Conquer Club

A Risktaker's Race: The Board Game #2 (COMPLETED)

Tournaments Completed in 2015.

Moderator: Tournament Directors

A Risktaker's Race: The Board Game #2 (COMPLETED)

Postby Silly Knig-it on Thu May 01, 2014 6:34 am

The Official Board of A Risktaker's Race

Roll 19

show: Changes from 1st Race
There are now 80 maps. No duplicates.
Based on advice from Osman76 the winner of the first race, if you are in the leading half of the race, your map will be randomly chosen if you end up on a tile by yourself.
Added a bit of wimsy for the first three sections with a chutes and ladders additionn to the game play.
You get two chances to score zero before you are eliminated.
The spoils and forts will chance slightly roll to roll, not always nuc


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This is exclusively a 1v1 tournament.
ONLY Premium members may join.

Requirements to Play
You must be a premium member to join this tournament.
show: REQUIREMENTS TO PLAY
You must be a premium member to join this tournament, since you will play 6 1v1 games at a time.

There are no additional attendance or game count requirements; as long as you are a premium member, you may join.

Any form of violation of the Rules of Conquer Club found at http://www.conquerclub.com/public.php?mode=rules (including any approved withstanding rules, decisions, or judgments from the Multi Hunters and/or Cheating/Abuse Team) including, but not limited to, creating "multiple accounts", engaging in "secret diplomacy", "throwing games", and/or taking part in any form of collusion or actions taken to provide an unfair advantage to oneself, and/or to any other player in the tournament, that is against the spirit of sportsmanship may result in expulsion from the tournament. The organizer has full judgment in making these decisions and may employ assistance from the Multi Hunters or Cheating/Abuse Team in assessing a situation in which there is suspicion of cheating or rule violations.
In other words: NO cheating O:) :( :o :shock: 8-)
Luckily, cheating is rare, as we have honest people here on CC =D>.
But just in case...



The Official Rules of A Risktaker's Race

This tournament is expected to run about a year. (That is a long time and stuff happens. If you need to drop, no hard feelings, just let me know. But please don't join if you don't feel there is a reasonable chance of finishing on your part.) The game load is 6 games at one shot but then nothing until everyone finishes that roll.

Random.org will be used when randomness is needed.
The tournament organiser has the final say on all facts connected to play.

Introduction

Many set off on Start. 81 tiles and 80 maps ahead. Luck of the dice--be gone! With 6 1v1 games per round, you now have the power to win games and thus control your very own race towards the finish line! And may you find the ladders and avoid the chutes for no one knows where they are until the roll is finished by all (see explanation further on.)

But beware; go two rounds without a win, roll a 0, and you'll see yourself kicked from the board! Can you survive the long trek across five realms of Conquer Club play? Only one can seize the day and seize the board as champion of "A Risktaker's Race!"

Tournament Settings

show: Settings
ALL games, regardless of map, will have these settings:

Standard Game Type
Automatic Initial Troops
Sequential Play Order
Spoils will be Esq, Flat, Nuc in rotation. (Roll 1 - Esq, Roll 2- Flat, etc.) (Special note for Nuc, anyone who lets the time expire to avoid taking a spoil will be penalized 1 for the first offense, 2 for 2nd, etc. (this is over the whole tournament). I probably won't catch anyone doing this but please report them to me and I will assign penalty because it will show in the log if I know to look for it.)
Forts will be Chained, Chained, Chained, Parachute, again in rotation.

Special Gameplay
Fog of War ("Foggy", "Yes")
No Trench Warfare

There will be NO such rule that requires players to wait before taking their turns in Fog of War games.

20 Rounds Round Limit
24 Hour Round Length

Any settings that are made available by Conquer Club at any time during the existence of this post and throughout game-play (until the tournament is complete) will NOT be included in any games in the tournament, because these settings were not present during the writing of these Rules.


Basics of the Tournament

The above, three-paged game board is a game board created by WC4J and modified by me. It consists of 82 tiles (including Start and Finish), 80 maps, and 5 realms.

In playing, each of the players is represented by a figurine (like in a traditional board game), which is "placed" on the first, Start tile (located in the top right of the board) at the beginning of the tournament.
Due to the number of players and size of the board, there will be only be two figures on the board, showing what tile the leader is on, a 6 die The trailer will be represented by a 1 die. I will endeavor to keep this up but the spreadsheet will always be more quickly updated and accurate.

Play is divided into rounds, hereon known as "rolls."

Players first play games, and then move. And then in the first 3 sections, the position of the ladder and chute is calculated and applied. No one including me knows where they will be until after the roll is completed by all.

Like in any standard board game, players move from tile to tile towards the last, Finish tile at the bottom of the board.

But rather than moving through luck of the dice, the number of wins a player earns during a "roll" will correspond to the number of tiles that player may move forward.

So, if Klaus wins 4 games in Roll 1, he would correspondingly move 4 tiles forward (having "rolled" a 4), thus landing on Labyrinth.

At the end of all players completing a roll, the position of the Ladder and Chute will be calculated and those will be applied. (See Chutes and Ladders)

Players will play games on the map corresponding to where they are located on the board at the start of a roll.
So, if Gunther is located on the Labyrinth tile, he will play all his 1v1 games for the current Roll on the Labyrinth map.

If a player does not win any games in a Roll, then that player "rolls a 0" and is eliminated from the tournament, upon the 2nd time this occurs!

The player to first land on Finish, or the last player remaining on the board, wins!

Game-play Format

show: Game-play Format
All games in the tournament will be 1v1 games. Players in the same position (on the same tile) on the board will play games against each other, on the map corresponding to the tile that they are on, with the aforementioned universal settings.

In each roll (round), ALL players will play 6 1v1 games, regardless of how many players have landed on a particular tile.

Players will receive all 6 of their invites at one time in an effort to conserve time.

In cases where groupings are needed to divide players, the arrangement of players in the groupings will be determined randomly, using random.org.

At the start of the tournament, the players are divided into groupings of 7 players. Each player will play 1 1v1 game each against the six other players, on the Classic map.

-------
(For the remaining rolls)

If there are X players on a particular tile, where X is

2: Those 2 players will play 6 1v1 games against each other.
3: Each player will play 3 1v1 games each against the two other players.
4: Each player will play 2 1v1 games each against the three other players.
5: Each player will play 1 1v1 game each against the four other players, and an additional 1v1 game each against two different players, determined randomly.
6: Each player will play 1 1v1 game each against the five other players, and an additional 1v1 game against another player, determined randomly.
7: Each player will play 1 1v1 game each against the six other players.

8: The 8 players will be divided into 2 groupings of 4 players each. Each player will then play 2 1v1 games each against the three other players in their grouping.
9: The 9 players will be divided into 3 groupings of 3 players each. Each player will then play 3 1v1 games each against the two other players in their grouping.
10: The 10 players will be divided into 2 groupings of 5 players each. Each player will play 1 1v1 game each against the four other players in their grouping, and an additional 1v1 game each against two different players in their grouping, determined randomly.

You can stop reading here! :o :o :shock: I truly don't anticipate THIS many players on one particular tile, but, just in case, I might as well write it down,

