Conquer Club

Philadelphia [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby koontz1973 on Wed Dec 19, 2012 11:53 pm

It is good.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby cairnswk on Thu Dec 20, 2012 4:09 pm

koontz1973 wrote:It is good.

+1...much better. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby isaiah40 on Thu Dec 20, 2012 7:53 pm

Yes, much better!!
Image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby RedBaron0 on Thu Dec 20, 2012 7:59 pm

woot! Thanks guys!
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby cairnswk on Thu Dec 20, 2012 8:10 pm

RBO...at long last =D> =D> =D>
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Philadelphia: 12/19 purple tweaking pg. 35

Postby koontz1973 on Thu Dec 20, 2012 11:34 pm

Well done RB0. Now come the fun bit, sitting back and waiting. ;)
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Philadelphia: 12/28 XML checks

Postby RedBaron0 on Fri Dec 28, 2012 11:20 pm

phillyxml.xml
XML file for Philly
(28.86 KiB) Downloaded 837 times
I did have to slightly change the small map.... I realized I put the wrong region name in the wrong spot in a couple instances, but otherwise there is no graphical change.

Current Draft:
Large:
Click image to enlarge.
image

Image size: 900x800

Small:
Click image to enlarge.
image

Image size: 699x622

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... 8a2ac0.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 9680b3.jpg
XML: http://www.fileden.com/files/2012/12/28 ... llyxml.xml

Click image to enlarge.
image

color blindness test

Tests:

Large 888:
Click image to enlarge.
image

Large 88:
Click image to enlarge.
image

Small 888:
Click image to enlarge.
image

Small 88:
Click image to enlarge.
image
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 12/28 XML checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 6:11 pm

Baron,

I'm not convinced that the underdog bonus works.

I will explain -

First we have no underdog.

Code: Select all
<name>No Underdog</name>
<bonus>0</bonus>
.
.
.
<required>4</required>
<override>Underdog 3 Regions</override>


So at the start everyone will virtually have this bonus, but will then override underdog 3 regions and receive (which is also spelled wrong on map :P )this bonus:

Code: Select all
<name>Underdog 3 Regions</name>
<bonus>1</bonus>
.
.
.
<required>3</required>
<override>Underdog 2 Regions</override>


Which will then override underdog 2, so on and so forth until it reaches underdog 1 and can't go any farther and people will be starting the game with +4 from underdog 1 bonus.

With that I think you can use the new collections function.

Code: Select all
<continent>
<name>Underdog Bonus</name>
<bonuses>
<bonus required="1">4</bonus>
<bonus required="2">-2</bonus>
<bonus required="3">-1</bonus>
<bonus required="4">-1</bonus>
<bonus required="5">0</bonus>
</bonuses>
<components>
<territory>Somerton</territory>
<territory>Woodhaven</territory>
<territory>Pennypack</territory>
<territory>Torresdale</territory>
<territory>Holmesburg</territory>
<territory>Fox Chase</territory>
<territory>Mayfair</territory>
<territory>Tacony</territory>
<territory>Wissinoming</territory>
<territory>Bridesburg</territory>
<territory>Roxborough</territory>
<territory>Chestnut Hill</territory>
<territory>Mt. Airy</territory>
<territory>Oak Lane</territory>
<territory>Olney</territory>
<territory>Manayunk</territory>
<territory>Fairmount Park</territory>
<territory>Juniata</territory>
<territory>Kensington</territory>
<territory>Port Richmond</territory>
<territory>Strawberry Mansion</territory>
<territory>Boathouse Row</territory>
<territory>Fishtown</territory>
<territory>Art Museum</territory>
<territory>Chinatown</territory>
<territory>Spring Garden</territory>
<territory>Logan's Circle</territory>
<territory>City Hall</territory>
<territory>Olde' City</territory>
<territory>Penn's Landing</territory>
<territory>Rittenhouse Square</territory>
<territory>Society Hill</territory>
<territory>University City</territory>
<territory>Overbrook</territory>
<territory>Cobb's Creek</territory>
<territory>Elmwood</territory>
<territory>Hog Island</territory>
<territory>Gray's Ferry</territory>
<territory>Pennsport</territory>
<territory>Passyunk</territory>
<territory>Sports Complex</territory>
<territory>Navy Yard</territory>
<territory>Tacony-Palmyra Bridge</territory>
<territory>Betsy Ross Bridge</territory>
<territory>Ben Franklin Bridge</territory>
<territory>Walt Whitman Bridge</territory>
</components>
</continent>


