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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Whatsausage on Mon Mar 10, 2014 4:57 pm

unvote vote jonty for saying would of when he clearly meant would have

I agree that 4 mafia would be too many, they would almost certainly win if town didn't find them the first day. I think it is either 3 mafia or 2 mafia and some non-killing third party, two deaths per night seems unlikely for such a small game, but maybe I'm wrong because of lack of experience. Is the point of a small game usually to be quicker too? In that case two killing factions could be possible I guess.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby MudPuppy on Mon Mar 10, 2014 5:03 pm

drake_259 wrote:Thats quite a lot to suggest making a bit useless.

I got my FOS on you
Drake is Watching You!

WooHoo, my first FOS. I'm honored. :mrgreen:
I don't disagree with the lack of usefulness of that list.
Though, I see you focused only on the negative emotions... is your cup half-empty, drake? :P

drake_259 wrote:
NoSurvivors wrote:I would say likely either 3 mafia or 2mafia/1 third party? with 10 players I think 3 is a good number... 4 might be a little hard for town.


I doubt 3 maf, i vote on a 3P

3 total non-town sounds about right... but I could go either way about one being a 3P.

On a protocol note, can someone explain to me how I should note being fastposted. I've seen it done but am not exactly sure what I'm supposed to do. Do I "edit" my post to add a fastpost statement with the number of posts that got posted while I was writing??? I'm guessing that's the way it has to be done but I wanted to double-check since I'm aware that editing posts is a no-no. Thx.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby jak111 on Mon Mar 10, 2014 5:23 pm

MudPuppy wrote:On a protocol note, can someone explain to me how I should note being fastposted. I've seen it done but am not exactly sure what I'm supposed to do. Do I "edit" my post to add a fastpost statement with the number of posts that got posted while I was writing??? I'm guessing that's the way it has to be done but I wanted to double-check since I'm aware that editing posts is a no-no. Thx.


Editing your post would be the BIGGEST mistake you could possibly make in Mafia, unless you want a mod-kill do NOT do it especially for a simple thing like that!

I believe it was something like "FP'd by _____", been a while since I've been around and all XD
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby MudPuppy on Mon Mar 10, 2014 5:25 pm

Sorry for the double-post but I think I answered my own question about the fast-posting. Do you look in preview mode to determine who fast-posted you and then add the statement before you actually post the first time so no edits are ever done? Is it a big deal to not mention that you were fast-posted if it doesn't add anything or is it something I should check and note everytime?

FP'd by jak. :D (I think I got it... thanks).
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Zivel on Mon Mar 10, 2014 5:37 pm

What does FOS means?
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby MudPuppy on Mon Mar 10, 2014 6:03 pm

Zivel wrote:What does FOS means?

Double WooHoo... I know something that someone else doesn't. ;)
FOS = Finger of Suspicion... Drake is announcing that he suspects me of acting scummy by posting that list of emotions.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Iron Butterfly on Mon Mar 10, 2014 9:34 pm

MudPuppy wrote:I don't yet have a feel for how much real analysis you can do on D1 (doesn't seem like a lot). But I was trying to guess what emotions might be in this game and this Categorization of Emotions link has a nice listing and breakout of emotions into positive/negative groups that may jive with alignments in this game. Though, there will be some guesswork to determine which role is most likely associated with a given emotion.

I would guess that there is only 1 mafia faction since it's a small game and Nathan is probably just bipolar between mafia/town... maybe there could be a third party emotion, though???


D1 can be tricky. More often then not people chase shadows. A Townie may suspect scummy behavior because someone suspects them even though they are town. A golden rule, because you are town no one else knows your town. A day one mislynch is not uncommon. Town is at a distinct disadvantage day 1. The longer the game goes the less advantage mafia has while Town power increases.

I find it hard to fathom having two mafia and a third party killing faction. We could however have a Vigilante role, which is a Town allied role with kill ability. If such a role exists it is highly suggested not to kill night 1 just because you can.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby MudPuppy on Mon Mar 10, 2014 10:09 pm

Well, even though I'm unsure of the usefulness of those emotions categories, I'm gonna get back to it because I have little better to go on other than the guesstimates of how many mafioso there are in the game of which I'm fairly comfortable with the answers provided. So, while there are apparently a butt-load of different emotions out there (who knew?), it would be quite difficult to guess which specific ones are in this game. However, even though I'm guessing jak did not base his characters on my list (partly due to the abscence of Free Will), I think the 10 categories listed might offer a decent reflection of the 10 emotions in this game:
  1. Negative and forceful: Anger, Annoyance, Contempt, Disgust, Irritation
  2. Negative and not in control: Anxiety, Embarrassment, Fear, Helplessness, Powerlessness, Worry
  3. Negative thoughts: Doubt, Envy, Frustration, Guilt, Shame
  4. Negative and passive: Boredom, Despair, Disappointment, Hurt, Sadness
  5. Agitation: Stress, Shock, Tension
  6. Positive and lively: Amusement, Delight, Elation, Excitement, Happiness, Joy, Pleasure
  7. Caring: Affection, Empathy, Friendliness, Love
  8. Positive thoughts: Courage, Hope, Pride, Satisfaction, Trust
  9. Quiet positive: Calm, Content, Relaxed, Relieved, Serene
  10. Reactive: Interest, Politeness, Surprised
So, on the surface, there are 5 bad & 5 good categories. However, I would say there are emotions in listed in some of those negative categories that really aren't terribly evil and could be non-mafia characters.... or more than one emotion could be used from some of the positive categories. What to do with this? Not quite sure but it's the best I came up with as a start. I was trying to guess which emotion might best suit a cop role, for example: Courage? Trust?

Now, I really don't know if this helps or not. I'm not trying to throw out a plethora of red herrings to avoid a more fruitful approach to identify the mafioso among us. I am trying to start some kind of meaningful discussion. I more than welcome any different direction that experienced players may suggest.

Iron Butterfly wrote:D1 can be tricky. More often then not people chase shadows. A Townie may suspect scummy behavior because someone suspects them even though they are town. A golden rule, because you are town no one else knows your town. A day one mislynch is not uncommon. Town is at a distinct disadvantage day 1. The longer the game goes the less advantage mafia has while Town power increases.

I find it hard to fathom having two mafia and a third party killing faction. We could however have a Vigilante role, which is a Town allied role with kill ability. If such a role exists it is highly suggested not to kill night 1 just because you can.

I tend to agree that a D1 lynching is risky since the odds are presumable no better than 30% that you'll kill a bad guy. That said, what can we do until the 16th? Just more joke votes or is there something productive the townfolk can be working on before the first day comes to an end?
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Iron Butterfly on Tue Mar 11, 2014 12:22 am

To your last comment,This is why I say you can only learn by playing.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby drake_259 on Tue Mar 11, 2014 8:47 am

MudPuppy wrote:
  1. Negative and forceful: Anger, Annoyance, Contempt, Disgust, Irritation
  2. Negative and not in control: Anxiety, Embarrassment, Fear, Helplessness, Powerlessness, Worry
  3. Negative thoughts: Doubt, Envy, Frustration, Guilt, Shame
  4. Negative and passive: Boredom, Despair, Disappointment, Hurt, Sadness
  5. Agitation: Stress, Shock, Tension
  6. Positive and lively: Amusement, Delight, Elation, Excitement, Happiness, Joy, Pleasure
  7. Caring: Affection, Empathy, Friendliness, Love
  8. Positive thoughts: Courage, Hope, Pride, Satisfaction, Trust
  9. Quiet positive: Calm, Content, Relaxed, Relieved, Serene
  10. Reactive: Interest, Politeness, Surprised


at least 4/5 of that list of the negative i would not say would be mafia. a good portion i would say would be a 3P if there is one.

All the positive however are all seeming going to be townie folks.

Can anyone explain how jak previous games have been? how does he mess around with the roles etc?
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby drake_259 on Tue Mar 11, 2014 9:07 am

Theres something not right about that list, i feel he used to to push a wider area of possible negatives emotes to give a wider area of more possible people to vote for. True it has a nice amount of good emotions but the negative listings are just terrible. If you used it to mention only positive okay, but those horrible negative as well thats a bit too much in my book.

Sorry But... Unvote Vote: Puppy
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby virus90 on Tue Mar 11, 2014 10:42 am

drake_259 wrote:Can anyone explain how jak previous games have been? how does he mess around with the roles etc?


never played with jak, maybe IB or another veteran. TFO?

and I think talking about the list of emotions is not gonna get you scum, I do want to point out that i dont agree with the colour scheme, red does not mean scum 1:1 and maybe blue neither. where did you get the list anyway? studying psychology ? :P

anyway the list actually wont help much and just gave people a whole bunch of fakeclaims to work with, I fear that you might even have helped maffia more with it more then town.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby NoSurvivors on Tue Mar 11, 2014 12:03 pm

virus90 wrote:
drake_259 wrote:Can anyone explain how jak previous games have been? how does he mess around with the roles etc?


never played with jak, maybe IB or another veteran. TFO?

and I think talking about the list of emotions is not gonna get you scum, I do want to point out that i dont agree with the colour scheme, red does not mean scum 1:1 and maybe blue neither. where did you get the list anyway? studying psychology ? :P

anyway the list actually wont help much and just gave people a whole bunch of fakeclaims to work with, I fear that you might even have helped maffia more with it more then town.


Mmm agreed. MP be careful of what you post.

As for jak... I have never played a game with him as a mod... but I have played a few with him as a player... ](*,) ](*,) ](*,)
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby pancakemix on Tue Mar 11, 2014 12:12 pm

drake_259 wrote:Theres something not right about that list, i feel he used to to push a wider area of possible negatives emotes to give a wider area of more possible people to vote for. True it has a nice amount of good emotions but the negative listings are just terrible. If you used it to mention only positive okay, but those horrible negative as well thats a bit too much in my book.

Sorry But... Unvote Vote: Puppy


If your point is that there are more valid negative emotions on his list than positive ones, I don't buy it. They're equal in number, and if you think one is more likely to be valid than any other, that's entirely subjective. There are 10 people in this game and 48 emotions on that list. It would be more productive to reduce them in number rather than make a case out of what you perceive is a skewed list. Who's to say that list is even representative of all the roles in the game?

That said, I'll echo IB and NoS in saying the list itself is unlikely to be productive and could be harmful in that it provides potential fakeclaims. Eliminate a few shoo-ins and you've got a nice list to choose from. On the other hand, you could also just go to Wikipedia and look at the emotions page like MP did. So it's kinda moot at the same time.

Can't recall a game I played with jak as mod. I have played a few with him as player. That's always entertaining. :lol:
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby jonty125 on Tue Mar 11, 2014 12:51 pm

I recall jak as mod. And there was a town survivor, and "The Cop" and there were two. I remember this causing a lot of anger at the time.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Whatsausage on Tue Mar 11, 2014 2:01 pm

Well it is definitely day 1 when the "strongest" case seems to be on someone linking possible names for the roles haha. While I agree that it isn't really helpful to have the names of emotions, I don't really think he had any scummy motives. Just a new player trying to help the town anyway he could, and there are very few ways to do that early in Day 1 like this.

Probably the biggest hints we could find so far are in inactivity, possible scummariners.

Well it is probably time for me to unvote my joke vote. (Even though that grammar mistake is one of my least favorites haha)
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Zivel on Tue Mar 11, 2014 2:03 pm

So at the moment we are all trying to work out what bloody game we are playing? I cant imagine there are 4 Mafia here as that would make one misslynch the end of the game.

I am not sure about power roles, but surely the best way to play at the moment is to ignore them and just scum hunt and FoS people who are not scumhunting. At the moment that is everyone lol, hard to do any reading so far.

Unvote

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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby TheForgivenOne on Tue Mar 11, 2014 2:59 pm

virus90 wrote:
drake_259 wrote:Can anyone explain how jak previous games have been? how does he mess around with the roles etc?


never played with jak, maybe IB or another veteran. TFO?

and I think talking about the list of emotions is not gonna get you scum, I do want to point out that i dont agree with the colour scheme, red does not mean scum 1:1 and maybe blue neither. where did you get the list anyway? studying psychology ? :P

anyway the list actually wont help much and just gave people a whole bunch of fakeclaims to work with, I fear that you might even have helped maffia more with it more then town.


I'm still flattered people think of me as a vet. I tried to play in Jak's last game, but he got grounded by his parents 8-[

As for the list of emotions, while it may be a good starting point, we can't use it as a set list, as Jak may view a certain emotion as good instead of negative, or vice versa.

(Ps. I'm sick, so I'll try to post when I can)
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby TheForgivenOne on Tue Mar 11, 2014 3:00 pm

TheForgivenOne wrote:
virus90 wrote:
drake_259 wrote:Can anyone explain how jak previous games have been? how does he mess around with the roles etc?


never played with jak, maybe IB or another veteran. TFO?

and I think talking about the list of emotions is not gonna get you scum, I do want to point out that i dont agree with the colour scheme, red does not mean scum 1:1 and maybe blue neither. where did you get the list anyway? studying psychology ? :P

anyway the list actually wont help much and just gave people a whole bunch of fakeclaims to work with, I fear that you might even have helped maffia more with it more then town.


I'm still flattered people think of me as a vet. I tried to play in Jak's last game, but he got grounded by his parents 8-[

As for the list of emotions, while it may be a good starting point, we can't use it as a set list, as Jak may view a certain emotion as good instead of negative, or vice versa.

(Ps. I'm sick, so I'll try to post when I can)


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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby MudPuppy on Tue Mar 11, 2014 6:47 pm

Alright, I was hoping the list might prove to be of some use but it appears that's not the case. I do think that drake's reaction to it indicates he may be one of those borderline negative emotions that could be either mafia or town. I don't get a scum read on him. per se (though it's possible)... but I would be surprised if he turned out to be Mr. Happy or some other clear-cut positive character.

I was going to switch gears to vote for the most inactive player but it looks like all the low post count folks have checked in recently.