11: The 11 players will be divided into 2 irregular groupings, one of 5 players and one of 6 players. The grouping of 5 players will play in the same manner as indicated in aforementioned point (5). The grouping of 6 players will play in the same manner as indicated in aforementioned point (6).
12: The 12 players will be divided into 3 groupings of 4 players each. Each grouping plays in the same manner as indicated in aforementioned point (4).
13: The 13 players will be divided into 2 irregular groupings, one of 7 players and one of 6 players. The grouping of 7 players will play in the same manner as indicated in aforementioned point (7). The grouping of 6 players will play in the same manner as indicated in aforementioned point (6).
14: The 14 players will be divided into 2 groupings of 7 players each. Each grouping plays in the same manner as indicated in aforementioned point (7).
15: The 15 players will be divided into 3 groupings of 5 players each. Each grouping plays in the same manner as indicated in aforementioned point (5).
16: The 16 players will be divided into 4 groupings of 4 players each. Each grouping plays in the same manner as indicated in aforementioned point (4).
17: The 17 players will be divided into 2 irregular groupings, one of 9 players and one of 8 players. The grouping of 9 players will play in the same manner as indicated in aforementioned point (9). The grouping of 8 players will play in the same manner as indicated in aforementioned point (8).
18: The 18 players will be divided into 3 groupings of 6 players each. Each grouping plays in the same manner as indicated in aforementioned point (6).
19: The 19 players will be divided into 2 irregular groupings, one of 10 players and one of 9 players. The grouping of 10 players will play in the same manner as indicated in aforementioned point (10). The grouping of 9 players will play in the same manner as indicated in aforementioned point (9).
20: The 20 players will be divided into 5 groupings of 4 players each. Each grouping plays in the same manner as indicated in aforementioned point (4).
21: The 21 players will be divided into 3 groupings of 7 players each. Each grouping plays in the same manner as indicated in aforementioned point (7).
22: The 22 players will be divided into 3 irregular groupings, two of 7 players and one of 8 players. Each grouping of 7 players will play in the same manner as indicated in aforementioned point (7). The grouping of 8 players will play in the same manner as indicated in aforementioned point (8).
23: The 23 players will be divided into 2 irregular groupings, one of 12 players and one of 11 players. The grouping of 12 players will play in the same manner as indicated in aforementioned point (12). The grouping of 11 players will play in the same manner as indicated in aforementioned point (11).
24: The 24 players will be divided into 6 groupings of 4 players each. Each grouping plays in the same manner as indicated in aforementioned point (4).
25: The 25 players will be divided into 5 groupings of 5 players each. Each grouping plays in the same manner as indicated in aforementioned point (5).
26: The 26 players will be divided into 2 groupings of 13 players each. Each grouping plays in the same manner as indicated in aforementioned point (13).
27: The 27 players will be divided into 3 groupings of 9 players each. Each grouping plays in the same manner as indicated in aforementioned point (9).
28: The 28 players will be divided into 4 groupings of 7 players each. Each grouping plays in the same manner as indicated in aforementioned point (7).
29: The 29 players will be divided into 2 irregular groupings, one of 15 players and one of 14 players. The grouping of 15 players will play in the same manner as indicated in aforementioned point (15). The grouping of 14 players will play in the same manner as indicated in aforementioned point (14).
30: The 30 players will be divided into 5 groupings of 6 players each. Each grouping plays in the same manner as indicated in aforementioned point (6).
31: The 31 players will be divided into 2 irregular groupings, one of 16 players and one of 15 players. The grouping of 16 players will play in the same manner as indicated in aforementioned point (16). The grouping of 15 players will play in the same manner as indicated in aforementioned point (15).
32: The 32 players will be divided into 8 groupings of 4 players each. Each grouping plays in the same manner as indicated in aforementioned point (4).
33: The 33 players will be divided into 11 groupings of 3 players each. Each grouping plays in the same manner as indicated in aforementioned point (3).
34: The 32 players will be divided into 2 groupings of 17 players each. Each grouping plays in the same manner as indicated in aforementioned point (17).
35: The 35 players will be divided into 5 groupings of 7 players each. Each grouping plays in the same manner as indicated in aforementioned point (7).
36: The 36 players will be divided into 9 groupings of 4 players each. Each grouping plays in the same manner as indicated in aforementioned point (4).


Chutes and Ladders (additional gameplay factor)

show: Chutes and Ladders
As in the childerens game, chutes take you back and ladders advance you.

The maps will be numbered 1-9 (Check the spreadsheet but they go in order and repeat). The ladder will be determined by adding up the sum of all tiles occupied and the date and time of the last game finishing on PST or PDT (about -7GMT) and reducing to a single digit.

