but where's v6??cairnswk wrote:]fixed in V6
Egypt: Valley Of The Kings [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
good suggestion Mibi, but then would it have the same appeal as the robber appeal, and also some of the names might be hard to fit.mibi wrote:maybe the "robber" names can be names of actual people who explored or discovered the tombs.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i thought you already did itcairnswk wrote:Oh DiM...for goodness sakes...just wait and be patient....it will appear when I have those suggestion attended too!DiM wrote:but where's v6??cairnswk wrote:]fixed in V6
i'll wait
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
V6 - Many updates!!!
Wunderbar.Enigma wrote:the stars theme is brilliant![]()
fixed.ditto dim, cant read ramesses vii
fixedmaybe bring more red tones into the map via the scarabs, since they are the connectin to the afterlife
maybe that's a sacrifice in using a font like this!!i totally forgot about the papyrus font. it looks very egyptian- it just seems a little crowded. however as dim can tell you i pretty much always like very simple fonts, so if others dont have a problem ignore me.
Fixedthe bonuses font doesnt match the rest of the map, not consistent.
amendedi agree with freezie about the underworld being able to attack everyone- sounds like a major inbalance.
that is something i hadn't considered..although with such small bonuses, do we need impassables in this map?the 1st 2 instructions in the legend are obvious- it is always possible to attack adjacent territories unless there are impassables.
being consideredthe 4th instruction is somewhat ambiguous, theres probably a better way of wording it but im not sure what it is.
fixedif at all possible i think it would be better to put all the "robber" labels in their respective territories, which may mean adjusting some territory shapes. it would help to differentiate between the robbers and the tombs.
my quick readings say she was 'possibly' buried with Antony near/underneath/beside the sea in Alexandira, so she doesn't figure in this Valley of The Kings. And there seems to be some consensus that Nefertiti is not also buried in the Valley of the Kings.wheres cleopatra?
theyh were random, but can be doneim not sure how you picked which tombs should be connected to scarabs but it may be good to connect them to famous and/or very important pharohs/kings. for example tutankhamun and hatshepsut.
Mmmmm. OK. Considering what to do....title needs work
yes that annoyued me also, but again I think it is sacrifice that has to be made.the underworld circle not being centered is annoying, though i know ur trying to fit in the symbol.
Phew!!you have 2 different versions of the tomb icons, which is nice- but keep all the tombs in a single continent the same version. for example ramesses xi.OK fixedmake sure words and lines are clearly distinguishable from their backgrounds. ok cant think of nething else right now
Hope wll this is fine.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
I have been watching your thread for awhile, cairnswk, thanks for asking for my input. 
This map is coming along very quickly, and already looks leaps and bounds better than the original post.
The bonuses seem a little low. This could make for a very intense game, or just a very long one. I am sure you will get comments about the bonuses from more qualified minds than mine though!
I always thought it was Ramses...? (Please note I did no research to back this up)
Your title seems a little blurry to me. Also the yellow colour text and box on the black of space clashes to my eyes.
I really like the innovation of the gameplay on this map. Keep up the good progress!
Cheers!
Gozar
p.s when do we get to play cairns coast?
This map is coming along very quickly, and already looks leaps and bounds better than the original post.
The bonuses seem a little low. This could make for a very intense game, or just a very long one. I am sure you will get comments about the bonuses from more qualified minds than mine though!
I always thought it was Ramses...? (Please note I did no research to back this up)
Your title seems a little blurry to me. Also the yellow colour text and box on the black of space clashes to my eyes.
I really like the innovation of the gameplay on this map. Keep up the good progress!
Cheers!
Gozar
p.s when do we get to play cairns coast?
yes i'm hoping very soon if there is no further changes this week then i'll take a day to adapt the large version and sharpen those mountains, then it might be all go.Gozar wrote:p.s when do we get to play cairns coast?
Last edited by cairnswk on Tue Apr 24, 2007 8:14 pm, edited 1 time in total.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Jusst a quick google search and there appears to be various version...all telling me ramses, rameses and ramesses are correct depending on who you read. for space reasons if this is the case, the i migght change it to ramses, but i'll see.Gozar wrote: I always thought it was Ramses...? (Please note I did no research to back this up)

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: V6 - Many updates!!!
sry- i wasnt implying that impassables are needed- only that those 2 instructions werent. i agree, i dont think this map needs them.that is something i hadn't considered..although with such small bonuses, do we need impassables in this map?the 1st 2 instructions in the legend are obvious- it is always possible to attack adjacent territories unless there are impassables.
im rather concerned about the idea of only being able to attack the afterlifes from the underworld. if you control that one territory, you control the whole game- not only your bonuses but also everyone elses. sure it makes that territory competative, but it also makes for boring gameplay. i prefer maps with multiple ways of winning.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
Re: V6 - Many updates!!!
OK enigma...let me think on that one.Enigma wrote:sry- i wasnt implying that impassables are needed- only that those 2 instructions werent. i agree, i dont think this map needs them.that is something i hadn't considered..although with such small bonuses, do we need impassables in this map?the 1st 2 instructions in the legend are obvious- it is always possible to attack adjacent territories unless there are impassables.
im rather concerned about the idea of only being able to attack the afterlifes from the underworld. if you control that one territory, you control the whole game- not only your bonuses but also everyone elses. sure it makes that territory competative, but it also makes for boring gameplay. i prefer maps with multiple ways of winning.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: V6 - Many updates!!!
Enigma....below is an adaption on gamelplay for your concern and provides multiple ways of winning.I'm rather concerned about the idea of only being able to attack the afterlifes from the underworld. if you control that one territory, you control the whole game- not only your bonuses but also everyone elses. sure it makes that territory competative, but it also makes for boring gameplay. i prefer maps with multiple ways of winning.
In the centre of the Afterlife is now Eternal Life worth 5 bonuses.
Around that are the same Afterlife bonuses for each region.
Then surrounding that again is the Underworld worth no bonuses but one can leave and enter through the underworld territories.
You can attack the Underworld from Scarabs, and attack the Robber Eyes of Horus from the Underworld.
This means now there are 52 territories, but i don't see that as a problem as that will mean there are some neutral starters.
Also I have changed the font in the "destructions", as papyrus just wasn't cutting it there for me, the "destructions" need to be very easily read and with Shorthand font I think this is achieved.
See what everyone thinks!!


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
t.e.c. there is no relevent tomb area associated with eternal life....unless there is someway that if one holds a tomb area they get the bonuses for the tomb area and then also the +5 for holding eternal life. I would kind of like to see if eternal life could be battled over in this way...it would make it a very competitive territory to hold, and would switch the power of the gameplay to one region rather than 5 regions.t.e.c wrote:isn't the +5 only if you hold the relevant tomb area though?
What do you think?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
ah ok, i was a little confused because in the legend you have "afterlife bonuses", "afterlife bonuses only given if you hold the relevant tomb region" and "extra bonus for holding eternal life".
it's a little ambiguous. it could mean that you get the +5 bonus for eternal life just for holding it, or that you get it only if you are holding the relevant tomb region. maybe it would be better to have the eternal life bonus seperate from the afterlife bonuses? or would that confuse things even more.
hope that makes sense!
it's a little ambiguous. it could mean that you get the +5 bonus for eternal life just for holding it, or that you get it only if you are holding the relevant tomb region. maybe it would be better to have the eternal life bonus seperate from the afterlife bonuses? or would that confuse things even more.
hope that makes sense!