Am I right? The key part is right here:
Code: Select all
<bonus required="1">4</bonus>
<bonus required="2">-2</bonus>
<bonus required="3">-1</bonus>
<bonus required="4">-1</bonus>
<bonus required="5">0</bonus>

So if you have 1, you gain 4.
If you have 2, you gain 2 (-2 + 4= 2)
If you have 3, you gain 1 (-1+ -2 + 4 = 0)
And if you have 4, you gain 0 (-1 + -1 + -2 + 4 = 0)
If you have 5, you gain 0 (0 + -1 + -1 + -2 + 4 = 0)
Then from 5 to 46 you continue to gain the bonus from having 5 components.

You can get back at me at the tournament this year. ;)
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 7:44 pm

Yeah you're probably right Golly, fixed... and what exactly is speeled wrong on the map??

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 7:48 pm

RedBaron0 wrote:Yeah you're probably right Golly, fixed... and what exactly is speeled wrong on the map??


Oh, the map you have above doesn't match XML check thread. It said "recieve" there
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 7:59 pm

I dun get it Gilly.... ugh I see it now. I before E except after C. :evil:
Attachments
phillyxml2.xml
(22.63 KiB) Downloaded 848 times
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 8:03 pm

RedBaron0 wrote:I dun get it Gilly.... ugh I see it now. I before E except after C. :evil:


hehe :)

Will check XML later tonight, Big Bang Theory is on :)
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 8:12 pm

kk Gilly, thanks, I fixed the misspelling. :P
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Thu Jan 17, 2013 8:16 pm

RedBaron0 wrote:kk Gilly, thanks, I fixed the misspelling. :P


Well damn it's a repeat. What the hell.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Thu Jan 17, 2013 9:37 pm

BAZINGA!
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby Gilligan on Sun Jan 20, 2013 12:19 am

Just my two cents, but I think it'd be neat to make the underdog bonus "for being an underdog"

Gilligan received 4 armies for being an underdog

But that's just me :)

Image
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby koontz1973 on Sun Jan 20, 2013 12:38 am

Congrats RB0. Another step in the right direction for this one.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Sun Jan 20, 2013 9:57 pm

Not a bad idea Gilly, I'll add that in there, thanks guys!

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby Gilligan on Thu Jan 24, 2013 4:32 pm

YO, ADRIAN

WE AREN'T READY

There seems to be an XML issue that's out of our hands on this one. Working on it ASAP.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby RedBaron0 on Thu Jan 24, 2013 6:58 pm

whata, huh? you getting senile in your retirement Gilly, or can you enlighten me??
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby Gilligan on Thu Jan 24, 2013 10:51 pm

Just letting everyone else know - talked to RB on Skype, and there's not much that I know about it. Reaching out to admins, hope to get an answer soon.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Philadelphia: 1/17 XML updated -checks pg. 36

Postby RedBaron0 on Wed Feb 13, 2013 7:28 pm

Collection bonus updated and good to go, just so everybody knows. ;)

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

Postby thenobodies80 on Sun Feb 17, 2013 6:42 am

          Beta - Quenching

---The development period has concluded for the Philadelphia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to thenobodies80 via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


thenobodies80
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Philadelphia: BETA

Postby RedBaron0 on Sun Feb 17, 2013 5:15 pm

Images updated to .png's for better compression. Thanks nobodies!!!!

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... 732f29.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 1692e4.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 9680b3.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia: BETA

Postby thenobodies80 on Mon Feb 18, 2013 3:51 pm

It's live! :)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users