For example, the sum of all players on all tiles at the end of the roll is 328. The last game ended 2014-04-25 13:33:27
So, 3+2+8+2+1+4+2+2+1+3+3+3+2+7=43>>4+3=7, So the ladder would be at 7 and the Chute ( chute always 2 less than ladder) at 7-2 or 5. (If the ladder is at 1, then chute is at 8. If the ladder is at 2, then chute is at 9). I don't think anyone will be able to predict where the ladder or chute will be since no one will know until the end of the roll. If you can game that please let me know, so I can come up with something else. The ladder will gain you 2 places if the # is 123, 3 places if 456, 4 places if 789. The chute will be the opposite, lose 4 places if 123, etc. If the number comes up 0, then I will consider it to be a 1.

Also no chute in tiles 1-5. We need to get people out the gate.

And no chutes or ladders in the last two sections (except if you get tossed in there by a final ladder).

So a little fun and wimsy, and some serious game play at the end.


Advancing on the Board

show: Advancing on the Board
After playing games in a roll (round), players will advance a number of spaces equivalent to the number of games won.

Players who do not win any of their six games in a roll for the 2nd time are immediately eliminated from play!

If a player lands on a tile and there is no other opponent that also landed on that tile, then the player may consider that tile to be a "free choice" space--the player will remain on that tile, but may choose to play with players on a different tile. That different tile must be in the same realm that the player is in. If the player wins games, the player then advances from their position on the board, NOT from where his opponents are located.

When players are alone on a tile, if they are in the top 50% I will put the maps available to them in random.org and assign the map (based on advice from the winner of previous tournament who got a significant advantage by always being able to pick his map). If you are in the bottom 50% or on a free choice tile I will personally message them to ask what map they want to play. If you are alone on a tile and a person who is ahead of you picks your tile, then that is what you will play, not your choice (because you are no longer alone on the tile). If they land on free choice tiles they will have their free choice of what to play as long as there is someone there to play with.

If there are no players on any tiles within the same realm, then the player may choose a tile that is in either the direct next or direct previous realm.

In the event that all remaining players in the tournament are each on their own individual tile such that no two players are on the same exact tile, then all players will be asked to vote for each available map and the map with the most votes will be used.


How to Win

show: How to Win
There are two ways to win the tournament.

To Win "A Risktaker's Race"

Be the first player to land ON the Finish space at the bottom of the board (having progressed through all five realms).

OR

Be the only player still in the tournament, as a result of all other players being eliminated.

In the event that multiple players landed on the Finish space at the end of the same roll (round),

Those players will take part in a Random map round-robin. Each of the tied players will play 1 1v1 game each against the other tied players, on random maps as determined through the Random setting, with the aforementioned universal settings.

The player with the most wins after this round-robin is proclaimed champion of A Risktaker's Race!
In the event that multiple players won the same number of games after the aforementioned round-robin, then those players who won the same number of games will take part in an additional round-robin. Each player will play 1 1v1 game each against the other players who have the same number of wins, on random maps as determined through the Random setting, with the aforementioned universal settings.
The player with the most wins after this round-robin is proclaimed champion of A Risktaker's Race!
Should multiple players once again have won the same number of games, then additional round-robins will take place in the same manner as mentioned in the previous points, until one single player is the only player with the most number of wins. That player will then be proclaimed champion of A Risktaker's Race!

In the above situations, regular board play for those players who have not yet arrived at the Finish space will end, and only the round-robins will be carried out to determine the winner.


Policy for Players Failing to Join Games

show: Policy for Players Failing to Join Games
The organiser has full judgment in each case of a player not joining games.

Because of the complexity and number of people playing it is only fair to the others and to the Organizer that games be picked up in an expedious manner. All game play is 24 hour based and therefore it is not unreasonable to expect games to be accepted within 24 hours. Therefore you will receive one invite and then be dropped.

That said, I am very easy to work with. I will always check my wall and pm's to see if there is something there before I eliminate someone. During the last game I allowed in one case 5 days to pick up the games. I was contacted ahead of time and told of the problem (not the details) and the expected duration.

Communication makes all the difference.


The Ultimate Clarification: Example of Play

show: The Ultimate Clarification Example of Play
Roll 1

There are X players on the Start tile. As a result, they are divided randomly into 10 groupings of 7 players each.
Everyone now plays 6 1v1 games within their grouping (one game against each of the other 6 players in your grouping).

After all games are finished, you won all 6 games. So, you advance to Age of Realms 2: Magic!

