Post: https://www.conquerclub.com/forum/viewtopic.php?f=91&t=220105&p=4898304#p4898304
Jonofperu has graciously permitted me to use the name "Challenge Companion" which was a very successful tournament series he ran a couple of years ago. Kudos Jon, and thank you!
The idea of the Challenge Companion series is that they are tournaments run on the same setting as the Current Monthly Challenge. Thus, they allow you to kill two birds with one stone: participating in the Tournament and the Challenge at the same time, and possibly qualifying for both medals. Since the Challenges require that all games begin within the design month, these tournaments need to be short.
This month's Challenge settings:Subject: October 2016 - Shoot for the Stars and Never Stop Believing
DoomYoshi wrote:Settings
Maps: WWI Gallipoli
Players per game: 4
Game Type: Doubles/Assassin/Terminator/Standard
Initial Troops: ANY
Round Limit: 30 ROUNDS
Play Order: ANY
Spoils: NUCLEAR
Reinforcements: ANY
Special Game Play: FOG - REQUIRED; TRENCH - REQUIRED
Round Length: ANY
Tournament Design:
16-players (premium only, due to game load) will play a Qualifying round of 14 games. All 14 will be sent at once.
All games will fulfill the Challenge requirements: 4-player Gallipoli, Nuclear Foggy Trench with a 30-round limit.
Additionally, all games will be Automatic Sequential 24-hour.
Games are 4 Assassin, 4 Terminator, 4 Standard, and 2 Dubs (with random partners). Thus, if you play according to expectations (winning half of the Dubs games and 1/4 of the solo games) you will earn one of each token for the Challenge.
Half of each game type will be Chained and half will be Parachute.
The four best players will go to a Final round to determine the winner of the tournament. The Final round probably won't start until next month and therefore it will NOT qualify for the Challenge. It will be strictly for the tournament.
"Four best" is to be determined by total wins in the Qualifying rounds, with total kills as first tiebreaker, most wins in "Chained" games as second tiebreaker, most correct Assassin games (where you killed your target, not where some other fool killed him for you) as third tiebreaker, and precedence (first to sign up) as fourth and final tiebreaker.
This is my 139th!
For a complete list of my tournaments, click here.