Conquer Club

[Abandoned] Alamo

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Alamo map 29/9

Postby generalhead on Tue Oct 15, 2013 11:28 am

Seeking to see which version is liked better.
Plus how the new figures look?
Original map
Click image to enlarge.
image

Combined legend map
The reason for this request is because this layout opens the board up and only gives you one place to look for the instructions
I know the glows need worked on and the items in the legend need aligned, but I wanted to see if
this version is liked better before I go too far with it.
Click image to enlarge.
image

Test
Click image to enlarge.
image

Test
Click image to enlarge.
image

test
Click image to enlarge.
image
Last edited by generalhead on Sun Oct 27, 2013 12:32 am, edited 7 times in total.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby koontz1973 on Sun Oct 20, 2013 12:50 pm

GH, this will take a bit longer than a little bit of time to really look at. You have changed the dynamics of the game play a bit. Let mew look into it tomorrow with a fresh head, speak to ian about it and see if we can OK the new layout without too much fuss.

From my opinion, it has not been too dramatic though and the ability to include the façade of the Alamo will negate any problems.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby generalhead on Sun Oct 20, 2013 8:00 pm

koontz1973 wrote:GH, this will take a bit longer than a little bit of time to really look at. You have changed the dynamics of the game play a bit. Let mew look into it tomorrow with a fresh head, speak to ian about it and see if we can OK the new layout without too much fuss.

From my opinion, it has not been too dramatic though and the ability to include the façade of the Alamo will negate any problems.


Thanks koontz. I can wait on the approval, I was just wondering if you liked it better?
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby DearCyrus on Sun Oct 20, 2013 8:05 pm

I love the new layout!
User avatar
Corporal 1st Class DearCyrus
 
Posts: 183
Joined: Tue Mar 05, 2013 7:10 pm

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby koontz1973 on Sun Oct 20, 2013 11:47 pm

generalhead wrote:Thanks koontz. I can wait on the approval, I was just wondering if you liked it better?

It is better and would be worth keeping.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby generalhead on Mon Oct 21, 2013 7:27 am

DearCyrus wrote:I love the new layout!

koontz1973 wrote:It is better and would be worth keeping.

Awesome, thank you.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby isaiah40 on Mon Oct 21, 2013 12:19 pm

DearCyrus wrote:I love the new layout!

+1
koontz1973 wrote:It is better and would be worth keeping.

+1
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Alamo map 10/17 (pg 22) board layout change vote

Postby generalhead on Sun Oct 27, 2013 12:44 am

Changed the Alamo facade, Alamo text, Legend background, Bump.
Click image to enlarge.
image
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Sun Oct 27, 2013 7:51 am

That is a lot better. Also not going to remove the stamp so all is good to carry on with graphics. Makethe title part of the facing. Remove remember and go with alamo only for the map.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Alamo map 10/27 (pg 23)

Postby isaiah40 on Sun Oct 27, 2013 11:23 am

A couple of things that jump out right now:

1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.
2. Along the left side, it looks like you don't have a layer positioned correctly, if so it needs to be moved to the left a few pixels.

That's it for now!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Alamo map 10/27 (pg 23)

Postby generalhead on Sun Oct 27, 2013 11:37 am

koontz1973 wrote:That is a lot better. Also not going to remove the stamp so all is good to carry on with graphics. Makethe title part of the facing. Remove remember and go with alamo only for the map.


I removed the remember the part but I don't understand what you mean by making the title part of the facing. If you could elaborate that would
be awesome. I tried a few other textures in this version for the legend.

The bevel on the facade covered up some of the letters in the legend. The bottom of the bevel needs to be fixed also. I will fix that next version
if it stays.
Click image to enlarge.
image
Last edited by generalhead on Sun Oct 27, 2013 11:47 am, edited 1 time in total.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Sun Oct 27, 2013 11:40 am

Use the wood effect you have now but make it a lot smaller so it looks like the name above the door.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Alamo map 10/27 (pg 23)

Postby generalhead on Sun Oct 27, 2013 11:53 am

koontz1973 wrote:Use the wood effect you have now but make it a lot smaller so it looks like the name above the door.


10-4 buddy, thanks.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/27 (pg 23)

Postby generalhead on Tue Oct 29, 2013 11:55 am

Click image to enlarge.
image
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Tue Oct 29, 2013 12:18 pm

What happened here then? Have you been smoking too much wacko tobacco?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Alamo map 10/27 (pg 23)

Postby Swimmerdude99 on Tue Oct 29, 2013 1:11 pm

I'm loving it :D KEep going! Looks like its almost ready to me!
Image
User avatar
Major Swimmerdude99
 
Posts: 2461
Joined: Mon Aug 09, 2010 6:07 pm
Location: North Carolina
2435

Re: Alamo map 10/27 (pg 23)

Postby Armandolas on Tue Oct 29, 2013 3:25 pm

im finding the legend a bit hard to read, can u darken it a bit please?
User avatar
Colonel Armandolas
 
Posts: 1761
Joined: Fri Jun 06, 2008 6:32 am
Location: Lisbon

Re: Alamo map 10/27 (pg 23)

Postby generalhead on Tue Oct 29, 2013 8:29 pm

koontz1973 wrote:What happened here then? Have you been smoking too much wacko tobacco?

:o :lol: What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Thanks swimmerdude :D

Armandolas wrote:im finding the legend a bit hard to read, can u darken it a bit please?

On the next draft I will see what I can do buddy.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Wed Oct 30, 2013 12:08 am

generalhead wrote:What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Smaller yes, above the door yes. Make the Alamo name part of the wall as if it is hanging above the door. It should look part of the façade, not on top and blocking it.

But why has everything gone green and grey?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Alamo map 10/27 (pg 23)

Postby generalhead on Wed Oct 30, 2013 8:34 am

koontz1973 wrote:
generalhead wrote:What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Smaller yes, above the door yes. Make the Alamo name part of the wall as if it is hanging above the door. It should look part of the façade, not on top and blocking it.

But why has everything gone green and grey?


10-4 on the Alamo name. It is a layer I was trying to make the ground look more natural. I agree it blends everything too much and it will not be in the next draft.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/27 (pg 23)

Postby generalhead on Wed Oct 30, 2013 9:40 am

Click image to enlarge.
image
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/30 (pg 24)

Postby RedBaron0 on Wed Oct 30, 2013 10:36 am

I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Alamo map 10/30 (pg 24)

Postby generalhead on Wed Oct 30, 2013 12:07 pm

RedBaron0 wrote:I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.


Thanks RB0 for the eyes, I will fix in the next draft.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Alamo map 10/30 (pg 24)

Postby Wingnut 16ga on Fri Nov 01, 2013 11:22 am

Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it
User avatar
Cook Wingnut 16ga
 
Posts: 139
Joined: Fri Jan 08, 2010 8:49 am
Location: 1st floor of a 2 story out house
4

Re: Alamo map 10/30 (pg 24)

Postby generalhead on Fri Nov 01, 2013 5:01 pm

Wingnut 16ga wrote:Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it


Thank you my friend.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users