Roll 2

You, James, Vanessa, Parker, Henry, and Sylvia all landed on Age of Realms 2: Magic!, because you all won 6 games in the first round. Since there are 6 players on this tile, according to the rules you now play a 1v1 game against James, a 1v1 game against Vanessa, a 1v1 game against Parker, a 1v1 game against Henry, and a 1v1 game against Sylvia. Then, as randomly determined, you'll play a 6th game, against Henry (randomly determined).

You win 2 of your 6 games! Therefore, you advance to Castle Lands.

Vanessa won 0 of her games! Therefore she is only one more 0 she can receive before being eliminated.


GA The Diablo Feat: "The Diablo Feat"

show: The Diablo Feat
Having received Tournament Director approval, the player who "rolls the most 6s" (most frequently wins all 6 games during a round) throughout the entire tournament earns "The Diablo Feat" General Achievement Medal.

A player may only be awarded this medal if he has, at least three times, won all 6 games during a round.


That does it for the Rules, and thanks for checking out this tournament and I most certainly hope you'll join the race!

Have a great day, if you have any questions feel free to ask, I'm standing by,
Silly Knig-it
Last edited by Silly Knig-it on Mon Aug 17, 2020 2:16 am, edited 55 times in total.
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Re: A Risktaker's Race: The Board Game #2

Postby Silly Knig-it on Thu May 01, 2014 6:35 am

show: Players
    Silly Knig-it
    Mad777
    General Bax
    Jim1086
    ProsthoDoc
    william tennant
    slickstick
    igotaished
    MattiWacklin
    schiballs
    Jurasu
    Fakyras
    ultraman
    kizkiz
    ADAIR410
    slats789
    Wizz00
    stuboy
    celliottii
    epicgb
    DaveS_WI
    harvmax
    mcshanester29
    bearshark3
    Ratrin
    Dukasaur
    overlander
    Arya
    BarryMc96
    badmunkay
    Vid_FISO
    MrBoom
    swimmerdude99
    osok68
    MudPuppy
    PAUL912
    MoB Deadly
    dorsettrob
    lordlau1
    russde
    chidone
    osman76
    jvantassel
    GreenBaize
    6 Letters
    rmjw10
    JELO
    uyumaykimaw
    ganguscalm
    Braswell
    Leverpuller
    wendall2000
    Pezter
    adam666
    Flang
    abygorb
    sjemba
    muti
    tonellip
    Krazee-EyezKilla
    uckuki
    kennys777
    CatchersMitt14
    dumhic
    iAmCaffeine
    TX AG 90
    Ragot25
    V.J.
    Teflon Kris
    Risk_Killer_1
    farinelli
    MD212
    parapenteman
    Evil Semp
    röde orm
    spawando
    Vinc
    Burndamage
    grt
    G0rgatr0n
    fernilenny
    bplp49
    jax75


show: Notes for me
Last edited by Silly Knig-it on Mon Nov 24, 2014 12:43 pm, edited 20 times in total.
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Re: A Risktaker's Race: The Board Game #2

Postby Silly Knig-it on Thu May 01, 2014 6:35 am

Scoreboard At the end of Roll 17, Chutes and Ladders applied
show: Scoreboard
https://docs.google.com/spreadsheets/d/1XUMuSZe_SXBa799N7WhZG2YcpEXIkGdy60THIMaDKGY/edit?usp=sharing


Players Positions on the Board (At the end of Roll 18, chutes and ladders applied)
(Only the maps between the first and last player will be shown to keep this to a manageable size. Map numbers are on sheet 2 of the scoreboard. They correspond to row number.) All players on a particular map are run through random.org to determine who they play with and order of play.

