then you are correct attacker a or c must finish the job (or at that point, could stop the siege and leave)"
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....
If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
t4m
If you are the victor in a siege, you can rrequest a ransom jus tlike an active clan.
yes, once you met a house it doesn't matter where the lord(s) are, you can contact them directly through diplo for whatever reason. But you should not be contacting people BEFORE you met them / their house.
Yeah, if attackers defteat the defending lords, and there is a kidnapped Lord then they would be freed. Unless the House of course executes the Lord before the victory occurs.
If you are the victor in a siege, you can rrequest a ransom jus tlike an active clan.
yes, once you met a house it doesn't matter where the lord(s) are, you can contact them directly through diplo for whatever reason. But you should not be contacting people BEFORE you met them / their house.
Yeah, if attackers defteat the defending lords, and there is a kidnapped Lord then they would be freed. Unless the House of course executes the Lord before the victory occurs.
t4mcr53s2 wrote:thanks for all the hard work ; I just read through the thread and had 2 questions
attacking an inactive clans castle; it gets defended by icepack or Lindax or both; if I loose you roll a d10 for my penalty
but if I win I might get the castle ; should I get any gold for the defeated lord like I could if it were an active clans castle and I chose to ransom you(or Lindax) .... or will execution of the defeated defender be the only option (i.e. assuming I have an axe to grind through the defeated defender neck)?
I think your post about the attacker losing was about the 6th page
question 2: you discussed around the same time that we could only do diplomacy/exchange info with someone we met, but phased it in a way that made me think we could resume diplomacy well after we parted ways ,
e.g I meet Brave Sir Robin on turn 3 and he bravely runs away.... on turn 10 I dont really know where he is put could I offer to sell him some tasty minstrels through diplomatic posts ? (perhaps only if I know the true location of his castle?)
t4mcr53s2 wrote:another question;
3 lords siege a castle with 3 lords in it
attackers A and C win ; B, loses and is a prisioner for now in the castle .
attacker A now defeats defender B ; shouldn't that free defender B ?
I'll quote your earlier post on the abc scenario which didn't quite address what happens if B is merely kept prisioner till the siege is over
quote
"Attacker A defeats Defender A
Attacker B is defeated by Defender B
Attacker C defeats Defender C
So does that then mean that Attacker A or C must defeat Defender B?
Correct, so defender B would still be defending the Castle in this scenario and would get to decide what to do w attacked B (execute, ransom, release).
In theory defender B could try to ransom attacker B for gold or cease fire, but if executed then you are correct attacker a or c must finish the job (or at that point, could stop the siege and leave)"

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
I had a mini emergency yesterday, so wasn't able to update. PM went out and schedule will get bumped x1 day.
My apologies.
IP
PS - cuz I know it'll be asked, yes I'm (moztly) fine
My apologies.
IP
PS - cuz I know it'll be asked, yes I'm (moztly) fine

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
Best of luck as you navigate whatever troubles you.IcePack wrote:I had a mini emergency yesterday, so wasn't able to update. PM went out and schedule will get bumped x1 day.
My apologies.
IP
PS - cuz I know it'll be asked, yes I'm (moztly) fine
Thank you for all the work you have put into this project. It is a large and impressive undertaking!

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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
Mostly? Hope it is "Totally Fine" as soon as possible!
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Re: CLAN REALMS at WAR: the Bannermen [Turn 9 IP Update Day]
Thanks guys / kitty's
Think it'll be ok, for now it's game on
Think it'll be ok, for now it's game on

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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 Clan Submit D
Ok, update is done. Everyone has until 2400 CCT tomorrow to submit Turn 10

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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 Clan Submit D
Can an inactive clan be made a bannerman or is there no in between with them?
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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 Clan Submit D
Theoretically it's possible. Certain actions make it more / less likely.IanG7 wrote:Can an inactive clan be made a bannerman or is there no in between with them?
Not only is the probability is low, but there are other restrictions built in.
It will also get "rechecked" from time to time to see if they break it.

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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 Clan Submit D
Is it tonight or tomorrow night?IcePack at 03:58 on 02/23/17 wrote:Ok, update is done. Everyone has until 2400 CCT tomorrow to submit Turn 10
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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 Clan Submit D
Tonight. Approx 3 hours?JPlo64 wrote:Is it tonight or tomorrow night?IcePack at 03:58 on 02/23/17 wrote:Ok, update is done. Everyone has until 2400 CCT tomorrow to submit Turn 10

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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 Clan Submit D
Yeah, tonight in approx 2-3 hours. 2400 CCTJPlo64 wrote:Is it tonight or tomorrow night?IcePack at 03:58 on 02/23/17 wrote:Ok, update is done. Everyone has until 2400 CCT tomorrow to submit Turn 10

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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 IP update Day
updating

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Re: CLAN REALMS at WAR: the Bannermen [Turn 10 IP update Day
Q: When you roll for probabilities etc, do you use random.org?
A: The first few rounds I used random.org, but found it a bit time consuming. Since about Turn ~3, I have now been using dedicated CR@W dice for all rolls and probabilities after I stopped by my local game shop. Behold:

A: The first few rounds I used random.org, but found it a bit time consuming. Since about Turn ~3, I have now been using dedicated CR@W dice for all rolls and probabilities after I stopped by my local game shop. Behold:


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Re: CLAN REALMS at WAR: the Bannermen [Turn 11 Clab Submit D
We had a few misses / near misses. Next submission is due by 2400 CCT on Saturday, Feb 25th.

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Re: CLAN REALMS at WAR: the Bannermen [Turn 11 Clab Submit D
Harranhal is falling down,
Falling down,
Falling down,
Harranhal is falling down.
Animal Kingdom is BEAST
- Singing Bard
We know you can fight,
but your wits make you men!
But why is it so witty
to attack the nomadic men?
The innocents!
- Singing Bard
Wyverns and Tigers and Dukes, oh my!
The swords are really,
Starting to FLY!
- Singing Bard
Strange things are happenin'
Strange things are brewin'
Strange things are coming for you
Strange things...
- The Undead Singing Bard
Falling down,
Falling down,
Harranhal is falling down.
Animal Kingdom is BEAST
- Singing Bard
We know you can fight,
but your wits make you men!
But why is it so witty
to attack the nomadic men?
The innocents!
- Singing Bard
Wyverns and Tigers and Dukes, oh my!
The swords are really,
Starting to FLY!
- Singing Bard
Strange things are happenin'
Strange things are brewin'
Strange things are coming for you
Strange things...
- The Undead Singing Bard

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