Yeah, I'm wondering how you could perceive U.S.S. Arkansas 3 or 4 as not part of U.S.S. Arkansas.mibi wrote:you'd think those dashed lines and sequential numbers would clue people in... perhaps not tho...Coleman wrote:Am I the only one that sees it is +4 per ship and +7 additional for all 3? Why is everyone saying +7 per each ship?
Also I thought it was obvious that there are 3 ships and the little boats are a part of the ship by the way each ship is labeled... I guess not.
D-Day: Omaha Beach! [Quenched]
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Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.hulmey wrote:we are all so stupid
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well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.Coleman wrote:Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.hulmey wrote:we are all so stupid
Oh, in our current game (that we had to stop in the middle of so I don't have a done power point yet) we were using map 3, and the east and west thing was confusing people a little bit (during initial deployment). I'm thinking people might accidentally use a east territory when they mean to use a west or vice versa with the drop down menus and get frustrated.mibi wrote:well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.Coleman wrote:Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.hulmey wrote:we are all so stupid
So for now, even if it isn't historically accurate, I like version 1...
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i will probably remove the east/west references all together.Coleman wrote:Oh, in our current game (that we had to stop in the middle of so I don't have a done power point yet) we were using map 3, and the east and west thing was confusing people a little bit (during initial deployment). I'm thinking people might accidentally use a east territory when they mean to use a west or vice versa with the drop down menus and get frustrated.mibi wrote:well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.Coleman wrote:Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.hulmey wrote:we are all so stupid
So for now, even if it isn't historically accurate, I like version 1...Only because it is less confusing and more intuitive. If I didn't think 3 would confuse people I'd be supporting that. 2 might actually be the best way to go but I think some graphics would need to be redone to make it feel less weird.
well since 25 people prefer the map upside down and 25 (14+11) prefer it right side up, I am going to leave it as it is, and remove the east and west preferences.
Changes:
1.East west references replaces with historical names
2. Boat numbers reversed so people dont think holding one ship gets the bonus
3. sig

Changes:
1.East west references replaces with historical names
2. Boat numbers reversed so people dont think holding one ship gets the bonus
3. sig

Which map do you prefer? See page 12.
1. Original. Incorrect historical polarity.
16% [ 11 ]
2. Flipped vertically. Correct historical polarity. North is up.
38% [ 25 ]
3. Flipped horizontally. Correct historical polarity. North is down. East/west references reversed.
21% [ 14 ]
Remove east/west references.
0% [ 0 ]
I dont care about the historical polarity.
23% [ 15 ]
Total Votes : 65
1. Original. Incorrect historical polarity.
16% [ 11 ]
2. Flipped vertically. Correct historical polarity. North is up.
38% [ 25 ]
3. Flipped horizontally. Correct historical polarity. North is down. East/west references reversed.
21% [ 14 ]
Remove east/west references.
0% [ 0 ]
I dont care about the historical polarity.
23% [ 15 ]
Total Votes : 65
The sig is the most important thing on the map, im going to make it a playable territory worth +10.Wisse wrote:eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do ityour sig looks now more important than anything else, also i can't even read colemans sig good
well i changed it anyways....mibi wrote:The sig is the most important thing on the map, im going to make it a playable territory worth +10.Wisse wrote:eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do ityour sig looks now more important than anything else, also i can't even read colemans sig good
note: two games have already been played on this map (coleman) with no game play issues coming up.