Names in red are final board positions at the end of the game


show: 2010 World Cup



show: Madness
    mcshanester29


show: Circus Maximus



show: King of The Mountains



show: CCU



show: 2011 World Cup



show: Free choice G.W.G
    farinelli
    epicgb


This is the last tile to which Chutes and Ladders will be applied. Beyond this point, it is just what you score. Good luck.

show: American Civil War



show: 8 Thoughts
    G0rgatr0n
    adam666r



show: Stalingrad
    slickstick


show: Arms Race



show: Cuban Missile Crisis
    Jim1086
    Fakyras



show: 13 Colonies
    kizkiz
    celliottii



show: Salems Switch
    lordlau1
    ultraman





show: Berlin 1961



show: WWII Poland
    General Bax


show: South Africa 1885



show: Rorkes Drift
    Silly Knig-it
    DaveS_WI




show: Texan Wars
    Wizz00
    c c
    Mad777



show: Third Crusade
    Vid_FISO


show: Prohibition Chicago
    stuboy
    slats789
    GreenBaize
    osok68



show: WWII Australia
    william tennant
    Dukasaur



show: Baltic Crusades
    JELO
    badmunkay
    grt

    muti



show: Middle East
    uyumaykimaw
    sjemba



show: WWII Iwo Jima
    MudPuppy
    Leverpuller



show: Free choice Any I.O.



show: Space



show: USApocalpyse
    Ratrin


show: All Your Base Are Belong to Us
    Jurasu



show: Lunar War



show: Archipelago
    overlander
    uckuki
    chidone




show: Clandemonium



show: Extreme Global Warming



show: Solar System
    röde orm
    osman76



show: Steamworks



show: Portland



show: Fractured China



show: Fractured America



show: Finish

    TX AG 90
Last edited by Silly Knig-it on Sun Sep 27, 2020 11:25 pm, edited 215 times in total.
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Re: A Risktaker's Race: The Board Game #2

Postby Mad777 on Thu May 01, 2014 9:51 am

Count me in!
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Re: A Risktaker's Race: The Board Game #2

Postby General Bax on Thu May 01, 2014 11:15 am

in pls
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Re: A Risktaker's Race: The Board Game #2

Postby Jim1086 on Thu May 01, 2014 11:17 am

In please
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Re: A Risktaker's Race: The Board Game #2

Postby ProsthoDoc on Thu May 01, 2014 11:58 am

in Please !!!
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Re: A Risktaker's Race: The Board Game #2

Postby william tennant on Thu May 01, 2014 12:11 pm

in please!!!!
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Re: A Risktaker's Race: The Board Game #2

Postby slickstick on Thu May 01, 2014 12:11 pm

in pls.
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Re: A Risktaker's Race: The Board Game #2

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Re: A Risktaker's Race: The Board Game #2

Postby MattiWacklin on Thu May 01, 2014 12:20 pm

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Re: A Risktaker's Race: The Board Game #2

Postby schiballs on Thu May 01, 2014 1:00 pm

Yes yes yes! I hope I don't get eliminated like last time! I was doing so well!
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Re: A Risktaker's Race: The Board Game #2

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Re: A Risktaker's Race: The Board Game #2

Postby chidone on Thu May 01, 2014 1:56 pm

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Re: A Risktaker's Race: The Board Game #2

Postby Fakyras on Thu May 01, 2014 1:58 pm

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Re: A Risktaker's Race: The Board Game #2

Postby ultraman on Thu May 01, 2014 2:08 pm

in for round 2 please
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Re: A Risktaker's Race: The Board Game #2

Postby kizkiz on Thu May 01, 2014 2:50 pm

I am soooo in
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Re: A Risktaker's Race: The Board Game #2

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Re: A Risktaker's Race: The Board Game #2

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Re: A Risktaker's Race: The Board Game #2

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Re: A Risktaker's Race: The Board Game #2

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Re: A Risktaker's Race: The Board Game #2

Postby celliottii on Thu May 01, 2014 5:18 pm

in please....thanks!
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Re: A Risktaker's Race: The Board Game #2

Postby epicgb on Thu May 01, 2014 5:22 pm

yep! I will be in for another game!
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Re: A Risktaker's Race: The Board Game #2

Postby DaveS_WI on Thu May 01, 2014 5:47 pm

I am IN. Thanks for creating this.
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Re: A Risktaker's Race: The Board Game #2

Postby harvmax on Thu May 01, 2014 6:05 pm

in again and thanks for the alert and invite
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