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koontz1973 wrote:Oneyed wrote:can not see picture
Oneyed
Yes you can.
The Bison King wrote:Yes Oneeye he knows look at one of Koontz's maps.
koontz1973 wrote:TBK, your current size is 780/650 which is the current size for the small map. You need to PM isaiah for SS permission. But from looking at it, you have not taken into account of this.The left hand side with the title and instructions could easily be shrunk and have the map at 625/650.
- Every single pixel used more than the standard limits must be used wisely, if not the CAs will ask to you to reduce the size.
But leave it for now and see what you need to add on in the way of instructions. When you have that sorted, get the map as small as possible. Not what you think it should be.
Pirlo wrote:Hey where's Scotland? I get offended when I don't see Scotland included in the British Isles!
TBK, your current size is 780/650 which is the current size for the small map. You need to PM isaiah for SS permission. But from looking at it, you have not taken into account of this.
* Every single pixel used more than the standard limits must be used wisely, if not the CAs will ask to you to reduce the size.
The left hand side with the title and instructions could easily be shrunk and have the map at 625/650.
But leave it for now and see what you need to add on in the way of instructions. When you have that sorted, get the map as small as possible. Not what you think it should be.
Hey where's Scotland? I get offended when I don't see Scotland included in the British Isles!
RjBeals wrote:Here's some work WidowMakers did for a steam punk style British Isles map. The cool part is he used breakout focus maps for cities. It makes use of dead space and makes the map unique & interesting. Something you could maybe work into this map with a medieval style instead.
(This map is hosted at a competitor site which can't be spelled out here)
One nitpick, not even an issue really, the title is Medieval England but also includes Wales. If you're ambitious, you could ad scotland and do medieval Britain, or just remove Wales and run with England.
It might be cool to take a page out of Feudal War and throw in some significant English towns for an extra bonus of +2 or something. It would be nice if the castles autodeployed So you're not a sitting duck with 3 or 4 guys on a castle in between turns. But these are just ideas, if the map was played as is, I think it would be enjoyable.
Concerning the name medieval technically means between the fall of Rome and about the enlightenment however it is normal associated with period between the rises of mounted knights at hasting in 1066 around the 4th or 5th crusade so whilst it is technically correct it is not thought to be. I think Dark Age might be better but I don't it.
Feudal I believe is the system of government associated with William's combination of Norman and English land laws in 1066
Better perhaps would therefore be "Anglo Saxon England", "Anglo Saxon Briton", “The heptarchy”
I think a constant naming scheme using ether areas or towns names should be used I would suggest towns would be easier to verify (you’d also take the shire off of Nottingham and Lincoln) preferably place with a castle or cathedral prior to 1066.
The division wales and England should follow Offa's Dyke... The border of Flintshire should be moved west to better approximate the actual boundary of Offa's Dyke.
The northern most Saxon rule is suspiciously Berwick on tweed’e
The kingdom of Strathclyde would have controlled the regions named Carlisle, Cumbria and Lancaster beyond the existence of Northumbria
By taking ~ 655 it would be reasonable to establish a Cornish contented of Exeter, Devonshire and Dartmoor.
The Bison King wrote:I think a constant naming scheme using ether areas or towns names should be used I would suggest towns would be easier to verify (you’d also take the shire off of Nottingham and Lincoln) preferably place with a castle or cathedral prior to 1066.
Ok I think I agree with that. I'd prefer going with towns because that pesky "shire" takes up a lot of room! For the most part I have been trying to pick Castles that pre-date or arrived right around 1066.
The Bison King wrote:The division wales and England should follow Offa's Dyke... The border of Flintshire should be moved west to better approximate the actual boundary of Offa's Dyke.
Ok, that shouldn't be hard to change.
The Bison King wrote:The kingdom of Strathclyde would have controlled the regions named Carlisle, Cumbria and Lancaster beyond the existence of Northumbria
I'm not so sure about adding another bonus up there. Is there a major castle that would be associated with defending Strathclyde?
The Bison King wrote:By taking ~ 655 it would be reasonable to establish a Cornish contented of Exeter, Devonshire and Dartmoor.
Again I'm not so sure about adding another bonus. If I added a Cornwall region I would want to add Somerset and Dorchester. Part of the structure of the map is that Castles lie in the center of bonuses rather than on the borders. I want castles to be able to retaliate against border strikes, rather than defend them immediately. I'm sort of designing this map with trench gameplay in mind.
you could use anglosaxon names. it gives Dark Age feel to map.
...and maybe divide Wales to at least two bonuses. Wales were never realy united.
you have a little unused space in Scotland. you can move name of map and here you can add 2 regions and one castle (Whithorn). these regions and Carlisle, Cumbria, Lancaster could be Strathclyde.
if 655 AD is start of your map you can use Somerset and Dorchester as part of new bonus here. these were conquered by Saxons at the end of the 7th century.
btw, will you change picture of castles to something what will better fit the year 655?
The Bison King wrote:I've got an 800Ad map that I'm going to cross reference a lot of the names against.
Maybe but perhaps not. If I divide Northumbria and Wales and Cornwall that only leaves Mercia as a double Castle bonus. For the interest of Gameplay I'd rather have multiple large bonuses that can be split between 2 players. It'll make for a more interesting map.
Again that's a maybe I'll conjure up some alternative versions. However I'm not pinning this down to a specific date in time.
No. As it is the castle is more of a representation of a castle and not an actual rendering of what you'd expect to see there so it shouldn't really matter any way. I know that tradition castles didn't appear until a hundred or so years after this era, but truly and honestly do not care. I really don't. I do not care. Castle's are cool, and this is the style of castle that I, and other people like. Its part of the whole reason I wanted to do this map. There were fortresses and strongholds in these regions and whether or not they looked exactly like the syle of building I represented them with really isn't that important to me or 99% of the people who will be playing this map.
The Bison King wrote:Honestly if you can't enjoy this map because the style of building I use to represent a castle isn't exactly period appropriate, that's fine with me, don't play it.
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