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Dust Bowl [Quenched]

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Do you want to have the map changed so Dust territories are given out evenly?

Yes
36
69%
No
16
31%
 
Total votes : 52

Re: Dust Bowl [Quenched]

Postby chapcrap on Wed Dec 05, 2012 3:20 pm

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Re: Dust Bowl [Quenched]

Postby nolefan5311 on Wed Dec 05, 2012 3:47 pm



It looks like North Platte somehow got included into the Texas bonus.

Here is the corrected version:

http://www.fileden.com/files/2012/5/13/3303803/Dust_Bowl.xml
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Re: Dust Bowl [Quenched]

Postby thenobodies80 on Thu Dec 06, 2012 5:40 am

Nolefan, Is this version 100% correct?
Not that i saw something wrong, just asking to not send again a file and having to update it again after just few hours...
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Thu Dec 06, 2012 6:19 am

It is not. North Platte does not start neutral.

This is the correct version for you. North Platte starts neutral and does not belong in Texas.

http://www.fileden.com/files/2012/1/27/3255536/DB%20correct.xml
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Re: Dust Bowl [Quenched]

Postby nolefan5311 on Thu Dec 06, 2012 7:43 am

koontz1973 wrote:It is not. North Platte does not start neutral.

This is the correct version for you. North Platte starts neutral and does not belong in Texas.

http://www.fileden.com/files/2012/1/27/3255536/DB%20correct.xml


Yeah, I modified the XML in the directory (the one in play), and not the corrected version that koontz posted a couple days ago. Sorry bout that!
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Thu Dec 06, 2012 7:54 am

nolefan5311 wrote:
koontz1973 wrote:It is not. North Platte does not start neutral.

This is the correct version for you. North Platte starts neutral and does not belong in Texas.

http://www.fileden.com/files/2012/1/27/3255536/DB%20correct.xml


Yeah, I modified the XML in the directory (the one in play), and not the corrected version that koontz posted a couple days ago. Sorry bout that!

:lol: Amazing, after all this time and everyone one of use checking to see if the new xml is correct, not one of us got it right. Just goes to show how hard it is to get one of these right and how hard it is for nobodies to check it.
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Re: Dust Bowl [Quenched]

Postby thenobodies80 on Thu Dec 06, 2012 2:25 pm

More than hard it is time consuming...but yes there're some xml in which you can get lost, for example KC2.

Anyway, checked and sent.
Thanks guys.
Nobodies

p.s. Just to be sure, you added 2 neutral to north platte and it was also removed from texas. Right?
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Thu Dec 06, 2012 10:13 pm

thenobodies80 wrote:More than hard it is time consuming...but yes there're some xml in which you can get lost, for example KC2.

Anyway, checked and sent.
Thanks guys.
Nobodies

p.s. Just to be sure, you added 2 neutral to north platte and it was also removed from texas. Right?

Right.
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Re: Dust Bowl [Quenched]

Postby nolefan5311 on Wed Mar 06, 2013 6:35 am

The army placement on the large map for Liberal needs to be adjusted.

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Re: Dust Bowl [Quenched]

Postby koontz1973 on Wed Mar 06, 2013 7:50 am

nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.

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This bloody map is starting to really annoy me. But it goes to show how much this map is played if it has only been spotted now. Will fix later today though.
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Re: Dust Bowl [Quenched]

Postby chapcrap on Wed Mar 06, 2013 10:25 am

koontz1973 wrote:
nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.

Image

This bloody map is starting to really annoy me. But it goes to show how much this map is played if it has only been spotted now. Will fix later today though.

I don't pay attention to these type of things. And I don't use the large map.
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Re: Dust Bowl [Quenched]

Postby RjBeals on Wed Mar 06, 2013 11:19 am

that wasn't like that with the original xml.
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Re: Dust Bowl [Quenched]

Postby ManBungalow on Sun Mar 10, 2013 5:45 pm

RjBeals wrote:that wasn't like that with the original xml.

Out of interest, did you ever give a thumbs up to the proposed XML changes?
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Re: Dust Bowl [Quenched]

Postby isaiah40 on Sun Mar 10, 2013 5:52 pm

ManBungalow wrote:
RjBeals wrote:that wasn't like that with the original xml.

Out of interest, did you ever give a thumbs up to the proposed XML changes?


Here he did: viewtopic.php?p=3646400#p3646400
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Re: Dust Bowl [Quenched]

Postby greenoaks on Sat Mar 16, 2013 6:15 am

Game 12496219
Game 12496217

why was the equal number of territories in the decay zone changed back to uneven starts
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Sat Mar 16, 2013 6:47 am

It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
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Re: Dust Bowl [Quenched]

Postby greenoaks on Sat Mar 16, 2013 4:35 pm

koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.

so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Sat Mar 16, 2013 11:13 pm

greenoaks wrote:
koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.

so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.

7-3 is large, but it should not happen most of the time like it use to. Before it could of been 7-1. This is the fine line of trying to give a good game without taking all of the other elements out and making it stale. The only other option is to code them all neutral. So apart from the 3 handed out, all others will be neutral. This would lead to far more neutrals than playing pieces on the board and completely destroy the map.
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Re: Dust Bowl [Quenched]

Postby Gilligan on Fri Mar 22, 2013 9:55 pm

was this coordinate ever changed? just started a game on the map and it's still out of place.
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Sat Mar 23, 2013 8:35 am

Sorry for the delay, put this off and then completely forgot about it. :oops:
OK, considering I used the cords from the original map, just copied and pasted over, not sure how this happened. Here is the adjusted cords and a screen shot to prove they are correct.
http://www.fileden.com/files/2012/1/27/3255536/DB%20correct2.xml
Click image to enlarge.
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Re: Dust Bowl [Quenched]

Postby ManBungalow on Thu Apr 18, 2013 4:28 pm

Coordinates for Liberal on the large map are slightly off.

eg. go to Game 12576579 and look at the large map image.

File above your post does not seem to of been uploaded. That will correct the problem.
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Re: Dust Bowl [Quenched]

Postby Butters1919 on Sun Jul 14, 2013 9:13 pm

ManBungalow wrote:Coordinates for Liberal on the large map are slightly off.

eg. go to Game 12576579 and look at the large map image.

File above your post does not seem to of been uploaded. That will correct the problem.



Just noticed this myself (had been quite some time since I last played the map). Game 12977399
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Re: Dust Bowl [Quenched]

Postby Gilligan on Thu Jan 02, 2014 5:18 pm

Updating liberal coordinate...
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DustBowl.xml
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Re: Dust Bowl [Quenched]

Postby thenobodies80 on Thu Jan 02, 2014 6:42 pm

Gilligan wrote:Updating liberal coordinate...


Sent. :)
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