Moderator: Cartographers
Actually, yeah. There is nothing wrong with this map, only but the XML is not finished.MarVal wrote:Is that all you can say?Gilligan wrote:bump...
No respons on the updates, no suggestions, no nothing.... only bump....
And Andy, thanks that you have faith in me. I'm just busy, but the XML will come. No excuses.
Grtz
MarVal


i know but did you try if that did look better?MarVal wrote:They're just the same as in previous updates.Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
And so they're not obviously in the picture.
Grtz
MarVal
Yes, but then the map seems too look crowdy. See also some earlier updates.Wisse wrote:i know but did you try if that did look better?MarVal wrote:They're just the same as in previous updates.Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
And so they're not obviously in the picture.
Grtz
MarVal
- Yes, I will do that in the next update (with 88 army numbers).DiM wrote:marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
1. you can move the coat of arms a little bit.MarVal wrote:- Yes, I will do that in the next update (with 88 army numbers).DiM wrote:marval, could you please post an image with 88 army numbers??
here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?
the map looks great. it has a nice clean look.
PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
- 1. It can't, otherwise the text will come to close to the coat of arms of Belgium.
- 2. If I do that then men can't see were those armycircle belong. Because the end of that country is too small. Or do you have another idea how it works?
- 3. Its a little bit out the borders, so you can see that there are 3 seperate countries
- Thanks, that in you think the map looks great and has a nice clean look.
- I do not know, if I must see it as a compliment or....?
Thanks for your suggestions ans till next update.
Grtz
MarVal
Army shades and army's that don't allign, 2 possibilitys t fix: move army, move shade. Between () will the offset beMarVal wrote:




