not in the new version. in the old one.cairnswk wrote:You're joking right?!DiM wrote: that bottom part sure looks like a train![]()
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not in the new version. in the old one.cairnswk wrote:You're joking right?!DiM wrote: that bottom part sure looks like a train![]()
hulmey...thanks for sropping in again...look, i reall don't know what to say to you, but you seem to have a pet aversion to attack lines.hulmey wrote:I think you could alot better than this without all the confusing lines that go with the map. Maybe you could try something along the lines of mibi's D-day so that you can cut out all the confusing lines going all over the place.
OK so you don't like diagrams either. Sometimes a diagram portrays the desired effect better than a map, and honestly I don't really see the difference in many curcumstance. The fact that you recognise the 3-D part of the building i think is a success to start with. And yes they would look lopsided if they are angled in different ways to remove the conformity from the design....but these buildings have all had the sameIm not sure why it is but your maps all look like diagrams as well. Take note bottom right hand corner!!! The buildings there are i suppose meant to be 3-D but fail and look lopsided.

I still question which eye you're viewing that through LOLDiM wrote:not in the new version. in the old one.cairnswk wrote:You're joking right?!DiM wrote: that bottom part sure looks like a train![]()

through my fourthcairnswk wrote:I still question which eye you're viewing that through LOLDiM wrote:not in the new version. in the old one.cairnswk wrote:You're joking right?!DiM wrote: that bottom part sure looks like a train![]()
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ooohhhh...that's surely a devilDiM wrote:through my fourthcairnswk wrote:I still question which eye you're viewing that through LOLDiM wrote:not in the new version. in the old one.cairnswk wrote:You're joking right?!DiM wrote: that bottom part sure looks like a train![]()
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Prob with that Humley is that it might look good, but as I found out with the Valley Of the Kings map when I tried to do that and have the concept of attacking through space, it didn't quite work like WM's King of the Mountains, potential players couldn't follow the map, and there was a request to simplify it so that people could understand it. so let me think on it, and if I come up with anything ingenius, then i'll let you know.hulmey wrote:im sure intead of having all those lines connecting the airplanes you could come up with something genius. Off the top of my head you could add a note in the legend (planes attack each other to the right only for example).
Contraire! Hulmey....i beleive 3D images can look good on 2D background and indeed one of the most popular maps...Tamriel i think it is does this very well. I have also opted for 3d Mountains in my CCC map and that turned out quite well also. Once again, it doesn't have to be so black and white with everything....mixing in grey areas does create new ideas and designs.Theres not point having 3d buildings when the maps in 2d......Everything should be 2d or 3d not a mixture of both!!!
Oh i'm well aware that i'm not mibi....Hope you dont take my sropping in AGAIN , in a negative way. things cant be all rosy and great from the beginning. Your not mibi lol

no-one said u were going insane hulmey...LOL..just that everything is in the eye of the beholder.....and everyone doesn't always see the same things....and you and keyogi might be adverse to new ideas being tested.hulmey wrote:There you go, im not going insane then.

Thanks Keyogi....i wasn't exactly looking for the isometric perspective on this one...still i have been been exploring and 'xperimenting with other types...and this one appears to fit into the foreshortening category of perspective. i think hpwever, i was trying to achieve axonmetric project...but fell quite short. I will muck around some more with this one.KEYOGI wrote:It's not the idea I have a problem with, it's the perspective. Officers club is a prime example. Perhaps you need to look at the following link cairns? http://en.wikipedia.org/wiki/Isometric_projection





OK...can do in the next versionyeti_c wrote:I would just call the AAB's AA - as more people will understand that...
I wanted use that as the form of being able to attack each other....any other suggestions?I'm not sure what you mean by "planes communicate via 2-way radio".
C.


OK can fix lines...yeti_c wrote:OK... sorry for short reply - ran out of time...
The new '3D' looks a lot better...
Some of your lines look a bit jumpy - can you smooth them out (especially the plane attack lines?
So if the AA can attack the planes? Can the Ships attack the planes?
If not then I would consider making the Ships a bigger bonus - as they will be harder to hold?
C.


OK....the range attacks i can understand...does this merely reduce the number of armies that the opponent has or does it render them useless.yeti_c wrote:That's fine as is...
I guess the real question about this map is...
Do you make it like standard Risk (like at the moment) where all your territories attack each other along border or attack lines?
Or do you focus the game play so that planes attack ships and ships attack planes? (Like Pearl Harbour?)
Also make the AA ranged attacks against the planes... so they can shoot the planes down but not capture them...?
C.



Thanks edbeard...that's great feedback....it's good to hear it from the other viewers point of view. i'll remove those suggestions in the next version.edbeard wrote:do you mean planes "contact" each other via two way radio? the control thing doesn't make sense. If I was looking at this map for the first time, I would wonder, is every plane able to attack each other? I'm fairly sure that is what you mean, but saying "control" or "contact" doesn't exactly make things clear. Maybe I'm confused on this because the more I think about it, the more I believe they would have way too many borders, so maybe you only mean planes can attack each other in their own squadron? Either way this need clarification.
I don't understand why you need to say ships can return fire on attacking aircraft? Why wouldn't they be able to. I'm not sure that you need an explanation of attacking lines at all. Why would they be any different from any attacking line on any map?
Of course you need to explain how the batteries work, and that all aircraft can attack each other, but other than that, the rest is just clutter and/or only serves to confuse.
I'd get rid of the naval support lines and aircraft attack lines description in the bottom right. Everyone should know these are attack lines. Like I said before, being too specific can be confusing. Since you call it aircraft attack lines, then people wonder well can ships attack too? Just remove those.

Thanks Keyogi....yes I am working on a version 8 update with adjustments to things and will include the legend in this.KEYOGI wrote:The map is looking good cairns. An area for improvement might be in the legend. I find some of the text a bit unpleasant, in particular the Bonuses title and Kates.