... so I'll simply Unvote
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby virus90 on Tue Mar 11, 2014 7:13 pm

dont get me wrong i was at no point trying to make a case against mudpuppy. by the few games i played i now know that day 1 speculation on the set up is part of it and i think it can be beneficial, to be honest i had not thought much about the setting yet and the post helped me get a better picture of what to expect.
Only thing is we should not focus to much on the setup, since it is basically just speculation. i assume maffia will pick fakeclaims from this list, (now definately) and by to much speculation you might make it easier for them to pick ones we (town) dont have. So thats why i said it might be more beneficial to mafia then to town. my read on mudpuppy is more enthousiastic towny.

oh and i hate day 1... just want to point that out. :P for all the new guys; we probably gonna lynch the wrong guy day 1. if you get voted at any point, day 1 just sucks. (well thats my opinion anyway :P )
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby Iron Butterfly on Wed Mar 12, 2014 9:52 am

Also do not play the mod. I have played in jak games before. That offers nothing as to what would be contained this game.
I will also say that there was nothing wrong with MudPuppy and his list. It tells me he is at least thinking and part of the discussion.

I also believe we should not get caught up on positive emotions are good and negative are bad. That could be a trap set up for us. psychologically negative emotions are good in specific situations. Also with such a small group we are playing with mafia can fake claim just about anything though they risk a counter claim.

We wont know any type of pattern until midday through the game IF there even is one.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby jonty125 on Wed Mar 12, 2014 11:22 am

virus90 wrote:for all the new guys; we probably gonna lynch the wrong guy day 1.


Yeah, I echo what virus says it doesn't need a genius to work out with more town than scum that we're likely to mislynch today.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby drake_259 on Wed Mar 12, 2014 11:39 am

pancakemix wrote:
drake_259 wrote:Theres something not right about that list, i feel he used to to push a wider area of possible negatives emotes to give a wider area of more possible people to vote for. True it has a nice amount of good emotions but the negative listings are just terrible. If you used it to mention only positive okay, but those horrible negative as well thats a bit too much in my book.

Sorry But... Unvote Vote: Puppy


If your point is that there are more valid negative emotions on his list than positive ones, I don't buy it. They're equal in number, and if you think one is more likely to be valid than any other, that's entirely subjective. There are 10 people in this game and 48 emotions on that list. It would be more productive to reduce them in number rather than make a case out of what you perceive is a skewed list. Who's to say that list is even representative of all the roles in the game?

That said, I'll echo IB and NoS in saying the list itself is unlikely to be productive and could be harmful in that it provides potential fakeclaims. Eliminate a few shoo-ins and you've got a nice list to choose from. On the other hand, you could also just go to Wikipedia and look at the emotions page like MP did. So it's kinda moot at the same time.

Can't recall a game I played with jak as mod. I have played a few with him as player. That's always entertaining. :lol:


No there is more valid positive emotions than negative, the majority of negatives on this list are easily more portrayed as townie. All of the positive have no chance of being mafia unless jak is being funny with the roles which is why i asked about his previous games. But a good portion of the negative emotions i can't seeing be mafia either i.e boredom, helplessness and doubt.

Except for clarifying what are town like roles, it helps people to call MAFIA when someone claims one of these roles whom could easily be town.

This is why i placed my vote on puppy, the only reasonable vote yet, due to opening the chance of others and even himself to call others mafia if they are on this negative list.

Does he deserved to be lynched of for it? No... But he does deserve my vote.
Which from his recent statement he has suggested me otherwise and it also brought in a lot of interesting comments.
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Re: Emotions Mafia {10/10} Day 1: Preperation

Postby MudPuppy on Wed Mar 12, 2014 12:02 pm

drake_259 wrote:No there is more valid positive emotions than negative, the majority of negatives on this list are easily more portrayed as townie. All of the positive have no chance of being mafia unless jak is being funny with the roles which is why i asked about his previous games. But a good portion of the negative emotions i can't seeing be mafia either i.e boredom, helplessness and doubt.

Except for clarifying what are town like roles, it helps people to call MAFIA when someone claims one of these roles whom could easily be town.

This is why i placed my vote on puppy, the only reasonable vote yet, due to opening the chance of others and even himself to call others mafia if they are on this negative list.

Does he deserved to be lynched of for it? No... But he does deserve my vote.
Which from his recent statement he has suggested me otherwise and it also brought in a lot of interesting comments.

The list of 48 emotions was split into 5 groups of negative and 5 groups of positive with 24 emotions between each set of 5 groups, by my count. I agree with you that most "negative" emotions on the list could be town. The only clear-cut emotions on the list which I think would drive Nathan to an act of terrorism are: anger, contempt, disgust, and despair. I see the other "negative" emotions as borderline and/or town-probable (e.g., worry, embarrassment, helplessness, etc.). While I do read you as having a borderline negative emotion, I don't have a scum/town read on you... or anyone else for that matter... I guess that will come as we get a bit more info.
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