BeNeLux [Quenched]
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- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Actually, yeah. There is nothing wrong with this map, only but the XML is not finished.MarVal wrote:Is that all you can say?Gilligan wrote:bump...
No respons on the updates, no suggestions, no nothing.... only bump....
And Andy, thanks that you have faith in me. I'm just busy, but the XML will come. No excuses.
Grtz
MarVal

- Lanceyboyuk
- Posts: 259
- Joined: Thu Nov 02, 2006 8:34 am
- Gender: Male
- Location: Cheshunt, Herts, UK
UPDATE 30 (with XML)
Below the latest development of the map BeNeLux.
UPDATE 30 (with XML)
Larger map :
(600x550)

Some suggestions that were mentioned:
- New mountains, no 3D feel, more 2D and flat.
- The Letzebuerg name is more centered underneath its country.
- Capitals Legend is bold
- The text "Control of..." is bold.
- The text "non-crossing..." is bold.
- Signature less blurry.
- I'm working on the XML small.
So let us know what U think of the new armyshadows on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
UPDATE 30 (with XML)
Larger map :
(600x550)

Some suggestions that were mentioned:
- New mountains, no 3D feel, more 2D and flat.
- The Letzebuerg name is more centered underneath its country.
- Capitals Legend is bold
- The text "Control of..." is bold.
- The text "non-crossing..." is bold.
- Signature less blurry.
- I'm working on the XML small.
So let us know what U think of the new armyshadows on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
Last edited by MarVal on Fri May 25, 2007 5:34 pm, edited 1 time in total.
i know but did you try if that did look better?MarVal wrote:They're just the same as in previous updates.Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
And so they're not obviously in the picture.
Grtz
MarVal
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
also shengen and neufchateau but there are several more.
marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Yes, but then the map seems too look crowdy. See also some earlier updates.Wisse wrote:i know but did you try if that did look better?MarVal wrote:They're just the same as in previous updates.Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
And so they're not obviously in the picture.
Grtz
MarVal
Grtz
MarVal
- Yes, I will do that in the next update (with 88 army numbers).DiM wrote:marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
- 1. It can't, otherwise the text will come to close to the coat of arms of Belgium.
- 2. If I do that then men can't see were those armycircle belong. Because the end of that country is too small. Or do you have another idea how it works?
- 3. Its a little bit out the borders, so you can see that there are 3 seperate countries
- Thanks, that in you think the map looks great and has a nice clean look.
- I do not know, if I must see it as a compliment or....?
Thanks for your suggestions ans till next update.
Grtz
MarVal
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
1. you can move the coat of arms a little bit.MarVal wrote:- Yes, I will do that in the next update (with 88 army numbers).DiM wrote:marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
- 1. It can't, otherwise the text will come to close to the coat of arms of Belgium.
- 2. If I do that then men can't see were those armycircle belong. Because the end of that country is too small. Or do you have another idea how it works?
- 3. Its a little bit out the borders, so you can see that there are 3 seperate countries
- Thanks, that in you think the map looks great and has a nice clean look.
- I do not know, if I must see it as a compliment or....?
Thanks for your suggestions ans till next update.
Grtz
MarVal
2. fair enough
3. ok i understand. it's good
and yes that's a compliment in most maps people tend to neglect the non playable area and thus it looks worse than the playable part.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: UPDATE 30 (with XML)
Army shades and army's that don't allign, 2 possibilitys t fix: move army, move shade. Between () will the offset beMarVal wrote:
Noord-Nederland:
Drenthe (left)
Frieland (down)
West-Nederland:
Utrecht (right)
Goeree-Overflakkee (right)
Schouwen-Duiveland (right)
Oost-Nederland:
Veluwe (left)
Zuid-Nederland:
Betuwe (right)
Markizaat (right)
Maaskant (left)
Limburg (left)
Vlaanderen:
Belg. Limburg (left)
Belgisch Brabant:
Vlaams (left)
La Wallonie:
Hainaut (right)
Thuin (left)
Namur (right-bottom)
Dinant (left)
Neufchateau (left-bottom)
Luxembourg:
Schengen (right)
Very nice map Marval
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
Founder of the Commonwealth of Planets
Founder and CEO of JF
-
BulaMatari
- Posts: 131
- Joined: Thu Feb 01, 2007 6:08 am
Below the latest development of the map BeNeLux.
UPDATE 31 (with XML)
Larger map :
(600x550)

Some suggestions that were mentioned:
- XML with armynumers of 88.
- I'm working on the XML small.
So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
UPDATE 31 (with XML)
Larger map :
(600x550)

Some suggestions that were mentioned:
- XML with armynumers of 88.
- I'm working on the XML small.
So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
UPDATE 32 (Small & Large with XML)
Below the latest development of the map BeNeLux.
UPDATE 32 (Small & Large with XML)
Larger map :
(600x550)

Smaller map :
(550x504)

Some suggestions that were mentioned:
- XML on small map with armynumers of 88.
- XML on large map with armynumbers of 88.
So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
UPDATE 32 (Small & Large with XML)
Larger map :
(600x550)

Smaller map :
(550x504)

Some suggestions that were mentioned:
- XML on small map with armynumers of 88.
- XML on large map with armynumbers of 88.
So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
Last edited by MarVal on Sun Jun 03, 2007 5:13 pm, edited 1 time in total.
UPDATE 33 XML (small & large)
Below the latest development of the map BeNeLux.
UPDATE 33 XML (small & large)
Larger map :
(600x550)

Smaller map :
(550x504)

Some suggestions that were mentioned:
- New border between Vlaams, Wallon, Belg. Limburg and Liège.
- Restyle image mountain.
- Text "OstKantone" near its country (no line between the country and the text).
- Coat of arms of Belgium a little bit downwards.
So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club
UPDATE 33 XML (small & large)
Larger map :
(600x550)

Smaller map :
(550x504)

Some suggestions that were mentioned:
- New border between Vlaams, Wallon, Belg. Limburg and Liège.
- Restyle image mountain.
- Text "OstKantone" near its country (no line between the country and the text).
- Coat of arms of Belgium a little bit downwards.
So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.
Grtz
MarVal
member of De Veroveraars Club


