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Philadelphia [Quenched]

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Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby koontz1973 on Wed Dec 19, 2012 11:53 pm

It is good.
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Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby cairnswk on Thu Dec 20, 2012 4:09 pm

koontz1973 wrote:It is good.

+1...much better. :)
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Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby isaiah40 on Thu Dec 20, 2012 7:53 pm

Yes, much better!!
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Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby RedBaron0 on Thu Dec 20, 2012 7:59 pm

woot! Thanks guys!
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Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby cairnswk on Thu Dec 20, 2012 8:10 pm

RBO...at long last =D> =D> =D>
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Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby koontz1973 on Thu Dec 20, 2012 11:34 pm

Well done RB0. Now come the fun bit, sitting back and waiting. ;)
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Re: Philadelphia: 12/28 XML checks

Postby RedBaron0 on Fri Dec 28, 2012 11:20 pm

phillyxml.xml
XML file for Philly
(28.86 KiB) Downloaded 842 times
I did have to slightly change the small map.... I realized I put the wrong region name in the wrong spot in a couple instances, but otherwise there is no graphical change.

Current Draft:
Large:
Click image to enlarge.
image

Image size: 900x800

Small:
Click image to enlarge.
image

Image size: 699x622

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... 8a2ac0.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 9680b3.jpg
XML: http://www.fileden.com/files/2012/12/28 ... llyxml.xml

Click image to enlarge.
image

color blindness test

Tests:

Large 888:
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Large 88:
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Small 888:
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Small 88:
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Re: Philadelphia: 12/28 XML checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 6:11 pm

Baron,

I'm not convinced that the underdog bonus works.

I will explain -

First we have no underdog.

Code: Select all
<name>No Underdog</name>
<bonus>0</bonus>
.
.
.
<required>4</required>
<override>Underdog 3 Regions</override>


So at the start everyone will virtually have this bonus, but will then override underdog 3 regions and receive (which is also spelled wrong on map :P )this bonus:

Code: Select all
<name>Underdog 3 Regions</name>
<bonus>1</bonus>
.
.
.
<required>3</required>
<override>Underdog 2 Regions</override>


Which will then override underdog 2, so on and so forth until it reaches underdog 1 and can't go any farther and people will be starting the game with +4 from underdog 1 bonus.

With that I think you can use the new collections function.

Code: Select all
<continent>
<name>Underdog Bonus</name>
<bonuses>
<bonus required="1">4</bonus>
<bonus required="2">-2</bonus>
<bonus required="3">-1</bonus>
<bonus required="4">-1</bonus>
<bonus required="5">0</bonus>
</bonuses>
<components>
<territory>Somerton</territory>
<territory>Woodhaven</territory>
<territory>Pennypack</territory>
<territory>Torresdale</territory>
<territory>Holmesburg</territory>
<territory>Fox Chase</territory>
<territory>Mayfair</territory>
<territory>Tacony</territory>
<territory>Wissinoming</territory>
<territory>Bridesburg</territory>
<territory>Roxborough</territory>
<territory>Chestnut Hill</territory>
<territory>Mt. Airy</territory>
<territory>Oak Lane</territory>
<territory>Olney</territory>
<territory>Manayunk</territory>
<territory>Fairmount Park</territory>
<territory>Juniata</territory>
<territory>Kensington</territory>
<territory>Port Richmond</territory>
<territory>Strawberry Mansion</territory>
<territory>Boathouse Row</territory>
<territory>Fishtown</territory>
<territory>Art Museum</territory>
<territory>Chinatown</territory>
<territory>Spring Garden</territory>
<territory>Logan's Circle</territory>
<territory>City Hall</territory>
<territory>Olde' City</territory>
<territory>Penn's Landing</territory>
<territory>Rittenhouse Square</territory>
<territory>Society Hill</territory>
<territory>University City</territory>
<territory>Overbrook</territory>
<territory>Cobb's Creek</territory>
<territory>Elmwood</territory>
<territory>Hog Island</territory>
<territory>Gray's Ferry</territory>
<territory>Pennsport</territory>
<territory>Passyunk</territory>
<territory>Sports Complex</territory>
<territory>Navy Yard</territory>
<territory>Tacony-Palmyra Bridge</territory>
<territory>Betsy Ross Bridge</territory>
<territory>Ben Franklin Bridge</territory>
<territory>Walt Whitman Bridge</territory>
</components>
</continent>


Am I right? The key part is right here:
Code: Select all
<bonus required="1">4</bonus>
<bonus required="2">-2</bonus>
<bonus required="3">-1</bonus>
<bonus required="4">-1</bonus>
<bonus required="5">0</bonus>

So if you have 1, you gain 4.
If you have 2, you gain 2 (-2 + 4= 2)
If you have 3, you gain 1 (-1+ -2 + 4 = 0)
And if you have 4, you gain 0 (-1 + -1 + -2 + 4 = 0)
If you have 5, you gain 0 (0 + -1 + -1 + -2 + 4 = 0)
Then from 5 to 46 you continue to gain the bonus from having 5 components.

You can get back at me at the tournament this year. ;)
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 7:44 pm

Yeah you're probably right Golly, fixed... and what exactly is speeled wrong on the map??

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 7:48 pm

RedBaron0 wrote:Yeah you're probably right Golly, fixed... and what exactly is speeled wrong on the map??


Oh, the map you have above doesn't match XML check thread. It said "recieve" there
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 7:59 pm

I dun get it Gilly.... ugh I see it now. I before E except after C. :evil:
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 8:03 pm

RedBaron0 wrote:I dun get it Gilly.... ugh I see it now. I before E except after C. :evil:


hehe :)

Will check XML later tonight, Big Bang Theory is on :)
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 8:12 pm

kk Gilly, thanks, I fixed the misspelling. :P
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 8:16 pm

RedBaron0 wrote:kk Gilly, thanks, I fixed the misspelling. :P


Well damn it's a repeat. What the hell.
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 9:37 pm

BAZINGA!
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Sun Jan 20, 2013 12:19 am

Just my two cents, but I think it'd be neat to make the underdog bonus "for being an underdog"

Gilligan received 4 armies for being an underdog

But that's just me :)

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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby koontz1973 on Sun Jan 20, 2013 12:38 am

Congrats RB0. Another step in the right direction for this one.
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Sun Jan 20, 2013 9:57 pm

Not a bad idea Gilly, I'll add that in there, thanks guys!

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
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Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby Gilligan on Thu Jan 24, 2013 4:32 pm

YO, ADRIAN

WE AREN'T READY

There seems to be an XML issue that's out of our hands on this one. Working on it ASAP.
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Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby RedBaron0 on Thu Jan 24, 2013 6:58 pm

whata, huh? you getting senile in your retirement Gilly, or can you enlighten me??
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Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby Gilligan on Thu Jan 24, 2013 10:51 pm

Just letting everyone else know - talked to RB on Skype, and there's not much that I know about it. Reaching out to admins, hope to get an answer soon.
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Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Wed Feb 13, 2013 7:28 pm

Collection bonus updated and good to go, just so everybody knows. ;)

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
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Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby thenobodies80 on Sun Feb 17, 2013 6:42 am

          Beta - Quenching

---The development period has concluded for the Philadelphia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to thenobodies80 via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Philadelphia: BETA

Postby RedBaron0 on Sun Feb 17, 2013 5:15 pm

Images updated to .png's for better compression. Thanks nobodies!!!!

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... 732f29.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 1692e4.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 9680b3.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
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Re: Philadelphia: BETA

Postby thenobodies80 on Mon Feb 18, 2013 3:51 pm

It's live! :)
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